d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003280: [03:48:52] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003280: [03:48:52] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003280: [03:48:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003280: [03:48:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003280: [03:48:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6528 RDOC 006528: [03:48:52] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006528: [03:48:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006528: [03:48:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006528: [03:48:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006528: [03:48:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006528: [03:48:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006528: [03:48:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006528: [03:48:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006528: [03:48:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006528: [03:48:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006528: [03:48:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006528: [03:48:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006528: [03:48:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006528: [03:48:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006528: [03:48:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003280: [03:48:52] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6528] RDOC 006528: [03:48:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006528: [03:48:52] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023C3A32E028 RDOC 006528: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006528: [03:48:52] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006528: [03:48:52] core.cpp(1977) - Log - Removing device frame capturer for 0x0000023C3A32E028 RDOC 006528: [03:48:52] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023C3A32E028 RDOC 006528: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006528: [03:48:52] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000023C3A32E028 / 0x0000000000030068 RDOC 006528: [03:48:52] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006528: [03:48:52] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003280: [03:48:52] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 006528: [03:48:52] d3d11_device.cpp(1931) - Log - Starting capture RDOC 006528: [03:48:52] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 006528: [03:48:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39908 (1.59 %) RDOC 006528: [03:48:52] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.015313 seconds RDOC 006528: [03:48:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006528: [03:48:52] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006528: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003280: [03:48:52] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (46219 bytes) (time 1666234132) 2527 byte thumbnail RDOC 003280: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003280: [03:48:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003280: [03:48:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003280: [03:48:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003280: [03:48:53] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003280: [03:48:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003280: [03:48:53] d3d11_replay.cpp(4372) - Log - Created device. RDOC 003280: [03:48:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003280: [03:48:53] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003280: [03:48:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003280: [03:48:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003280: [03:48:53] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 43.502 ms RDOC 003280: [03:48:53] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003280: [03:48:53] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003280: [03:48:53] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003280: [03:48:54] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003280: [03:48:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007524: [03:48:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007524: [03:48:54] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007524: [03:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007524: [03:48:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007524: [03:48:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11472 RDOC 011472: [03:48:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011472: [03:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011472: [03:48:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011472: [03:48:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011472: [03:48:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011472: [03:48:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011472: [03:48:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011472: [03:48:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011472: [03:48:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011472: [03:48:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011472: [03:48:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011472: [03:48:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011472: [03:48:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011472: [03:48:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011472: [03:48:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007524: [03:48:54] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11472] RDOC 011472: [03:48:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011472: [03:48:54] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000020F9A27F3C8 RDOC 011472: [03:48:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011472: [03:48:54] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011472: [03:48:54] core.cpp(1977) - Log - Removing device frame capturer for 0x0000020F9A27F3C8 RDOC 011472: [03:48:54] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000020F9A27F3C8 RDOC 011472: [03:48:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011472: [03:48:54] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000020F9A27F3C8 / 0x0000000000040068 RDOC 011472: [03:48:54] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011472: [03:48:54] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007524: [03:48:54] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 011472: [03:48:54] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011472: [03:48:54] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011472: [03:48:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 61859 (2.42 %) RDOC 011472: [03:48:54] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.020944 seconds RDOC 011472: [03:48:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011472: [03:48:54] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011472: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007524: [03:48:54] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (71838 bytes) (time 1666234134) 5476 byte thumbnail RDOC 007524: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007524: [03:48:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007524: [03:48:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007524: [03:48:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007524: [03:48:55] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007524: [03:48:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007524: [03:48:56] d3d11_replay.cpp(4372) - Log - Created device. RDOC 007524: [03:48:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007524: [03:48:56] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007524: [03:48:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007524: [03:48:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007524: [03:48:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 31.415 ms RDOC 007524: [03:48:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006520: [03:48:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006520: [03:48:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006520: [03:48:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:48:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:48:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6756 RDOC 006756: [03:48:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006756: [03:48:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006756: [03:48:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006756: [03:48:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006756: [03:48:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006756: [03:48:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006756: [03:48:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006756: [03:48:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006756: [03:48:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006756: [03:48:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006756: [03:48:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006756: [03:48:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006756: [03:48:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006756: [03:48:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006756: [03:48:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006520: [03:48:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6756] RDOC 006756: [03:48:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006756: [03:48:56] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000021556CEDF08 RDOC 006756: [03:48:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006756: [03:48:56] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006756: [03:48:56] core.cpp(1977) - Log - Removing device frame capturer for 0x0000021556CEDF08 RDOC 006756: [03:48:56] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000021556CEDF08 RDOC 006756: [03:48:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006756: [03:48:56] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000021556CEDF08 / 0x00000000000B0342 RDOC 006756: [03:48:56] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006756: [03:48:56] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006520: [03:48:56] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 006756: [03:48:56] d3d11_device.cpp(1931) - Log - Starting capture RDOC 006756: [03:48:56] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 006756: [03:48:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 33669 (5.90 %) RDOC 006756: [03:48:56] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.014758 seconds RDOC 006756: [03:48:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006756: [03:48:56] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006756: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006520: [03:48:56] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (43418 bytes) (time 1666234136) 5116 byte thumbnail RDOC 006520: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006520: [03:48:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006520: [03:48:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006520: [03:48:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006520: [03:48:57] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006520: [03:48:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006520: [03:48:58] d3d11_replay.cpp(4372) - Log - Created device. RDOC 006520: [03:48:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006520: [03:48:58] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006520: [03:48:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006520: [03:48:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006520: [03:48:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 13.321 ms RDOC 006520: [03:48:58] d3d11_counters.cpp( 579) - Log - Timer Fetch Counters, counters to fetch 7 - 5.080 ms RDOC 006520: [03:48:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004384: [03:48:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004384: [03:48:58] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004384: [03:48:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004384: [03:48:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004384: [03:48:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2448 RDOC 002448: [03:48:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002448: [03:48:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002448: [03:48:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002448: [03:48:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002448: [03:48:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002448: [03:48:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002448: [03:48:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002448: [03:48:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002448: [03:48:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002448: [03:48:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002448: [03:48:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002448: [03:48:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002448: [03:48:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002448: [03:48:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002448: [03:48:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002448: [03:48:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004384: [03:48:58] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2448] RDOC 002448: [03:48:58] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001F916BAE4C8 RDOC 002448: [03:48:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002448: [03:48:58] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002448: [03:48:58] core.cpp(1977) - Log - Removing device frame capturer for 0x000001F916BAE4C8 RDOC 002448: [03:48:58] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001F916BAE4C8 RDOC 002448: [03:48:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002448: [03:48:58] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001F916BAE4C8 / 0x00000000000C0342 RDOC 002448: [03:48:58] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002448: [03:48:58] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002448: [03:48:58] d3d11_device.cpp(1931) - Log - Starting capture RDOC 002448: [03:48:58] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 004384: [03:48:58] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 002448: [03:48:58] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 31441 (3.78 %) RDOC 002448: [03:48:58] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.023762 seconds RDOC 002448: [03:48:58] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002448: [03:48:58] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 002448: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 004384: [03:48:58] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (39530 bytes) (time 1666234138) 3961 byte thumbnail RDOC 004384: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 004384: [03:48:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004384: [03:48:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004384: [03:48:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004384: [03:48:59] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004384: [03:48:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004384: [03:49:00] d3d11_replay.cpp(4372) - Log - Created device. RDOC 004384: [03:49:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004384: [03:49:00] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004384: [03:49:00] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004384: [03:49:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004384: [03:49:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 17.730 ms RDOC 004384: [03:49:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001440: [03:49:00] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001440: [03:49:00] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001440: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [03:49:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [03:49:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4776 RDOC 004776: [03:49:00] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004776: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004776: [03:49:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004776: [03:49:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004776: [03:49:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004776: [03:49:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004776: [03:49:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004776: [03:49:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004776: [03:49:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004776: [03:49:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004776: [03:49:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004776: [03:49:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004776: [03:49:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004776: [03:49:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004776: [03:49:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001440: [03:49:00] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4776] RDOC 004776: [03:49:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004776: [03:49:00] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000267C612F218 RDOC 004776: [03:49:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004776: [03:49:00] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004776: [03:49:00] core.cpp(1977) - Log - Removing device frame capturer for 0x00000267C612F218 RDOC 004776: [03:49:00] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000267C612F218 RDOC 004776: [03:49:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004776: [03:49:00] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000267C612F218 / 0x00000000000D0342 RDOC 004776: [03:49:00] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004776: [03:49:00] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001440: [03:49:00] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 004776: [03:49:00] d3d11_device.cpp(1931) - Log - Starting capture RDOC 004776: [03:49:01] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 004776: [03:49:01] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1331280 (0.79 %) RDOC 004776: [03:49:01] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.150930 seconds RDOC 004776: [03:49:01] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004776: [03:49:01] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 004776: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001440: [03:49:01] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (1337934 bytes) (time 1666234141) 2526 byte thumbnail RDOC 001440: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001440: [03:49:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001440: [03:49:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001440: [03:49:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001440: [03:49:02] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001440: [03:49:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001440: [03:49:02] d3d11_replay.cpp(4372) - Log - Created device. RDOC 001440: [03:49:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001440: [03:49:02] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001440: [03:49:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001440: [03:49:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001440: [03:49:02] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 450.585 ms RDOC 001440: [03:49:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000704: [03:49:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000704: [03:49:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000704: [03:49:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000704: [03:49:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000704: [03:49:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 880 RDOC 000880: [03:49:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 000880: [03:49:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000880: [03:49:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000880: [03:49:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000880: [03:49:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000880: [03:49:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000880: [03:49:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000880: [03:49:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000880: [03:49:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000880: [03:49:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000880: [03:49:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000880: [03:49:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000880: [03:49:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000880: [03:49:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000880: [03:49:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000704: [03:49:07] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [880] RDOC 000880: [03:49:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000880: [03:49:07] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002592F14EDA8 RDOC 000880: [03:49:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 000880: [03:49:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 000880: [03:49:07] core.cpp(1977) - Log - Removing device frame capturer for 0x000002592F14EDA8 RDOC 000880: [03:49:07] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002592F14EDA8 RDOC 000880: [03:49:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 000880: [03:49:08] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000002592F14EDA8 / 0x00000000000E0342 RDOC 000880: [03:49:08] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000880: [03:49:08] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000704: [03:49:08] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 000880: [03:49:08] d3d11_device.cpp(1931) - Log - Starting capture RDOC 000880: [03:49:08] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 000880: [03:49:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 85367 (3.34 %) RDOC 000880: [03:49:08] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013658 seconds RDOC 000880: [03:49:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 000880: [03:49:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000880: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000704: [03:49:08] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (100742 bytes) (time 1666234148) 9588 byte thumbnail RDOC 000704: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000704: [03:49:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000704: [03:49:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000704: [03:49:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000704: [03:49:09] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000704: [03:49:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000704: [03:49:09] d3d11_replay.cpp(4372) - Log - Created device. RDOC 000704: [03:49:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 000704: [03:49:09] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000704: [03:49:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000704: [03:49:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000704: [03:49:09] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 33.106 ms RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000704: [03:49:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003000: [03:49:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003000: [03:49:09] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003000: [03:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003000: [03:49:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003000: [03:49:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2440 RDOC 002440: [03:49:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002440: [03:49:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002440: [03:49:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002440: [03:49:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002440: [03:49:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002440: [03:49:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002440: [03:49:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002440: [03:49:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002440: [03:49:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002440: [03:49:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002440: [03:49:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002440: [03:49:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002440: [03:49:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002440: [03:49:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002440: [03:49:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003000: [03:49:10] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2440] RDOC 002440: [03:49:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002440: [03:49:10] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001B8E96FE618 RDOC 002440: [03:49:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002440: [03:49:10] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002440: [03:49:10] core.cpp(1977) - Log - Removing device frame capturer for 0x000001B8E96FE618 RDOC 002440: [03:49:10] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001B8E96FE618 RDOC 002440: [03:49:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002440: [03:49:10] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001B8E96FE618 / 0x00000000000F0342 RDOC 002440: [03:49:10] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002440: [03:49:10] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003000: [03:49:10] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 002440: [03:49:10] d3d11_device.cpp(1931) - Log - Starting capture RDOC 002440: [03:49:10] d3d11_device.cpp(2013) - Log - Finished capture, Frame 4294967295 RDOC 002440: [03:49:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 644 (2.67 %) RDOC 002440: [03:49:10] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012763 seconds RDOC 002440: [03:49:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 002440: [03:49:10] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 002440: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 002440: [03:49:10] core.cpp(2020) - Log - Removing frame capturer for 0x000001B8E96FE618 / 0x00000000000F0342 RDOC 002440: [03:49:10] core.cpp(2029) - Log - Removed last refcount RDOC 002440: [03:49:10] core.cpp(2033) - Log - Removed active window RDOC 002440: [03:49:10] core.cpp(1977) - Log - Removing device frame capturer for 0x000001B8E96FE618 RDOC 003000: [03:49:10] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4294967295) (22944 bytes) (time 1666234150) 8220 byte thumbnail RDOC 003000: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003000: [03:49:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003000: [03:49:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003000: [03:49:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003000: [03:49:11] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003000: [03:49:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003000: [03:49:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 003000: [03:49:11] d3d11_replay.cpp(4372) - Log - Created device. RDOC 003000: [03:49:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003000: [03:49:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 003000: [03:49:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 003000: [03:49:13] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003000: [03:49:13] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003000: [03:49:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003000: [03:49:13] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 1.028 ms RDOC 003000: [03:49:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001064: [03:49:13] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001064: [03:49:13] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001064: [03:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001064: [03:49:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001064: [03:49:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9328 RDOC 009328: [03:49:14] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009328: [03:49:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009328: [03:49:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009328: [03:49:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009328: [03:49:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009328: [03:49:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009328: [03:49:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009328: [03:49:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009328: [03:49:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009328: [03:49:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009328: [03:49:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009328: [03:49:14] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009328: [03:49:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009328: [03:49:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009328: [03:49:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001064: [03:49:14] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9328] RDOC 009328: [03:49:14] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009328: [03:49:14] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001B6C8E0DCC8 RDOC 009328: [03:49:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009328: [03:49:14] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009328: [03:49:14] core.cpp(1977) - Log - Removing device frame capturer for 0x000001B6C8E0DCC8 RDOC 009328: [03:49:14] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001B6C8E0DCC8 RDOC 009328: [03:49:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009328: [03:49:14] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 009328: [03:49:14] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001B6C8E0DCC8 / 0x0000000000110060 RDOC 009328: [03:49:14] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009328: [03:49:14] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001064: [03:49:14] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 009328: [03:49:14] d3d11_device.cpp(1931) - Log - Starting capture RDOC 009328: [03:49:14] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 009328: [03:49:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 34176 (6.01 %) RDOC 009328: [03:49:14] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012004 seconds RDOC 009328: [03:49:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009328: [03:49:14] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 009328: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001064: [03:49:14] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (43925 bytes) (time 1666234154) 5116 byte thumbnail RDOC 001064: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001064: [03:49:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001064: [03:49:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001064: [03:49:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001064: [03:49:15] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001064: [03:49:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001064: [03:49:15] d3d11_replay.cpp(4372) - Log - Created device. RDOC 001064: [03:49:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001064: [03:49:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001064: [03:49:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001064: [03:49:15] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001064: [03:49:15] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001064: [03:49:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001064: [03:49:15] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 001064: [03:49:15] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 001064: [03:49:15] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 10.108 ms RDOC 001064: [03:49:15] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 001064: [03:49:15] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 001064: [03:49:15] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 001064: [03:49:15] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 001064: [03:49:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006744: [03:49:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006744: [03:49:15] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006744: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006744: [03:49:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006744: [03:49:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4608 RDOC 004608: [03:49:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004608: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004608: [03:49:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004608: [03:49:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004608: [03:49:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004608: [03:49:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004608: [03:49:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004608: [03:49:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004608: [03:49:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004608: [03:49:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004608: [03:49:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004608: [03:49:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004608: [03:49:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004608: [03:49:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004608: [03:49:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006744: [03:49:16] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4608] RDOC 004608: [03:49:16] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004608: [03:49:16] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001591992DEC8 RDOC 004608: [03:49:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004608: [03:49:16] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004608: [03:49:16] core.cpp(1977) - Log - Removing device frame capturer for 0x000001591992DEC8 RDOC 004608: [03:49:16] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001591992DEC8 RDOC 004608: [03:49:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004608: [03:49:16] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001591992DEC8 / 0x00000000000E0244 RDOC 004608: [03:49:16] d3d11_device.cpp(1931) - Log - Starting capture RDOC 004608: [03:49:16] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004608: [03:49:16] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004608: [03:49:16] d3d11_device.cpp(2013) - Log - Finished capture, Frame 0 RDOC 006744: [03:49:16] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 004608: [03:49:16] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6582 (9.63 %) RDOC 004608: [03:49:16] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.036212 seconds RDOC 004608: [03:49:16] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004608: [03:49:16] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 004608: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006744: [03:49:16] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 0) (16331 bytes) (time 1666234156) 5116 byte thumbnail RDOC 006744: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006744: [03:49:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006744: [03:49:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006744: [03:49:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006744: [03:49:17] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006744: [03:49:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006744: [03:49:17] d3d11_replay.cpp(4372) - Log - Created device. RDOC 006744: [03:49:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006744: [03:49:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 006744: [03:49:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 006744: [03:49:17] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006744: [03:49:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006744: [03:49:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006744: [03:49:17] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.667 ms RDOC 006744: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006744: [03:49:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2816 (4.12 %) RDOC 006744: [03:49:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006744: [03:49:17] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 0.480 ms RDOC 006744: [03:49:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2816 (4.12 %) RDOC 006744: [03:49:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006744: [03:49:17] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006744: [03:49:17] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006744: [03:49:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012024: [03:49:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 012024: [03:49:17] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 012024: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:49:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:49:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5720 RDOC 005720: [03:49:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005720: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:49:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:49:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005720: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005720: [03:49:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005720: [03:49:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005720: [03:49:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005720: [03:49:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005720: [03:49:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005720: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005720: [03:49:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005720: [03:49:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005720: [03:49:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005720: [03:49:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012024: [03:49:17] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5720] RDOC 005720: [03:49:17] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005720: [03:49:18] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000207BA67EF98 RDOC 005720: [03:49:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005720: [03:49:18] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005720: [03:49:18] core.cpp(1977) - Log - Removing device frame capturer for 0x00000207BA67EF98 RDOC 005720: [03:49:18] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000207BA67EF98 RDOC 005720: [03:49:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005720: [03:49:18] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000207BA67EF98 / 0x0000000000120342 RDOC 005720: [03:49:18] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005720: [03:49:18] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012024: [03:49:19] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 005720: [03:49:19] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005720: [03:49:19] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 005720: [03:49:19] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 590350 (0.44 %) RDOC 005720: [03:49:19] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033794 seconds RDOC 005720: [03:49:19] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005720: [03:49:19] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005720: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012024: [03:49:19] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (600099 bytes) (time 1666234159) 5116 byte thumbnail RDOC 012024: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 012024: [03:49:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012024: [03:49:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:49:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012024: [03:49:20] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012024: [03:49:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012024: [03:49:20] d3d11_replay.cpp(4372) - Log - Created device. RDOC 012024: [03:49:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012024: [03:49:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 012024: [03:49:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 012024: [03:49:20] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012024: [03:49:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012024: [03:49:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012024: [03:49:21] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 520.568 ms RDOC 012024: [03:49:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010868: [03:49:21] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010868: [03:49:21] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010868: [03:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:49:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:49:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10208 RDOC 010208: [03:49:21] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010208: [03:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [03:49:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [03:49:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010208: [03:49:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010208: [03:49:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010208: [03:49:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010208: [03:49:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010208: [03:49:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010208: [03:49:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010208: [03:49:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010208: [03:49:21] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010208: [03:49:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010208: [03:49:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010208: [03:49:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010208: [03:49:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010868: [03:49:21] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10208] RDOC 010208: [03:49:21] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000015282A4D598 RDOC 010208: [03:49:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010208: [03:49:21] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010208: [03:49:21] core.cpp(1977) - Log - Removing device frame capturer for 0x0000015282A4D598 RDOC 010208: [03:49:22] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000015282A4D598 RDOC 010208: [03:49:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010208: [03:49:22] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000015282A4D598 / 0x0000000000130342 RDOC 010208: [03:49:22] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010208: [03:49:22] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010868: [03:49:22] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50000 RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 35499 (6.25 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011996 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50001 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14847 (2.61 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011687 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50002 RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14857 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011062 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50003 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50000) (45248 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14852 (2.61 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011649 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50004 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 1 (frame 50001) (24596 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14854 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011253 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50005 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 2 (frame 50002) (24606 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14871 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011485 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50006 RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14656 (2.58 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010977 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50007 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 3 (frame 50003) (24601 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 4 (frame 50004) (24603 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14856 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010957 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50008 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14861 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011551 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010208: [03:49:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010208: [03:49:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50009 RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 5 (frame 50005) (24620 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14857 (2.62 %) RDOC 010208: [03:49:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011848 seconds RDOC 010208: [03:49:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:49:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 6 (frame 50006) (24405 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 7 (frame 50007) (24605 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010208: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 8 (frame 50008) (24610 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010868: [03:49:29] target_control.cpp( 817) - Log - Got a new capture: 9 (frame 50009) (24606 bytes) (time 1666234169) 5116 byte thumbnail RDOC 010868: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010868: [03:49:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010868: [03:49:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:49:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010868: [03:49:30] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010868: [03:49:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010868: [03:49:30] d3d11_replay.cpp(4372) - Log - Created device. RDOC 010868: [03:49:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010868: [03:49:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010868: [03:49:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010868: [03:49:30] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010868: [03:49:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010868: [03:49:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010868: [03:49:30] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 12.677 ms RDOC 010868: [03:49:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011272: [03:49:30] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011272: [03:49:30] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011272: [03:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011272: [03:49:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011272: [03:49:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11028 RDOC 011028: [03:49:31] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011028: [03:49:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:49:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:49:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [03:49:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [03:49:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011028: [03:49:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011028: [03:49:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011028: [03:49:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011028: [03:49:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011028: [03:49:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [03:49:31] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011028: [03:49:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011028: [03:49:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011028: [03:49:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011272: [03:49:31] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [03:49:31] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011028: [03:49:31] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023E9709F5F8 RDOC 011028: [03:49:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011028: [03:49:31] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011028: [03:49:31] core.cpp(1977) - Log - Removing device frame capturer for 0x0000023E9709F5F8 RDOC 011028: [03:49:31] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023E9709F5F8 RDOC 011028: [03:49:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011028: [03:49:31] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000023E9709F5F8 / 0x0000000000140342 RDOC 011028: [03:49:31] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011028: [03:49:31] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011272: [03:49:31] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 011028: [03:49:31] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011028: [03:49:31] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011028: [03:49:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 45161 (2.95 %) RDOC 011028: [03:49:31] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.012597 seconds RDOC 011028: [03:49:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 011028: [03:49:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011028: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011272: [03:49:31] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (57916 bytes) (time 1666234171) 8292 byte thumbnail RDOC 011272: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011272: [03:49:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011272: [03:49:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011272: [03:49:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011272: [03:49:32] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011272: [03:49:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011272: [03:49:32] d3d11_replay.cpp(4372) - Log - Created device. RDOC 011272: [03:49:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011272: [03:49:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011272: [03:49:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011272: [03:49:32] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011272: [03:49:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011272: [03:49:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011272: [03:49:32] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 29.596 ms RDOC 011272: [03:49:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010676: [03:49:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010676: [03:49:32] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010676: [03:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [03:49:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [03:49:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4520 RDOC 004520: [03:49:33] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004520: [03:49:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004520: [03:49:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004520: [03:49:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004520: [03:49:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004520: [03:49:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004520: [03:49:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004520: [03:49:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004520: [03:49:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004520: [03:49:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004520: [03:49:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004520: [03:49:33] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004520: [03:49:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004520: [03:49:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004520: [03:49:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010676: [03:49:33] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4520] RDOC 004520: [03:49:33] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004520: [03:49:33] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023EBB5ED5C8 RDOC 004520: [03:49:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004520: [03:49:33] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004520: [03:49:33] core.cpp(1977) - Log - Removing device frame capturer for 0x0000023EBB5ED5C8 RDOC 004520: [03:49:33] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000023EBB5ED5C8 RDOC 004520: [03:49:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004520: [03:49:33] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000023EBB5ED5C8 / 0x0000000000150342 RDOC 004520: [03:49:33] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004520: [03:49:33] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010676: [03:49:33] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 004520: [03:49:33] d3d11_device.cpp(1931) - Log - Starting capture RDOC 004520: [03:49:33] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 004520: [03:49:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 174934 (1.62 %) RDOC 004520: [03:49:33] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.051635 seconds RDOC 004520: [03:49:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 004520: [03:49:33] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004520: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010676: [03:49:33] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (191743 bytes) (time 1666234173) 10031 byte thumbnail RDOC 010676: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010676: [03:49:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010676: [03:49:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010676: [03:49:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010676: [03:49:34] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010676: [03:49:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010676: [03:49:34] d3d11_replay.cpp(4372) - Log - Created device. RDOC 010676: [03:49:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010676: [03:49:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010676: [03:49:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010676: [03:49:34] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010676: [03:49:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010676: [03:49:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010676: [03:49:34] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 85.901 ms RDOC 010676: [03:49:34] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.962 ms RDOC 010676: [03:49:34] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.157 ms RDOC 010676: [03:49:34] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.877 ms RDOC 010676: [03:49:34] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.160 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.121 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 26.130 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 1.689 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.594 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.153 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.094 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.550 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.115 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.457 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.170 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.174 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.475 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.152 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.607 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.146 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.108 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.506 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.112 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.570 ms RDOC 010676: [03:49:35] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.147 ms RDOC 010676: [03:49:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010376: [03:49:35] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010376: [03:49:35] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010376: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010376: [03:49:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010376: [03:49:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5884 RDOC 005884: [03:49:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005884: [03:49:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005884: [03:49:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005884: [03:49:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005884: [03:49:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005884: [03:49:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005884: [03:49:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005884: [03:49:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005884: [03:49:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005884: [03:49:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005884: [03:49:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005884: [03:49:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005884: [03:49:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005884: [03:49:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005884: [03:49:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010376: [03:49:36] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5884] RDOC 005884: [03:49:36] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005884: [03:49:36] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002BE8537DBE8 RDOC 005884: [03:49:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005884: [03:49:36] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005884: [03:49:36] core.cpp(1977) - Log - Removing device frame capturer for 0x000002BE8537DBE8 RDOC 005884: [03:49:36] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002BE8537DBE8 RDOC 005884: [03:49:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005884: [03:49:36] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000002BE8537DBE8 / 0x0000000000160342 RDOC 005884: [03:49:36] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005884: [03:49:36] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010376: [03:49:36] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50 RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 68556 (1.30 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023245 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 51 RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50199 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.025294 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50) (78305 bytes) (time 1666234176) 5116 byte thumbnail RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 1 (frame 51) (59948 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 52 RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50030 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021688 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 53 RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49952 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.020689 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 2 (frame 52) (59779 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 54 RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 3 (frame 53) (59701 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49960 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021899 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 55 RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49967 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022311 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 4 (frame 54) (59709 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 56 RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 5 (frame 55) (59716 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50086 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022652 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 57 RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49870 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022105 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 6 (frame 56) (59835 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 58 RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50018 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.020793 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 005884: [03:49:36] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 7 (frame 57) (59619 bytes) (time 1666234176) 5116 byte thumbnail RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 8 (frame 58) (59767 bytes) (time 1666234176) 5116 byte thumbnail RDOC 005884: [03:49:36] d3d11_device.cpp(2013) - Log - Finished capture, Frame 59 RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49982 (0.95 %) RDOC 005884: [03:49:36] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021491 seconds RDOC 005884: [03:49:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005884: [03:49:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005884: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 010376: [03:49:36] target_control.cpp( 817) - Log - Got a new capture: 9 (frame 59) (59731 bytes) (time 1666234176) 5116 byte thumbnail RDOC 010376: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010376: [03:49:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010376: [03:49:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010376: [03:49:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010376: [03:49:37] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010376: [03:49:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010376: [03:49:38] d3d11_replay.cpp(4372) - Log - Created device. RDOC 010376: [03:49:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010376: [03:49:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010376: [03:49:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010376: [03:49:38] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010376: [03:49:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010376: [03:49:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010376: [03:49:38] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 105.423 ms RDOC 010376: [03:49:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005240: [03:49:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005240: [03:49:38] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005240: [03:49:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005240: [03:49:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005240: [03:49:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8352 RDOC 008352: [03:49:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 008352: [03:49:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:49:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:49:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008352: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008352: [03:49:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008352: [03:49:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008352: [03:49:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008352: [03:49:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008352: [03:49:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008352: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008352: [03:49:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008352: [03:49:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008352: [03:49:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008352: [03:49:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005240: [03:49:38] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [8352] RDOC 008352: [03:49:38] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008352: [03:49:38] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000019ADD4BF568 RDOC 008352: [03:49:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008352: [03:49:38] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008352: [03:49:38] core.cpp(1977) - Log - Removing device frame capturer for 0x0000019ADD4BF568 RDOC 008352: [03:49:38] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000019ADD4BF568 RDOC 008352: [03:49:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008352: [03:49:38] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000019ADD4BF568 / 0x0000000000170342 RDOC 008352: [03:49:38] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008352: [03:49:38] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005240: [03:49:38] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 008352: [03:49:38] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008352: [03:49:38] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 008352: [03:49:38] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44132 (7.17 %) RDOC 008352: [03:49:38] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012057 seconds RDOC 008352: [03:49:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008352: [03:49:38] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008352: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005240: [03:49:38] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (58179 bytes) (time 1666234178) 8902 byte thumbnail RDOC 005240: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005240: [03:49:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005240: [03:49:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005240: [03:49:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005240: [03:49:40] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005240: [03:49:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005240: [03:49:40] d3d11_replay.cpp(4372) - Log - Created device. RDOC 005240: [03:49:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005240: [03:49:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 005240: [03:49:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 005240: [03:49:40] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005240: [03:49:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005240: [03:49:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005240: [03:49:40] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 13.534 ms RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005240: [03:49:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006992: [03:49:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006992: [03:49:40] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006992: [03:49:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006992: [03:49:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006992: [03:49:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12076 RDOC 012076: [03:49:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012076: [03:49:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [03:49:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012076: [03:49:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012076: [03:49:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012076: [03:49:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012076: [03:49:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012076: [03:49:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012076: [03:49:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012076: [03:49:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012076: [03:49:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012076: [03:49:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012076: [03:49:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012076: [03:49:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012076: [03:49:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006992: [03:49:40] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12076] RDOC 012076: [03:49:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012076: [03:49:40] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000160E205F3F8 RDOC 012076: [03:49:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012076: [03:49:40] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012076: [03:49:40] core.cpp(1977) - Log - Removing device frame capturer for 0x00000160E205F3F8 RDOC 012076: [03:49:41] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000160E205F3F8 RDOC 012076: [03:49:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012076: [03:49:41] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000160E205F3F8 / 0x0000000000180342 RDOC 012076: [03:49:41] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012076: [03:49:41] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006992: [03:49:41] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 012076: [03:49:41] d3d11_device.cpp(1931) - Log - Starting capture RDOC 012076: [03:49:41] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 012076: [03:49:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 30798 (5.42 %) RDOC 012076: [03:49:41] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.013568 seconds RDOC 012076: [03:49:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 012076: [03:49:41] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 012076: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006992: [03:49:41] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (40707 bytes) (time 1666234181) 5744 byte thumbnail RDOC 006992: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006992: [03:49:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006992: [03:49:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006992: [03:49:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006992: [03:49:42] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006992: [03:49:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006992: [03:49:42] d3d11_replay.cpp(4372) - Log - Created device. RDOC 006992: [03:49:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006992: [03:49:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 006992: [03:49:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 006992: [03:49:42] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006992: [03:49:42] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006992: [03:49:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006992: [03:49:42] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 11.132 ms RDOC 006992: [03:49:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002784: [03:49:42] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002784: [03:49:42] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002784: [03:49:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002784: [03:49:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002784: [03:49:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2624 RDOC 002624: [03:49:42] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002624: [03:49:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002624: [03:49:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002624: [03:49:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002624: [03:49:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002624: [03:49:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002624: [03:49:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002624: [03:49:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002624: [03:49:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002624: [03:49:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002624: [03:49:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002624: [03:49:42] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002624: [03:49:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002624: [03:49:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002624: [03:49:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002784: [03:49:42] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2624] RDOC 002624: [03:49:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9AFCA0 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002624: [03:49:43] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9B02C8 RDOC 002624: [03:49:43] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002624: [03:49:43] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B32F9AFCA0 RDOC 002624: [03:49:43] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002B32F9AFCA0 RDOC 002624: [03:49:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002624: [03:49:43] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000002B32F9AFCA0 / 0x0000000000190342 RDOC 002624: [03:49:43] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002624: [03:49:43] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002624: [03:49:43] d3d11_device.cpp( 785) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 002624: [03:49:43] d3d11_device.cpp( 790) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 002784: [03:49:43] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 002624: [03:49:43] d3d11_device.cpp(1931) - Log - Starting capture RDOC 002624: [03:49:43] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 002624: [03:49:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 33183 (5.85 %) RDOC 002624: [03:49:43] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012478 seconds RDOC 002624: [03:49:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002624: [03:49:43] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002624: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002784: [03:49:43] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (42932 bytes) (time 1666234183) 5116 byte thumbnail RDOC 002784: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002784: [03:49:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002784: [03:49:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002784: [03:49:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002784: [03:49:44] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002784: [03:49:44] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002784: [03:49:44] d3d11_replay.cpp(4372) - Log - Created device. RDOC 002784: [03:49:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002784: [03:49:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 002784: [03:49:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 002784: [03:49:44] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002784: [03:49:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002784: [03:49:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002784: [03:49:44] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.768 ms RDOC 002784: [03:49:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002816: [03:49:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002816: [03:49:44] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002816: [03:49:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002816: [03:49:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002816: [03:49:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9556 RDOC 009556: [03:49:45] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009556: [03:49:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009556: [03:49:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009556: [03:49:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009556: [03:49:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009556: [03:49:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009556: [03:49:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009556: [03:49:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009556: [03:49:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009556: [03:49:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009556: [03:49:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009556: [03:49:45] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009556: [03:49:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009556: [03:49:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009556: [03:49:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002816: [03:49:45] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9556] RDOC 009556: [03:49:45] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009556: [03:49:45] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001F4B52910C8 RDOC 009556: [03:49:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009556: [03:49:45] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009556: [03:49:45] core.cpp(1977) - Log - Removing device frame capturer for 0x000001F4B52910C8 RDOC 009556: [03:49:45] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001F4B52910C8 RDOC 009556: [03:49:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009556: [03:49:45] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001F4B52910C8 / 0x00000000001A0342 RDOC 009556: [03:49:45] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009556: [03:49:45] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002816: [03:49:45] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 009556: [03:49:45] d3d11_device.cpp(1931) - Log - Starting capture RDOC 009556: [03:49:45] d3d11_device.cpp(2013) - Log - Finished capture, Frame 200 RDOC 009556: [03:49:45] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 41014 (6.30 %) RDOC 009556: [03:49:45] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012594 seconds RDOC 009556: [03:49:45] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009556: [03:49:45] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 009556: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002816: [03:49:45] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 200) (54428 bytes) (time 1666234185) 7788 byte thumbnail RDOC 002816: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002816: [03:49:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002816: [03:49:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002816: [03:49:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002816: [03:49:46] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002816: [03:49:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002816: [03:49:46] d3d11_replay.cpp(4372) - Log - Created device. RDOC 002816: [03:49:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002816: [03:49:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 002816: [03:49:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 002816: [03:49:46] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002816: [03:49:46] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002816: [03:49:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002816: [03:49:46] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 13.149 ms RDOC 002816: [03:49:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004584: [03:49:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004584: [03:49:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004584: [03:49:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004584: [03:49:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004584: [03:49:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7728 RDOC 007728: [03:49:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007728: [03:49:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007728: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007728: [03:49:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007728: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007728: [03:49:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007728: [03:49:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007728: [03:49:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007728: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007728: [03:49:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007728: [03:49:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007728: [03:49:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007728: [03:49:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004584: [03:49:47] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7728] RDOC 007728: [03:49:47] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007728: [03:49:47] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001D6CCDDEF58 RDOC 007728: [03:49:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007728: [03:49:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007728: [03:49:47] core.cpp(1977) - Log - Removing device frame capturer for 0x000001D6CCDDEF58 RDOC 007728: [03:49:47] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001D6CCDDEF58 RDOC 007728: [03:49:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007728: [03:49:47] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001D6CCDDEF58 / 0x00000000001B0342 RDOC 007728: [03:49:47] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007728: [03:49:47] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004584: [03:49:47] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 007728: [03:49:47] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007728: [03:49:47] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 007728: [03:49:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 837632 bytes to 106751 (12.74 %) RDOC 007728: [03:49:47] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.798828 MB capture section in 0.023693 seconds RDOC 007728: [03:49:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007728: [03:49:47] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007728: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004584: [03:49:47] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (113405 bytes) (time 1666234187) 2526 byte thumbnail RDOC 004584: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004584: [03:49:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004584: [03:49:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004584: [03:49:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004584: [03:49:48] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004584: [03:49:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004584: [03:49:48] d3d11_replay.cpp(4372) - Log - Created device. RDOC 004584: [03:49:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004584: [03:49:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 004584: [03:49:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 004584: [03:49:48] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004584: [03:49:48] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004584: [03:49:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004584: [03:49:48] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 18.829 ms RDOC 004584: [03:49:52] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004584: [03:49:52] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004584: [03:49:52] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004584: [03:49:52] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004584: [03:49:52] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004584: [03:49:52] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004584: [03:49:52] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004584: [03:49:52] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1034) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1045) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:52] d3d11_shaderdebug.cpp(1060) - Warning - NaN or Inf in texlookup RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:53] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 004584: [03:49:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002672: [03:49:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002672: [03:49:54] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002672: [03:49:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002672: [03:49:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002672: [03:49:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12264 RDOC 012264: [03:49:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012264: [03:49:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012264: [03:49:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012264: [03:49:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012264: [03:49:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012264: [03:49:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012264: [03:49:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012264: [03:49:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012264: [03:49:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012264: [03:49:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012264: [03:49:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012264: [03:49:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012264: [03:49:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012264: [03:49:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012264: [03:49:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002672: [03:49:54] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12264] RDOC 012264: [03:49:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012264: [03:49:54] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002556187DCC8 RDOC 012264: [03:49:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012264: [03:49:54] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012264: [03:49:54] core.cpp(1977) - Log - Removing device frame capturer for 0x000002556187DCC8 RDOC 012264: [03:49:55] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002556187DCC8 RDOC 012264: [03:49:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012264: [03:49:55] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000002556187DCC8 / 0x00000000001C0342 RDOC 012264: [03:49:55] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012264: [03:49:55] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012264: [03:49:55] d3d11_device.cpp(1931) - Log - Starting capture RDOC 012264: [03:49:55] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 002672: [03:49:55] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 012264: [03:49:55] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 42770 (1.71 %) RDOC 012264: [03:49:55] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.013695 seconds RDOC 012264: [03:49:55] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012264: [03:49:55] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 012264: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002672: [03:49:55] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (49424 bytes) (time 1666234195) 2526 byte thumbnail RDOC 002672: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002672: [03:49:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002672: [03:49:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002672: [03:49:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002672: [03:49:56] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002672: [03:49:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002672: [03:49:56] d3d11_replay.cpp(4372) - Log - Created device. RDOC 002672: [03:49:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002672: [03:49:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 002672: [03:49:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 002672: [03:49:56] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002672: [03:49:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002672: [03:49:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002672: [03:49:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 18.089 ms RDOC 002672: [03:49:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002944: [03:49:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002944: [03:49:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002944: [03:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002944: [03:49:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002944: [03:49:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1456 RDOC 001456: [03:49:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001456: [03:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001456: [03:49:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001456: [03:49:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001456: [03:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001456: [03:49:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001456: [03:49:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001456: [03:49:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001456: [03:49:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001456: [03:49:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001456: [03:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001456: [03:49:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001456: [03:49:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001456: [03:49:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001456: [03:49:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002944: [03:49:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1456] RDOC 001456: [03:49:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001456: [03:49:56] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001D8F1E8E2C8 RDOC 001456: [03:49:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001456: [03:49:56] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001456: [03:49:56] core.cpp(1977) - Log - Removing device frame capturer for 0x000001D8F1E8E2C8 RDOC 001456: [03:49:56] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001D8F1E8E2C8 RDOC 001456: [03:49:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001456: [03:49:56] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001D8F1E8E2C8 / 0x00000000001D0342 RDOC 001456: [03:49:56] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001456: [03:49:56] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002944: [03:49:57] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 001456: [03:49:57] d3d11_device.cpp(1931) - Log - Starting capture RDOC 001456: [03:49:57] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 001456: [03:49:57] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 33303 (5.86 %) RDOC 001456: [03:49:57] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012333 seconds RDOC 001456: [03:49:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001456: [03:49:57] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001456: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 002944: [03:49:57] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (43052 bytes) (time 1666234197) 5116 byte thumbnail RDOC 002944: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 002944: [03:49:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002944: [03:49:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002944: [03:49:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002944: [03:49:58] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002944: [03:49:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002944: [03:49:58] d3d11_replay.cpp(4372) - Log - Created device. RDOC 002944: [03:49:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002944: [03:49:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 002944: [03:49:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 002944: [03:49:58] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002944: [03:49:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002944: [03:49:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002944: [03:49:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.860 ms RDOC 002944: [03:49:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010436: [03:49:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010436: [03:49:58] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010436: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [03:49:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [03:49:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12244 RDOC 012244: [03:49:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012244: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:49:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012244: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012244: [03:49:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012244: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012244: [03:49:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012244: [03:49:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012244: [03:49:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012244: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012244: [03:49:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012244: [03:49:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012244: [03:49:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012244: [03:49:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010436: [03:49:58] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12244] RDOC 012244: [03:49:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012244: [03:49:58] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000254ADD0EE18 RDOC 012244: [03:49:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012244: [03:49:58] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012244: [03:49:58] core.cpp(1977) - Log - Removing device frame capturer for 0x00000254ADD0EE18 RDOC 012244: [03:49:58] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000254ADD0EE18 RDOC 012244: [03:49:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012244: [03:49:58] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000254ADD0EE18 / 0x00000000001E0342 RDOC 012244: [03:49:58] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012244: [03:49:58] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010436: [03:49:59] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 012244: [03:49:59] d3d11_device.cpp(1931) - Log - Starting capture RDOC 012244: [03:49:59] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 012244: [03:49:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 157037 (3.84 %) RDOC 012244: [03:49:59] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.014707 seconds RDOC 012244: [03:49:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012244: [03:49:59] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012244: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010436: [03:49:59] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (163691 bytes) (time 1666234199) 2526 byte thumbnail RDOC 010436: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010436: [03:50:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010436: [03:50:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010436: [03:50:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010436: [03:50:00] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010436: [03:50:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010436: [03:50:00] d3d11_replay.cpp(4372) - Log - Created device. RDOC 010436: [03:50:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010436: [03:50:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010436: [03:50:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010436: [03:50:00] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010436: [03:50:00] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010436: [03:50:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010436: [03:50:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 34.322 ms RDOC 010436: [03:50:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009212: [03:50:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009212: [03:50:01] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009212: [03:50:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009212: [03:50:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009212: [03:50:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8320 RDOC 008320: [03:50:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 008320: [03:50:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [03:50:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [03:50:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008320: [03:50:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008320: [03:50:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008320: [03:50:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008320: [03:50:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008320: [03:50:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008320: [03:50:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008320: [03:50:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008320: [03:50:01] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008320: [03:50:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008320: [03:50:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008320: [03:50:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009212: [03:50:01] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [8320] RDOC 008320: [03:50:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008320: [03:50:02] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000204E1740278 RDOC 008320: [03:50:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008320: [03:50:02] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008320: [03:50:02] core.cpp(1977) - Log - Removing device frame capturer for 0x00000204E1740278 RDOC 008320: [03:50:02] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000204E1740278 RDOC 008320: [03:50:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008320: [03:50:02] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000204E1740278 / 0x00000000001F0342 RDOC 008320: [03:50:02] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008320: [03:50:02] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009212: [03:50:02] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 008320: [03:50:02] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008320: [03:50:02] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 008320: [03:50:02] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 33759 (5.91 %) RDOC 008320: [03:50:02] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.015195 seconds RDOC 008320: [03:50:02] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008320: [03:50:02] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008320: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009212: [03:50:02] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (43508 bytes) (time 1666234202) 5116 byte thumbnail RDOC 009212: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009212: [03:50:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009212: [03:50:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009212: [03:50:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009212: [03:50:03] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009212: [03:50:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009212: [03:50:03] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009212: [03:50:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009212: [03:50:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009212: [03:50:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009212: [03:50:03] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009212: [03:50:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009212: [03:50:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009212: [03:50:03] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 8.665 ms RDOC 009212: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009212: [03:50:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14403 (2.52 %) RDOC 009212: [03:50:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009212: [03:50:03] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 1.185 ms RDOC 009212: [03:50:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14403 (2.52 %) RDOC 009212: [03:50:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 009212: [03:50:03] d3d11_replay.cpp(2055) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 009212: [03:50:03] d3d11_replay.cpp(2573) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 009212: [03:50:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006708: [03:50:03] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006708: [03:50:03] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006708: [03:50:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006708: [03:50:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006708: [03:50:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11504 RDOC 011504: [03:50:03] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011504: [03:50:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011504: [03:50:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011504: [03:50:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011504: [03:50:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011504: [03:50:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011504: [03:50:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011504: [03:50:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011504: [03:50:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011504: [03:50:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011504: [03:50:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011504: [03:50:03] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011504: [03:50:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011504: [03:50:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011504: [03:50:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006708: [03:50:03] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11504] RDOC 011504: [03:50:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011504: [03:50:04] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001DC121CF628 RDOC 011504: [03:50:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011504: [03:50:04] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011504: [03:50:04] core.cpp(1977) - Log - Removing device frame capturer for 0x000001DC121CF628 RDOC 011504: [03:50:04] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001DC121CF628 RDOC 011504: [03:50:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011504: [03:50:04] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001DC121CF628 / 0x0000000000200342 RDOC 011504: [03:50:04] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011504: [03:50:04] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006708: [03:50:04] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 011504: [03:50:04] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011504: [03:50:04] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011504: [03:50:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34812 (5.56 %) RDOC 011504: [03:50:04] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.012431 seconds RDOC 011504: [03:50:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 011504: [03:50:04] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011504: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006708: [03:50:04] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (45991 bytes) (time 1666234204) 6356 byte thumbnail RDOC 006708: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006708: [03:50:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006708: [03:50:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006708: [03:50:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006708: [03:50:05] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006708: [03:50:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006708: [03:50:05] d3d11_replay.cpp(4372) - Log - Created device. RDOC 006708: [03:50:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006708: [03:50:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 006708: [03:50:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 006708: [03:50:05] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006708: [03:50:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006708: [03:50:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006708: [03:50:05] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 9.278 ms RDOC 006708: [03:50:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004608: [03:50:05] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004608: [03:50:05] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004608: [03:50:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004608: [03:50:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004608: [03:50:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11688 RDOC 011688: [03:50:05] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011688: [03:50:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:50:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:50:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011688: [03:50:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011688: [03:50:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011688: [03:50:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011688: [03:50:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011688: [03:50:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011688: [03:50:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011688: [03:50:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011688: [03:50:05] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011688: [03:50:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011688: [03:50:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011688: [03:50:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004608: [03:50:05] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11688] RDOC 011688: [03:50:05] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011688: [03:50:05] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001A3C78DD4B8 RDOC 011688: [03:50:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011688: [03:50:05] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011688: [03:50:05] core.cpp(1977) - Log - Removing device frame capturer for 0x000001A3C78DD4B8 RDOC 011688: [03:50:06] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001A3C78DD4B8 RDOC 011688: [03:50:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x0000000000210342 RDOC 011688: [03:50:06] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011688: [03:50:06] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000001C00C6 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000000403B8 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000000303C6 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000000603C4 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000000800D8 RDOC 011688: [03:50:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001A3C78DD4B8 / 0x00000000000303AA RDOC 004608: [03:50:06] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 011688: [03:50:06] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011688: [03:50:06] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50 RDOC 011688: [03:50:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 99373 (1.12 %) RDOC 011688: [03:50:06] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.030031 seconds RDOC 011688: [03:50:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011688: [03:50:06] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011688: [03:50:06] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011688: [03:50:06] d3d11_device.cpp(2013) - Log - Finished capture, Frame 57 RDOC 011688: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011688: [03:50:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 78943 (0.89 %) RDOC 011688: [03:50:06] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.018682 seconds RDOC 011688: [03:50:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011688: [03:50:06] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 011688: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 004608: [03:50:06] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50) (110387 bytes) (time 1666234206) 6530 byte thumbnail RDOC 011688: [03:50:06] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 004608: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004608: [03:50:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004608: [03:50:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004608: [03:50:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004608: [03:50:07] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004608: [03:50:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004608: [03:50:07] d3d11_replay.cpp(4372) - Log - Created device. RDOC 004608: [03:50:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004608: [03:50:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 004608: [03:50:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 004608: [03:50:07] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004608: [03:50:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004608: [03:50:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004608: [03:50:07] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 57.549 ms RDOC 004608: [03:50:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005720: [03:50:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005720: [03:50:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005720: [03:50:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:50:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:50:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1188 RDOC 001188: [03:50:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001188: [03:50:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001188: [03:50:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001188: [03:50:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001188: [03:50:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001188: [03:50:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001188: [03:50:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001188: [03:50:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001188: [03:50:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001188: [03:50:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001188: [03:50:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001188: [03:50:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001188: [03:50:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001188: [03:50:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001188: [03:50:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005720: [03:50:07] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1188] RDOC 001188: [03:50:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001188: [03:50:08] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000154BD8DDE58 RDOC 001188: [03:50:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001188: [03:50:08] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001188: [03:50:08] core.cpp(1977) - Log - Removing device frame capturer for 0x00000154BD8DDE58 RDOC 001188: [03:50:08] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000154BD8DDE58 RDOC 001188: [03:50:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001188: [03:50:08] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x00000154BD8DDE58 / 0x0000000000220342 RDOC 001188: [03:50:08] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001188: [03:50:08] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005720: [03:50:08] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 001188: [03:50:08] d3d11_device.cpp(1931) - Log - Starting capture RDOC 001188: [03:50:08] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 001188: [03:50:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33972 (5.99 %) RDOC 001188: [03:50:08] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011924 seconds RDOC 001188: [03:50:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 001188: [03:50:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001188: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005720: [03:50:08] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (44237 bytes) (time 1666234208) 5798 byte thumbnail RDOC 005720: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005720: [03:50:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005720: [03:50:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005720: [03:50:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005720: [03:50:09] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005720: [03:50:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005720: [03:50:09] d3d11_replay.cpp(4372) - Log - Created device. RDOC 005720: [03:50:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005720: [03:50:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 005720: [03:50:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 005720: [03:50:09] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005720: [03:50:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005720: [03:50:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005720: [03:50:09] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.470 ms RDOC 005720: [03:50:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011656: [03:50:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011656: [03:50:09] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011656: [03:50:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011656: [03:50:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011656: [03:50:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11380 RDOC 011380: [03:50:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011380: [03:50:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011380: [03:50:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011380: [03:50:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011380: [03:50:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011380: [03:50:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011380: [03:50:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011380: [03:50:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011380: [03:50:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011380: [03:50:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011380: [03:50:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011380: [03:50:09] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011380: [03:50:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011380: [03:50:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011380: [03:50:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011656: [03:50:09] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11380] RDOC 011380: [03:50:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011380: [03:50:09] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001AD9C29E048 RDOC 011380: [03:50:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011380: [03:50:09] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011380: [03:50:09] core.cpp(1977) - Log - Removing device frame capturer for 0x000001AD9C29E048 RDOC 011380: [03:50:10] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000001AD9C29E048 RDOC 011380: [03:50:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011380: [03:50:10] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000001AD9C29E048 / 0x00000000000603B8 RDOC 011380: [03:50:10] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011380: [03:50:10] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011656: [03:50:10] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 011380: [03:50:10] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011380: [03:50:10] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011380: [03:50:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 40697 (6.88 %) RDOC 011380: [03:50:10] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.013649 seconds RDOC 011380: [03:50:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011380: [03:50:10] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011380: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011656: [03:50:10] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (49907 bytes) (time 1666234210) 4687 byte thumbnail RDOC 011656: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011656: [03:50:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011656: [03:50:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011656: [03:50:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011656: [03:50:11] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011656: [03:50:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011656: [03:50:11] d3d11_replay.cpp(4372) - Log - Created device. RDOC 011656: [03:50:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011656: [03:50:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011656: [03:50:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011656: [03:50:11] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011656: [03:50:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011656: [03:50:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011656: [03:50:11] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.384 ms RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011656: [03:50:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003436: [03:50:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003436: [03:50:11] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003436: [03:50:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003436: [03:50:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003436: [03:50:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11028 RDOC 011028: [03:50:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011028: [03:50:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:50:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:50:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [03:50:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011028: [03:50:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011028: [03:50:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011028: [03:50:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011028: [03:50:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011028: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [03:50:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011028: [03:50:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011028: [03:50:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011028: [03:50:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003436: [03:50:11] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [03:50:11] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011028: [03:50:11] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002B74BF40DD0 RDOC 011028: [03:50:11] core.cpp(1977) - Log - Removing device frame capturer for 0x000002B74BF40DD0 RDOC 011028: [03:50:12] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011028: [03:50:12] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011028: [03:50:12] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002B74BF40DD0 RDOC 003436: [03:50:12] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011028: [03:50:12] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011028: [03:50:12] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002B74BF40DD0 / 0x00000000000903C4 RDOC 011028: [03:50:12] d3d12_device.cpp(2278) - Log - Starting capture RDOC 003436: [03:50:12] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011028: [03:50:12] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011028: [03:50:12] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081088 bytes to 27307 (1.31 %) RDOC 011028: [03:50:12] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 1.984680 MB capture section in 0.088758 seconds RDOC 011028: [03:50:12] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011028: [03:50:13] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011028: [03:50:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011028: [03:50:13] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011028: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 003436: [03:50:13] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2576193 bytes) (time 1666234213) 4886 byte thumbnail RDOC 003436: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 003436: [03:50:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003436: [03:50:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003436: [03:50:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003436: [03:50:14] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003436: [03:50:14] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003436: [03:50:14] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003436: [03:50:14] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003436: [03:50:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003436: [03:50:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003436: [03:50:14] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003436: [03:50:14] d3d12_replay.cpp(4542) - Log - Created device. RDOC 003436: [03:50:14] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003436: [03:50:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003436: [03:50:17] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003436: [03:50:17] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 2885.618 ms RDOC 003436: [03:50:17] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 003436: [03:50:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004212: [03:50:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004212: [03:50:17] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004212: [03:50:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004212: [03:50:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004212: [03:50:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11788 RDOC 011788: [03:50:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011788: [03:50:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011788: [03:50:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011788: [03:50:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011788: [03:50:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011788: [03:50:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011788: [03:50:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011788: [03:50:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011788: [03:50:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011788: [03:50:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011788: [03:50:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011788: [03:50:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011788: [03:50:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011788: [03:50:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011788: [03:50:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004212: [03:50:17] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11788] RDOC 011788: [03:50:17] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011788: [03:50:17] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000017C154E37A0 RDOC 011788: [03:50:17] core.cpp(1977) - Log - Removing device frame capturer for 0x0000017C154E37A0 RDOC 011788: [03:50:17] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011788: [03:50:17] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011788: [03:50:17] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000017C154E37A0 RDOC 004212: [03:50:17] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011788: [03:50:18] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011788: [03:50:18] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000017C154E37A0 / 0x00000000000A03C4 RDOC 011788: [03:50:18] d3d12_device.cpp(2278) - Log - Starting capture RDOC 004212: [03:50:18] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011788: [03:50:18] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011788: [03:50:18] d3d12_device.cpp(2613) - Log - Capture used DXIL RDOC 011788: [03:50:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155776 bytes to 71236 (3.30 %) RDOC 011788: [03:50:18] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 2.055908 MB capture section in 0.090048 seconds RDOC 011788: [03:50:18] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011788: [03:50:18] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011788: [03:50:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011788: [03:50:18] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011788: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004212: [03:50:18] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2620211 bytes) (time 1666234218) 4975 byte thumbnail RDOC 004212: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004212: [03:50:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004212: [03:50:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004212: [03:50:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004212: [03:50:19] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004212: [03:50:19] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004212: [03:50:19] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004212: [03:50:19] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004212: [03:50:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004212: [03:50:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004212: [03:50:19] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004212: [03:50:19] d3d12_replay.cpp(4542) - Log - Created device. RDOC 004212: [03:50:19] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004212: [03:50:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004212: [03:50:19] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 004212: [03:50:19] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004212: [03:50:19] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 205.699 ms RDOC 004212: [03:50:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001656: [03:50:19] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001656: [03:50:19] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001656: [03:50:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001656: [03:50:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001656: [03:50:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10148 RDOC 010148: [03:50:20] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010148: [03:50:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010148: [03:50:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010148: [03:50:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010148: [03:50:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010148: [03:50:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010148: [03:50:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010148: [03:50:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010148: [03:50:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010148: [03:50:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010148: [03:50:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010148: [03:50:20] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010148: [03:50:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010148: [03:50:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010148: [03:50:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001656: [03:50:20] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10148] RDOC 010148: [03:50:20] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010148: [03:50:20] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000136AABCF390 RDOC 010148: [03:50:20] core.cpp(1977) - Log - Removing device frame capturer for 0x00000136AABCF390 RDOC 010148: [03:50:20] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010148: [03:50:20] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010148: [03:50:20] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000136AABCF390 RDOC 010148: [03:50:20] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001656: [03:50:20] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010148: [03:50:20] d3d12_device.cpp(2278) - Log - Starting capture RDOC 010148: [03:50:20] d3d12_device.cpp(2282) - Log - Creating direct queue as none was found in the application RDOC 010148: [03:50:20] d3d12_device.cpp(2408) - Log - Finished capture, Frame 4294967295 RDOC 010148: [03:50:20] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213504 bytes to 15745 (7.37 %) RDOC 010148: [03:50:20] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.203613 MB capture section in 0.113291 seconds RDOC 010148: [03:50:20] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010148: [03:50:20] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010148: [03:50:20] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010148: [03:50:20] core.cpp(1977) - Log - Removing device frame capturer for 0x00000136AABCF390 RDOC 001656: [03:50:20] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & not supported) RDOC 010148: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001656: [03:50:20] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4294967295) (2555250 bytes) (time 1666234220) 0 byte thumbnail RDOC 001656: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001656: [03:50:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001656: [03:50:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001656: [03:50:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001656: [03:50:21] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001656: [03:50:22] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001656: [03:50:22] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001656: [03:50:22] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 001656: [03:50:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001656: [03:50:22] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001656: [03:50:22] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001656: [03:50:22] d3d12_replay.cpp(4542) - Log - Created device. RDOC 001656: [03:50:22] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001656: [03:50:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001656: [03:50:22] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 001656: [03:50:22] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 212.892 ms RDOC 001656: [03:50:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002548: [03:50:22] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002548: [03:50:22] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002548: [03:50:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:50:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:50:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4520 RDOC 004520: [03:50:22] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004520: [03:50:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004520: [03:50:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004520: [03:50:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004520: [03:50:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004520: [03:50:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004520: [03:50:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004520: [03:50:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004520: [03:50:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004520: [03:50:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004520: [03:50:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004520: [03:50:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004520: [03:50:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004520: [03:50:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004520: [03:50:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002548: [03:50:22] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4520] RDOC 004520: [03:50:22] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004520: [03:50:22] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001ECEC74F5A0 RDOC 004520: [03:50:22] core.cpp(1977) - Log - Removing device frame capturer for 0x000001ECEC74F5A0 RDOC 004520: [03:50:22] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004520: [03:50:23] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004520: [03:50:23] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001ECEC74F5A0 RDOC 002548: [03:50:23] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004520: [03:50:23] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004520: [03:50:23] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001ECEC74F5A0 / 0x00000000000B03C4 RDOC 004520: [03:50:23] d3d12_device.cpp(2278) - Log - Starting capture RDOC 002548: [03:50:23] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 004520: [03:50:23] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 004520: [03:50:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 58432 bytes to 8739 (14.96 %) RDOC 004520: [03:50:23] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.055725 MB capture section in 0.110279 seconds RDOC 004520: [03:50:23] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004520: [03:50:23] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004520: [03:50:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004520: [03:50:23] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 004520: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002548: [03:50:23] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2557846 bytes) (time 1666234223) 5116 byte thumbnail RDOC 002548: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002548: [03:50:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002548: [03:50:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:50:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002548: [03:50:24] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002548: [03:50:24] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002548: [03:50:24] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002548: [03:50:24] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002548: [03:50:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002548: [03:50:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002548: [03:50:24] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002548: [03:50:24] d3d12_replay.cpp(4542) - Log - Created device. RDOC 002548: [03:50:24] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002548: [03:50:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002548: [03:50:24] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002548: [03:50:24] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 203.357 ms RDOC 002548: [03:50:24] d3d12_counters.cpp( 496) - Log - Timer Fetch Counters, counters to fetch 7 - 8.523 ms RDOC 002548: [03:50:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011188: [03:50:25] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011188: [03:50:25] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011188: [03:50:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011188: [03:50:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011188: [03:50:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11880 RDOC 011880: [03:50:25] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011880: [03:50:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011880: [03:50:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011880: [03:50:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011880: [03:50:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011880: [03:50:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011880: [03:50:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011880: [03:50:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011880: [03:50:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011880: [03:50:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011880: [03:50:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011880: [03:50:25] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011880: [03:50:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011880: [03:50:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011880: [03:50:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011188: [03:50:25] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11880] RDOC 011880: [03:50:25] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011880: [03:50:25] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001FE940307F0 RDOC 011880: [03:50:25] core.cpp(1977) - Log - Removing device frame capturer for 0x000001FE940307F0 RDOC 011880: [03:50:25] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011880: [03:50:25] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011880: [03:50:25] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001FE940307F0 RDOC 011188: [03:50:25] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011880: [03:50:25] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011880: [03:50:25] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001FE940307F0 / 0x00000000000C03C4 RDOC 011188: [03:50:25] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011880: [03:50:25] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011880: [03:50:25] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011880: [03:50:25] d3d12_device.cpp(2613) - Log - Capture used DXIL RDOC 011880: [03:50:25] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 317696 bytes to 61844 (19.47 %) RDOC 011880: [03:50:25] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.302979 MB capture section in 0.088994 seconds RDOC 011880: [03:50:25] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011880: [03:50:26] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011880: [03:50:26] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011880: [03:50:26] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011880: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011188: [03:50:26] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2613830 bytes) (time 1666234226) 7111 byte thumbnail RDOC 011188: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011188: [03:50:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011188: [03:50:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011188: [03:50:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011188: [03:50:27] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011188: [03:50:27] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011188: [03:50:27] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011188: [03:50:27] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011188: [03:50:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011188: [03:50:27] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011188: [03:50:27] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011188: [03:50:27] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011188: [03:50:27] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011188: [03:50:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011188: [03:50:27] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 011188: [03:50:27] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011188: [03:50:27] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 203.127 ms RDOC 011188: [03:50:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000828: [03:50:27] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000828: [03:50:27] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000828: [03:50:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000828: [03:50:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000828: [03:50:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5588 RDOC 005588: [03:50:27] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005588: [03:50:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [03:50:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [03:50:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005588: [03:50:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005588: [03:50:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005588: [03:50:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005588: [03:50:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005588: [03:50:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005588: [03:50:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005588: [03:50:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005588: [03:50:27] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005588: [03:50:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005588: [03:50:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005588: [03:50:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000828: [03:50:27] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5588] RDOC 005588: [03:50:28] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005588: [03:50:28] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000011007B60710 RDOC 005588: [03:50:28] core.cpp(1977) - Log - Removing device frame capturer for 0x0000011007B60710 RDOC 005588: [03:50:28] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005588: [03:50:28] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005588: [03:50:28] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000011007B60710 RDOC 000828: [03:50:28] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005588: [03:50:28] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005588: [03:50:28] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000011007B60710 / 0x00000000000D03C4 RDOC 005588: [03:50:28] d3d12_device.cpp(2278) - Log - Starting capture RDOC 000828: [03:50:28] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 005588: [03:50:28] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 005588: [03:50:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220109952 bytes to 1610778 (0.73 %) RDOC 005588: [03:50:28] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 209.913208 MB capture section in 0.347385 seconds RDOC 005588: [03:50:28] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005588: [03:50:28] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005588: [03:50:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 005588: [03:50:28] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005588: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 000828: [03:50:28] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (4160666 bytes) (time 1666234228) 4956 byte thumbnail RDOC 000828: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 000828: [03:50:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000828: [03:50:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000828: [03:50:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000828: [03:50:29] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000828: [03:50:29] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000828: [03:50:29] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000828: [03:50:29] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 000828: [03:50:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000828: [03:50:29] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000828: [03:50:29] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000828: [03:50:30] d3d12_replay.cpp(4542) - Log - Created device. RDOC 000828: [03:50:30] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 000828: [03:50:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000828: [03:50:30] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 000828: [03:50:30] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::108 from upload to default for efficient replay RDOC 000828: [03:50:30] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 677.949 ms RDOC 000828: [03:50:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009916: [03:50:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009916: [03:50:36] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009916: [03:50:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:50:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:50:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11572 RDOC 011572: [03:50:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011572: [03:50:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011572: [03:50:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011572: [03:50:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011572: [03:50:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011572: [03:50:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011572: [03:50:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011572: [03:50:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011572: [03:50:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011572: [03:50:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011572: [03:50:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011572: [03:50:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011572: [03:50:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011572: [03:50:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011572: [03:50:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009916: [03:50:36] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11572] RDOC 011572: [03:50:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011572: [03:50:36] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001BE0B7DF540 RDOC 011572: [03:50:36] core.cpp(1977) - Log - Removing device frame capturer for 0x000001BE0B7DF540 RDOC 011572: [03:50:36] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011572: [03:50:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011572: [03:50:36] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001BE0B7DF540 RDOC 009916: [03:50:36] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011572: [03:50:36] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011572: [03:50:36] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001BE0B7DF540 / 0x00000000000E03C4 RDOC 011572: [03:50:36] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009916: [03:50:36] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011572: [03:50:36] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011572: [03:50:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147968 bytes to 61659 (2.87 %) RDOC 011572: [03:50:36] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 2.048462 MB capture section in 0.087778 seconds RDOC 011572: [03:50:36] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011572: [03:50:37] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011572: [03:50:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011572: [03:50:37] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011572: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009916: [03:50:37] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2616392 bytes) (time 1666234237) 9588 byte thumbnail RDOC 009916: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009916: [03:50:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009916: [03:50:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009916: [03:50:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009916: [03:50:38] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009916: [03:50:38] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009916: [03:50:38] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009916: [03:50:38] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009916: [03:50:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009916: [03:50:38] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009916: [03:50:38] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009916: [03:50:38] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009916: [03:50:38] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009916: [03:50:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009916: [03:50:38] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009916: [03:50:38] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 192.839 ms RDOC 009916: [03:50:38] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009916: [03:50:38] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 009916: [03:50:38] d3d12_debug.cpp(1483) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 009916: [03:50:38] d3d12_debug.cpp(1483) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 009916: [03:50:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008888: [03:50:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 008888: [03:50:39] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 008888: [03:50:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008888: [03:50:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008888: [03:50:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1184 RDOC 001184: [03:50:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001184: [03:50:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001184: [03:50:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001184: [03:50:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001184: [03:50:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001184: [03:50:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001184: [03:50:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001184: [03:50:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001184: [03:50:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001184: [03:50:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001184: [03:50:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001184: [03:50:39] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001184: [03:50:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001184: [03:50:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001184: [03:50:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008888: [03:50:39] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1184] RDOC 001184: [03:50:39] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001184: [03:50:39] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002750385FAC0 RDOC 001184: [03:50:39] core.cpp(1977) - Log - Removing device frame capturer for 0x000002750385FAC0 RDOC 001184: [03:50:39] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001184: [03:50:39] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001184: [03:50:39] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002750385FAC0 RDOC 008888: [03:50:39] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001184: [03:50:39] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001184: [03:50:39] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002750385FAC0 / 0x00000000000F03C4 RDOC 001184: [03:50:39] d3d12_device.cpp(2278) - Log - Starting capture RDOC 008888: [03:50:39] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 001184: [03:50:39] d3d12_device.cpp(2408) - Log - Finished capture, Frame 4294967295 RDOC 001184: [03:50:39] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 601 (58.69 %) RDOC 001184: [03:50:39] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.083555 seconds RDOC 001184: [03:50:39] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001184: [03:50:39] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001184: [03:50:39] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 001184: [03:50:39] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001184: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001184: [03:50:39] d3d12_device.cpp(2278) - Log - Starting capture RDOC 008888: [03:50:39] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4294967295) (2561952 bytes) (time 1666234239) 8307 byte thumbnail RDOC 008888: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008888: [03:50:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008888: [03:50:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008888: [03:50:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008888: [03:50:40] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008888: [03:50:41] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008888: [03:50:41] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008888: [03:50:41] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 008888: [03:50:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008888: [03:50:41] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008888: [03:50:41] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008888: [03:50:41] d3d12_replay.cpp(4542) - Log - Created device. RDOC 008888: [03:50:41] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008888: [03:50:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008888: [03:50:41] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 008888: [03:50:41] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 160.643 ms RDOC 008888: [03:50:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006304: [03:50:41] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006304: [03:50:41] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006304: [03:50:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006304: [03:50:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006304: [03:50:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9896 RDOC 009896: [03:50:41] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009896: [03:50:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:50:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:50:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [03:50:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [03:50:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009896: [03:50:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [03:50:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009896: [03:50:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009896: [03:50:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009896: [03:50:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [03:50:41] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009896: [03:50:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009896: [03:50:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009896: [03:50:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006304: [03:50:41] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [03:50:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009896: [03:50:41] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002DD4B5FFC50 RDOC 009896: [03:50:41] core.cpp(1977) - Log - Removing device frame capturer for 0x000002DD4B5FFC50 RDOC 009896: [03:50:41] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009896: [03:50:42] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009896: [03:50:42] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002DD4B5FFC50 RDOC 006304: [03:50:42] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009896: [03:50:42] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009896: [03:50:42] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002DD4B5FFC50 / 0x00000000001003C4 RDOC 009896: [03:50:42] d3d12_device.cpp(2278) - Log - Starting capture RDOC 006304: [03:50:42] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 009896: [03:50:42] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 009896: [03:50:42] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136357568 bytes to 573478 (0.42 %) RDOC 009896: [03:50:42] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 130.040710 MB capture section in 0.113528 seconds RDOC 009896: [03:50:42] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009896: [03:50:42] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009896: [03:50:42] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 009896: [03:50:42] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009896: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006304: [03:50:42] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (3123431 bytes) (time 1666234242) 5969 byte thumbnail RDOC 006304: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006304: [03:50:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006304: [03:50:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006304: [03:50:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006304: [03:50:43] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006304: [03:50:43] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006304: [03:50:43] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006304: [03:50:43] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006304: [03:50:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006304: [03:50:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006304: [03:50:43] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006304: [03:50:43] d3d12_replay.cpp(4542) - Log - Created device. RDOC 006304: [03:50:43] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006304: [03:50:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006304: [03:50:43] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006304: [03:50:43] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::82 from upload to default for efficient replay RDOC 006304: [03:50:43] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::108 from upload to default for efficient replay RDOC 006304: [03:50:43] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 351.939 ms RDOC 006304: [03:50:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010300: [03:50:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010300: [03:50:44] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010300: [03:50:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010300: [03:50:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010300: [03:50:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1088 RDOC 001088: [03:50:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001088: [03:50:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001088: [03:50:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001088: [03:50:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001088: [03:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001088: [03:50:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001088: [03:50:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001088: [03:50:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001088: [03:50:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001088: [03:50:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001088: [03:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001088: [03:50:44] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001088: [03:50:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001088: [03:50:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001088: [03:50:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010300: [03:50:44] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1088] RDOC 001088: [03:50:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001088: [03:50:44] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000022D5ECEF360 RDOC 001088: [03:50:44] core.cpp(1977) - Log - Removing device frame capturer for 0x0000022D5ECEF360 RDOC 001088: [03:50:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001088: [03:50:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001088: [03:50:44] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000022D5ECEF360 RDOC 010300: [03:50:44] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001088: [03:50:44] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001088: [03:50:45] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000022D5ECEF360 / 0x00000000001103C4 RDOC 001088: [03:50:45] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 001088: [03:50:45] d3d12_device.cpp(2278) - Log - Starting capture RDOC 010300: [03:50:45] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 001088: [03:50:45] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 001088: [03:50:45] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36864 bytes to 7720 (20.94 %) RDOC 001088: [03:50:45] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.035156 MB capture section in 0.082956 seconds RDOC 001088: [03:50:45] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001088: [03:50:45] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001088: [03:50:45] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001088: [03:50:45] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 001088: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010300: [03:50:45] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2556827 bytes) (time 1666234245) 5116 byte thumbnail RDOC 010300: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010300: [03:50:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010300: [03:50:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010300: [03:50:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010300: [03:50:46] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010300: [03:50:46] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010300: [03:50:46] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010300: [03:50:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010300: [03:50:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010300: [03:50:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010300: [03:50:46] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010300: [03:50:46] d3d12_replay.cpp(4542) - Log - Created device. RDOC 010300: [03:50:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010300: [03:50:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010300: [03:50:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010300: [03:50:46] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 170.667 ms RDOC 010300: [03:50:46] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010300: [03:50:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007652: [03:50:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007652: [03:50:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007652: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007652: [03:50:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007652: [03:50:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12220 RDOC 012220: [03:50:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012220: [03:50:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012220: [03:50:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012220: [03:50:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012220: [03:50:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012220: [03:50:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012220: [03:50:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012220: [03:50:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012220: [03:50:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012220: [03:50:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012220: [03:50:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012220: [03:50:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012220: [03:50:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012220: [03:50:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012220: [03:50:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007652: [03:50:47] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12220] RDOC 012220: [03:50:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012220: [03:50:47] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001E11AF02330 RDOC 012220: [03:50:47] core.cpp(1977) - Log - Removing device frame capturer for 0x000001E11AF02330 RDOC 012220: [03:50:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012220: [03:50:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012220: [03:50:47] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001E11AF02330 RDOC 007652: [03:50:47] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012220: [03:50:47] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012220: [03:50:47] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001E11AF02330 / 0x00000000001203C4 RDOC 012220: [03:50:47] d3d12_device.cpp(2278) - Log - Starting capture RDOC 012220: [03:50:47] d3d12_device.cpp(2408) - Log - Finished capture, Frame 0 RDOC 007652: [03:50:47] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 012220: [03:50:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 286667 (0.43 %) RDOC 012220: [03:50:47] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 64.039185 MB capture section in 0.107663 seconds RDOC 012220: [03:50:47] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012220: [03:50:47] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012220: [03:50:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012220: [03:50:47] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012220: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007652: [03:50:47] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 0) (2835774 bytes) (time 1666234247) 5116 byte thumbnail RDOC 007652: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007652: [03:50:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007652: [03:50:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007652: [03:50:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007652: [03:50:48] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007652: [03:50:48] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007652: [03:50:48] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007652: [03:50:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007652: [03:50:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007652: [03:50:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007652: [03:50:48] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007652: [03:50:48] d3d12_replay.cpp(4542) - Log - Created device. RDOC 007652: [03:50:48] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007652: [03:50:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007652: [03:50:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007652: [03:50:49] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::108 from upload to default for efficient replay RDOC 007652: [03:50:49] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 260.795 ms RDOC 007652: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007652: [03:50:49] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 17340 (0.03 %) RDOC 007652: [03:50:49] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007652: [03:50:49] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 95.902 ms RDOC 007652: [03:50:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 17340 (0.03 %) RDOC 007652: [03:50:50] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007652: [03:50:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000202) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000203) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000235! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000235! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000205) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000207) RDOC 007652: [03:50:50] d3d12_replay.cpp(3451) - Error - Getting texture data for buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000208) RDOC 007652: [03:50:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000209) RDOC 007652: [03:50:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000210) RDOC 007652: [03:50:50] d3d12_replay.cpp(3451) - Error - Getting texture data for buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000211) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000212) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000213! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000213! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000214! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000214! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000237! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000237! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000216) RDOC 007652: [03:50:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000217) RDOC 007652: [03:50:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000218) RDOC 007652: [03:50:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000239! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000239! RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000241! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000241! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000231) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000235) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000237) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000239) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000241) RDOC 007652: [03:50:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007652: [03:50:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007652: [03:50:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004768: [03:50:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004768: [03:50:50] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004768: [03:50:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004768: [03:50:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004768: [03:50:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10536 RDOC 010536: [03:50:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010536: [03:50:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:50:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:50:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010536: [03:50:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010536: [03:50:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010536: [03:50:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010536: [03:50:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010536: [03:50:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010536: [03:50:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010536: [03:50:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010536: [03:50:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010536: [03:50:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010536: [03:50:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010536: [03:50:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004768: [03:50:51] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10536] RDOC 010536: [03:50:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010536: [03:50:51] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001F71DC6FD50 RDOC 010536: [03:50:51] core.cpp(1977) - Log - Removing device frame capturer for 0x000001F71DC6FD50 RDOC 010536: [03:50:51] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010536: [03:50:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010536: [03:50:51] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001F71DC6FD50 RDOC 004768: [03:50:51] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010536: [03:50:51] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010536: [03:50:51] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001F71DC6FD50 / 0x00000000001303C4 RDOC 010536: [03:50:51] d3d12_device.cpp(2278) - Log - Starting capture RDOC 004768: [03:50:51] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 010536: [03:50:51] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 010536: [03:50:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254976 bytes to 563098 (0.42 %) RDOC 010536: [03:50:51] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 128.035522 MB capture section in 0.205590 seconds RDOC 010536: [03:50:51] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010536: [03:50:51] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010536: [03:50:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010536: [03:50:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010536: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004768: [03:50:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (3112205 bytes) (time 1666234251) 5116 byte thumbnail RDOC 004768: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004768: [03:50:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004768: [03:50:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004768: [03:50:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004768: [03:50:52] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004768: [03:50:52] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004768: [03:50:52] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004768: [03:50:52] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004768: [03:50:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004768: [03:50:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004768: [03:50:52] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004768: [03:50:53] d3d12_replay.cpp(4542) - Log - Created device. RDOC 004768: [03:50:53] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004768: [03:50:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004768: [03:50:53] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004768: [03:50:53] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::116 from upload to default for efficient replay RDOC 004768: [03:50:53] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 328.072 ms RDOC 004768: [03:50:53] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004768: [03:50:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001752: [03:50:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001752: [03:50:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001752: [03:50:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001752: [03:50:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001752: [03:50:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9392 RDOC 009392: [03:50:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009392: [03:50:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009392: [03:50:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009392: [03:50:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009392: [03:50:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009392: [03:50:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009392: [03:50:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009392: [03:50:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009392: [03:50:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009392: [03:50:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009392: [03:50:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009392: [03:50:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009392: [03:50:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009392: [03:50:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009392: [03:50:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001752: [03:50:54] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9392] RDOC 009392: [03:50:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009392: [03:50:54] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000027C2A6A1070 RDOC 009392: [03:50:54] core.cpp(1977) - Log - Removing device frame capturer for 0x0000027C2A6A1070 RDOC 009392: [03:50:54] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009392: [03:50:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009392: [03:50:54] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000027C2A6A1070 RDOC 001752: [03:50:54] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009392: [03:50:54] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009392: [03:50:54] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000027C2A6A1070 / 0x00000000001403C4 RDOC 001752: [03:50:54] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 009392: [03:51:21] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:21] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50000 RDOC 009392: [03:51:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4343785 (4.72 %) RDOC 009392: [03:51:21] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.898089 seconds RDOC 009392: [03:51:21] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:22] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:22] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:22] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009392: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009392: [03:51:22] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001752: [03:51:22] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50000) (6892892 bytes) (time 1666234282) 5116 byte thumbnail RDOC 009392: [03:51:22] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50001 RDOC 009392: [03:51:22] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4343768 (4.72 %) RDOC 009392: [03:51:22] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.885841 seconds RDOC 009392: [03:51:22] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:23] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:23] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009392: [03:51:23] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 001752: [03:51:23] target_control.cpp( 817) - Log - Got a new capture: 1 (frame 50001) (6892875 bytes) (time 1666234283) 5116 byte thumbnail RDOC 009392: [03:51:23] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50002 RDOC 009392: [03:51:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349507 (4.70 %) RDOC 009392: [03:51:23] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.904374 seconds RDOC 009392: [03:51:24] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:24] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:24] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:24] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009392: [03:51:24] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 001752: [03:51:24] target_control.cpp( 817) - Log - Got a new capture: 2 (frame 50002) (6898614 bytes) (time 1666234284) 5116 byte thumbnail RDOC 009392: [03:51:24] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50003 RDOC 009392: [03:51:24] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349493 (4.70 %) RDOC 009392: [03:51:24] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.787034 seconds RDOC 009392: [03:51:24] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:25] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009392: [03:51:25] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 001752: [03:51:25] target_control.cpp( 817) - Log - Got a new capture: 3 (frame 50003) (6898600 bytes) (time 1666234285) 5116 byte thumbnail RDOC 009392: [03:51:25] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50004 RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349489 (4.70 %) RDOC 009392: [03:51:25] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.784662 seconds RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:25] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009392: [03:51:25] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 001752: [03:51:25] target_control.cpp( 817) - Log - Got a new capture: 4 (frame 50004) (6898596 bytes) (time 1666234285) 5116 byte thumbnail RDOC 009392: [03:51:26] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50005 RDOC 009392: [03:51:26] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349499 (4.70 %) RDOC 009392: [03:51:26] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.755572 seconds RDOC 009392: [03:51:26] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:26] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:26] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:26] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009392: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009392: [03:51:26] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001752: [03:51:26] target_control.cpp( 817) - Log - Got a new capture: 5 (frame 50005) (6898606 bytes) (time 1666234286) 5116 byte thumbnail RDOC 009392: [03:51:26] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50006 RDOC 009392: [03:51:27] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349468 (4.70 %) RDOC 009392: [03:51:27] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.795968 seconds RDOC 009392: [03:51:27] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:27] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:27] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:27] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009392: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009392: [03:51:27] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001752: [03:51:27] target_control.cpp( 817) - Log - Got a new capture: 6 (frame 50006) (6898575 bytes) (time 1666234287) 5116 byte thumbnail RDOC 009392: [03:51:27] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50007 RDOC 009392: [03:51:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349505 (4.70 %) RDOC 009392: [03:51:28] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.775254 seconds RDOC 009392: [03:51:28] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:28] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:28] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009392: [03:51:28] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009392: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 001752: [03:51:28] target_control.cpp( 817) - Log - Got a new capture: 7 (frame 50007) (6898612 bytes) (time 1666234288) 5116 byte thumbnail RDOC 009392: [03:51:28] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50008 RDOC 009392: [03:51:29] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349486 (4.70 %) RDOC 009392: [03:51:29] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.759026 seconds RDOC 009392: [03:51:29] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:29] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:29] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:29] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009392: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009392: [03:51:29] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001752: [03:51:29] target_control.cpp( 817) - Log - Got a new capture: 8 (frame 50008) (6898593 bytes) (time 1666234289) 5116 byte thumbnail RDOC 009392: [03:51:29] d3d12_device.cpp(2408) - Log - Finished capture, Frame 50009 RDOC 009392: [03:51:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349479 (4.70 %) RDOC 009392: [03:51:30] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.798079 seconds RDOC 009392: [03:51:30] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009392: [03:51:30] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009392: [03:51:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009392: [03:51:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009392: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 001752: [03:51:30] target_control.cpp( 817) - Log - Got a new capture: 9 (frame 50009) (6898586 bytes) (time 1666234290) 5116 byte thumbnail RDOC 001752: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 001752: [03:51:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001752: [03:51:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001752: [03:51:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001752: [03:51:31] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001752: [03:51:31] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001752: [03:51:31] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001752: [03:51:31] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 001752: [03:51:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001752: [03:51:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001752: [03:51:31] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001752: [03:51:31] d3d12_replay.cpp(4542) - Log - Created device. RDOC 001752: [03:51:31] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001752: [03:51:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001752: [03:51:31] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 001752: [03:51:32] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 749.315 ms RDOC 001752: [03:51:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009592: [03:51:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009592: [03:51:32] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009592: [03:51:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009592: [03:51:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009592: [03:51:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7804 RDOC 007804: [03:51:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007804: [03:51:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007804: [03:51:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007804: [03:51:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007804: [03:51:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007804: [03:51:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007804: [03:51:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007804: [03:51:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007804: [03:51:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007804: [03:51:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007804: [03:51:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007804: [03:51:32] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007804: [03:51:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007804: [03:51:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007804: [03:51:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009592: [03:51:32] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7804] RDOC 007804: [03:51:33] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007804: [03:51:33] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002C86E3AF3A0 RDOC 007804: [03:51:33] core.cpp(1977) - Log - Removing device frame capturer for 0x000002C86E3AF3A0 RDOC 007804: [03:51:33] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007804: [03:51:33] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007804: [03:51:33] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002C86E3AF3A0 RDOC 009592: [03:51:33] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007804: [03:51:33] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007804: [03:51:33] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002C86E3AF3A0 / 0x00000000001303B8 RDOC 009592: [03:51:33] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 007804: [03:51:42] d3d12_device.cpp(2278) - Log - Starting capture RDOC 007804: [03:51:42] d3d12_device.cpp(2408) - Log - Finished capture, Frame 40 RDOC 007804: [03:51:42] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35264 bytes to 7247 (20.55 %) RDOC 007804: [03:51:42] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.033630 MB capture section in 0.298341 seconds RDOC 007804: [03:51:42] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007804: [03:51:42] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007804: [03:51:42] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007804: [03:51:42] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007804: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009592: [03:51:42] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 40) (2556354 bytes) (time 1666234302) 5116 byte thumbnail RDOC 009592: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009592: [03:51:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009592: [03:51:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009592: [03:51:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009592: [03:51:43] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009592: [03:51:43] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009592: [03:51:43] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009592: [03:51:43] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009592: [03:51:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009592: [03:51:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009592: [03:51:43] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009592: [03:51:43] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009592: [03:51:43] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009592: [03:51:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009592: [03:51:43] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009592: [03:51:43] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 174.948 ms RDOC 009592: [03:51:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011240: [03:51:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011240: [03:51:44] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011240: [03:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011240: [03:51:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011240: [03:51:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9832 RDOC 009832: [03:51:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009832: [03:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009832: [03:51:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009832: [03:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009832: [03:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009832: [03:51:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009832: [03:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009832: [03:51:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009832: [03:51:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009832: [03:51:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009832: [03:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009832: [03:51:44] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009832: [03:51:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009832: [03:51:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009832: [03:51:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011240: [03:51:44] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9832] RDOC 009832: [03:51:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009832: [03:51:44] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000276FA24FCA0 RDOC 009832: [03:51:44] core.cpp(1977) - Log - Removing device frame capturer for 0x00000276FA24FCA0 RDOC 009832: [03:51:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009832: [03:51:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009832: [03:51:44] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000276FA24FCA0 RDOC 011240: [03:51:44] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009832: [03:51:44] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009832: [03:51:44] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000276FA24FCA0 / 0x00000000001403B8 RDOC 009832: [03:51:44] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011240: [03:51:44] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 009832: [03:51:45] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 009832: [03:51:45] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145984 bytes to 15228 (10.43 %) RDOC 009832: [03:51:45] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.139221 MB capture section in 0.087269 seconds RDOC 009832: [03:51:45] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009832: [03:51:45] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009832: [03:51:45] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009832: [03:51:45] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009832: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011240: [03:51:45] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2564750 bytes) (time 1666234305) 5531 byte thumbnail RDOC 011240: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011240: [03:51:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011240: [03:51:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011240: [03:51:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011240: [03:51:46] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011240: [03:51:46] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011240: [03:51:46] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011240: [03:51:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011240: [03:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011240: [03:51:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011240: [03:51:46] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011240: [03:51:46] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011240: [03:51:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011240: [03:51:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011240: [03:51:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011240: [03:51:46] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 220.394 ms RDOC 011240: [03:51:46] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011240: [03:51:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006564: [03:51:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006564: [03:51:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006564: [03:51:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006564: [03:51:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006564: [03:51:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6520 RDOC 006520: [03:51:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006520: [03:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:51:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006520: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006520: [03:51:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006520: [03:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006520: [03:51:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006520: [03:51:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006520: [03:51:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006520: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006520: [03:51:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006520: [03:51:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006520: [03:51:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006520: [03:51:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006564: [03:51:47] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6520] RDOC 006520: [03:51:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006520: [03:51:47] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000203946CF470 RDOC 006520: [03:51:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000203946CF470 RDOC 006520: [03:51:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006520: [03:51:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006520: [03:51:47] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000203946CF470 RDOC 006564: [03:51:47] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006520: [03:51:47] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006520: [03:51:47] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000203946CF470 / 0x00000000000703C2 RDOC 006520: [03:51:47] d3d12_device.cpp(2278) - Log - Starting capture RDOC 006564: [03:51:47] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 006520: [03:51:47] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 006520: [03:51:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834880 bytes to 20118 (2.41 %) RDOC 006520: [03:51:47] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.796204 MB capture section in 0.085597 seconds RDOC 006520: [03:51:47] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006520: [03:51:47] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006520: [03:51:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 006520: [03:51:47] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006520: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006564: [03:51:47] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2572372 bytes) (time 1666234307) 8427 byte thumbnail RDOC 006564: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006564: [03:51:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006564: [03:51:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006564: [03:51:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006564: [03:51:48] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006564: [03:51:48] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006564: [03:51:48] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006564: [03:51:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006564: [03:51:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006564: [03:51:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006564: [03:51:48] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006564: [03:51:49] d3d12_replay.cpp(4542) - Log - Created device. RDOC 006564: [03:51:49] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006564: [03:51:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006564: [03:51:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006564: [03:51:49] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 185.141 ms RDOC 006564: [03:51:49] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 006564: [03:51:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003536: [03:51:49] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003536: [03:51:49] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003536: [03:51:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003536: [03:51:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003536: [03:51:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6756 RDOC 006756: [03:51:49] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006756: [03:51:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006756: [03:51:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006756: [03:51:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006756: [03:51:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006756: [03:51:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006756: [03:51:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006756: [03:51:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006756: [03:51:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006756: [03:51:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006756: [03:51:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006756: [03:51:49] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006756: [03:51:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006756: [03:51:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006756: [03:51:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003536: [03:51:49] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6756] RDOC 006756: [03:51:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006756: [03:51:50] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002919733F5C0 RDOC 006756: [03:51:50] core.cpp(1977) - Log - Removing device frame capturer for 0x000002919733F5C0 RDOC 006756: [03:51:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006756: [03:51:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006756: [03:51:50] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002919733F5C0 RDOC 003536: [03:51:50] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006756: [03:51:50] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006756: [03:51:50] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002919733F5C0 / 0x00000000000803C2 RDOC 006756: [03:51:50] d3d12_device.cpp(2278) - Log - Starting capture RDOC 003536: [03:51:50] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 006756: [03:51:50] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 006756: [03:51:50] d3d12_device.cpp(2613) - Log - Capture used DXIL RDOC 006756: [03:51:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10356160 bytes to 199974 (1.93 %) RDOC 006756: [03:51:50] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 9.876404 MB capture section in 0.155693 seconds RDOC 006756: [03:51:50] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006756: [03:51:50] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006756: [03:51:50] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 006756: [03:51:50] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 006756: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 003536: [03:51:50] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2756141 bytes) (time 1666234310) 10031 byte thumbnail RDOC 003536: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 003536: [03:51:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003536: [03:51:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003536: [03:51:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003536: [03:51:51] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003536: [03:51:51] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003536: [03:51:51] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003536: [03:51:51] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003536: [03:51:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003536: [03:51:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003536: [03:51:51] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003536: [03:51:51] d3d12_replay.cpp(4542) - Log - Created device. RDOC 003536: [03:51:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003536: [03:51:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003536: [03:51:51] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 003536: [03:51:52] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003536: [03:51:52] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 229.738 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.577 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.645 ms RDOC 003536: [03:51:52] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 11.755 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.557 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 49.668 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 15.257 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.620 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.534 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.768 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.561 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.569 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.252 ms RDOC 003536: [03:51:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.214 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.268 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.004 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.663 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.559 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.082 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.074 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.713 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.476 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.141 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.962 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.788 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.981 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.766 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.786 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.467 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.331 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.952 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.618 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 45.524 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.670 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.891 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.304 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.146 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.560 ms RDOC 003536: [03:51:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.510 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.797 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.404 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.412 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.917 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.923 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.371 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.475 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.911 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.971 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.213 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.530 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.320 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.039 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.048 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.388 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.265 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.967 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.140 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.031 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 20.288 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.950 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.313 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.570 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 46.029 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 15.216 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 7.118 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.130 ms RDOC 003536: [03:51:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.212 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.933 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 6.366 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.746 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.638 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.886 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.791 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.614 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 6.047 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.933 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.170 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.018 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.890 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.741 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.877 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.458 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.364 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 13.358 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.796 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 10.364 ms RDOC 003536: [03:51:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.993 ms RDOC 003536: [03:51:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005516: [03:51:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005516: [03:51:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005516: [03:51:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005516: [03:51:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005516: [03:51:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7144 RDOC 007144: [03:51:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007144: [03:51:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007144: [03:51:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007144: [03:51:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007144: [03:51:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007144: [03:51:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007144: [03:51:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007144: [03:51:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007144: [03:51:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007144: [03:51:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007144: [03:51:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007144: [03:51:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007144: [03:51:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007144: [03:51:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007144: [03:51:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005516: [03:51:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7144] RDOC 007144: [03:51:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007144: [03:51:56] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002618E0CF390 RDOC 007144: [03:51:56] core.cpp(1977) - Log - Removing device frame capturer for 0x000002618E0CF390 RDOC 007144: [03:51:56] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007144: [03:51:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007144: [03:51:56] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002618E0CF390 RDOC 005516: [03:51:56] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007144: [03:51:56] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007144: [03:51:56] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002618E0CF390 / 0x00000000000903C2 RDOC 005516: [03:51:56] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 007144: [03:51:56] d3d12_device.cpp(2278) - Log - Starting capture RDOC 007144: [03:51:56] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 007144: [03:51:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136899136 bytes to 631373 (0.46 %) RDOC 007144: [03:51:56] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 130.557190 MB capture section in 0.121602 seconds RDOC 007144: [03:51:56] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007144: [03:51:57] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007144: [03:51:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007144: [03:51:57] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 007144: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 005516: [03:51:57] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (3181440 bytes) (time 1666234317) 6076 byte thumbnail RDOC 005516: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 005516: [03:51:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005516: [03:51:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005516: [03:51:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005516: [03:51:58] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005516: [03:51:58] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005516: [03:51:58] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005516: [03:51:58] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005516: [03:51:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005516: [03:51:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005516: [03:51:58] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005516: [03:51:58] d3d12_replay.cpp(4542) - Log - Created device. RDOC 005516: [03:51:58] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005516: [03:51:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005516: [03:51:58] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 005516: [03:51:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::82 from upload to default for efficient replay RDOC 005516: [03:51:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::108 from upload to default for efficient replay RDOC 005516: [03:51:58] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 392.670 ms RDOC 005516: [03:51:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005516: [03:51:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003784: [03:51:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003784: [03:51:59] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003784: [03:51:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003784: [03:51:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003784: [03:51:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10552 RDOC 010552: [03:51:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010552: [03:51:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010552: [03:51:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010552: [03:51:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010552: [03:51:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010552: [03:51:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010552: [03:51:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010552: [03:51:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010552: [03:51:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010552: [03:51:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010552: [03:51:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010552: [03:51:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010552: [03:51:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010552: [03:51:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010552: [03:51:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003784: [03:51:59] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10552] RDOC 010552: [03:51:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010552: [03:51:59] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000029FFD85FD50 RDOC 010552: [03:51:59] core.cpp(1977) - Log - Removing device frame capturer for 0x0000029FFD85FD50 RDOC 010552: [03:51:59] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010552: [03:51:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010552: [03:51:59] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000029FFD85FD50 RDOC 003784: [03:51:59] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010552: [03:51:59] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010552: [03:51:59] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000029FFD85FD50 / 0x00000000000A03C2 RDOC 010552: [03:51:59] d3d12_device.cpp(2278) - Log - Starting capture RDOC 003784: [03:51:59] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 010552: [03:51:59] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 010552: [03:51:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154816 bytes to 19450 (12.56 %) RDOC 010552: [03:51:59] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.147644 MB capture section in 0.085474 seconds RDOC 010552: [03:51:59] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010552: [03:52:00] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010552: [03:52:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010552: [03:52:00] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010552: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003784: [03:52:00] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2572855 bytes) (time 1666234320) 8902 byte thumbnail RDOC 003784: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003784: [03:52:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003784: [03:52:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003784: [03:52:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003784: [03:52:01] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003784: [03:52:01] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003784: [03:52:01] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003784: [03:52:01] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003784: [03:52:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003784: [03:52:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003784: [03:52:01] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003784: [03:52:01] d3d12_replay.cpp(4542) - Log - Created device. RDOC 003784: [03:52:01] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003784: [03:52:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003784: [03:52:01] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003784: [03:52:01] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 213.070 ms RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003784: [03:52:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011452: [03:52:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011452: [03:52:01] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011452: [03:52:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [03:52:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011452: [03:52:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2776 RDOC 002776: [03:52:02] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002776: [03:52:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002776: [03:52:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002776: [03:52:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002776: [03:52:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002776: [03:52:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002776: [03:52:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002776: [03:52:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002776: [03:52:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002776: [03:52:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002776: [03:52:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002776: [03:52:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002776: [03:52:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002776: [03:52:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002776: [03:52:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011452: [03:52:02] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2776] RDOC 002776: [03:52:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002776: [03:52:02] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001EFC13FF7D0 RDOC 002776: [03:52:02] core.cpp(1977) - Log - Removing device frame capturer for 0x000001EFC13FF7D0 RDOC 002776: [03:52:02] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002776: [03:52:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002776: [03:52:02] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001EFC13FF7D0 RDOC 011452: [03:52:02] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002776: [03:52:02] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002776: [03:52:02] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001EFC13FF7D0 / 0x00000000000B03C2 RDOC 002776: [03:52:02] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011452: [03:52:02] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 002776: [03:52:02] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 002776: [03:52:02] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 58432 bytes to 8366 (14.32 %) RDOC 002776: [03:52:02] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.055725 MB capture section in 0.092006 seconds RDOC 002776: [03:52:02] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002776: [03:52:02] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002776: [03:52:02] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002776: [03:52:02] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002776: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011452: [03:52:02] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2557473 bytes) (time 1666234322) 5116 byte thumbnail RDOC 011452: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011452: [03:52:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011452: [03:52:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011452: [03:52:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011452: [03:52:03] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011452: [03:52:03] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011452: [03:52:03] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011452: [03:52:03] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011452: [03:52:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011452: [03:52:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011452: [03:52:03] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011452: [03:52:04] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011452: [03:52:04] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011452: [03:52:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011452: [03:52:04] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011452: [03:52:04] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 205.130 ms RDOC 011452: [03:52:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009028: [03:52:04] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009028: [03:52:04] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009028: [03:52:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009028: [03:52:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009028: [03:52:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12116 RDOC 012116: [03:52:04] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012116: [03:52:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:52:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:52:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012116: [03:52:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012116: [03:52:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012116: [03:52:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012116: [03:52:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012116: [03:52:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012116: [03:52:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012116: [03:52:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012116: [03:52:04] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012116: [03:52:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012116: [03:52:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012116: [03:52:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009028: [03:52:04] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12116] RDOC 012116: [03:52:04] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012116: [03:52:04] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000018DCFA7ECF0 RDOC 012116: [03:52:04] core.cpp(1977) - Log - Removing device frame capturer for 0x0000018DCFA7ECF0 RDOC 012116: [03:52:04] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012116: [03:52:05] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 012116: [03:52:05] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000018DCFA7ECF0 RDOC 009028: [03:52:05] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012116: [03:52:05] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012116: [03:52:05] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000018DCFA7ECF0 / 0x00000000000C03C2 RDOC 012116: [03:52:05] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009028: [03:52:05] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 012116: [03:52:05] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 012116: [03:52:05] d3d12_device.cpp(2613) - Log - Capture used DXIL RDOC 012116: [03:52:05] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98889 (41.28 %) RDOC 012116: [03:52:05] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.096585 seconds RDOC 012116: [03:52:05] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012116: [03:52:05] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012116: [03:52:05] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012116: [03:52:05] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012116: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009028: [03:52:05] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2644901 bytes) (time 1666234325) 2526 byte thumbnail RDOC 009028: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009028: [03:52:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009028: [03:52:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009028: [03:52:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009028: [03:52:06] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009028: [03:52:06] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009028: [03:52:06] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009028: [03:52:06] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009028: [03:52:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009028: [03:52:06] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009028: [03:52:06] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009028: [03:52:06] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009028: [03:52:06] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009028: [03:52:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009028: [03:52:06] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 009028: [03:52:06] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009028: [03:52:06] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 234.739 ms RDOC 009028: [03:52:07] d3d12_shader_feedback.cpp(1729) - Error - Didn't get valid feedback identifier. Expected beebf330 got 00000000 RDOC 009028: [03:52:07] d3d12_shader_feedback.cpp(1729) - Error - Didn't get valid feedback identifier. Expected beebf330 got 00000000 RDOC 009028: [03:52:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011836: [03:52:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011836: [03:52:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011836: [03:52:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [03:52:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [03:52:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11916 RDOC 011916: [03:52:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011916: [03:52:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011916: [03:52:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011916: [03:52:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011916: [03:52:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011916: [03:52:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011916: [03:52:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011916: [03:52:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011916: [03:52:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011916: [03:52:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011916: [03:52:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011916: [03:52:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011916: [03:52:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011916: [03:52:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011916: [03:52:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011836: [03:52:07] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11916] RDOC 011916: [03:52:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011916: [03:52:07] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002526E69F5B0 RDOC 011916: [03:52:07] core.cpp(1977) - Log - Removing device frame capturer for 0x000002526E69F5B0 RDOC 011916: [03:52:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011916: [03:52:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011916: [03:52:07] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002526E69F5B0 RDOC 011836: [03:52:07] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011916: [03:52:08] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011916: [03:52:08] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002526E69F5B0 / 0x00000000000D03C2 RDOC 011916: [03:52:08] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011836: [03:52:08] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011916: [03:52:08] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011916: [03:52:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4880192 bytes to 50794 (1.04 %) RDOC 011916: [03:52:08] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 4.654114 MB capture section in 0.095322 seconds RDOC 011916: [03:52:08] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011916: [03:52:08] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011916: [03:52:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011916: [03:52:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011916: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011836: [03:52:08] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2596810 bytes) (time 1666234328) 2530 byte thumbnail RDOC 011836: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011836: [03:52:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011836: [03:52:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011836: [03:52:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011836: [03:52:09] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011836: [03:52:09] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011836: [03:52:09] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011836: [03:52:09] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011836: [03:52:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011836: [03:52:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011836: [03:52:09] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011836: [03:52:09] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011836: [03:52:09] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011836: [03:52:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011836: [03:52:09] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011836: [03:52:09] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 217.376 ms RDOC 011836: [03:52:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007952: [03:52:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007952: [03:52:09] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007952: [03:52:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:52:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:52:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11212 RDOC 011212: [03:52:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011212: [03:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:52:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:52:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011212: [03:52:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011212: [03:52:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011212: [03:52:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011212: [03:52:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011212: [03:52:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011212: [03:52:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011212: [03:52:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011212: [03:52:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011212: [03:52:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011212: [03:52:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011212: [03:52:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007952: [03:52:10] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11212] RDOC 011212: [03:52:10] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011212: [03:52:10] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001D3FFD1EE90 RDOC 011212: [03:52:10] core.cpp(1977) - Log - Removing device frame capturer for 0x000001D3FFD1EE90 RDOC 011212: [03:52:10] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011212: [03:52:10] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011212: [03:52:10] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001D3FFD1EE90 RDOC 007952: [03:52:10] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011212: [03:52:10] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011212: [03:52:10] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001D3FFD1EE90 / 0x00000000000E03C2 RDOC 011212: [03:52:10] d3d12_device.cpp(2278) - Log - Starting capture RDOC 007952: [03:52:10] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011212: [03:52:10] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011212: [03:52:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344896 bytes to 12199 (3.54 %) RDOC 011212: [03:52:10] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.328918 MB capture section in 0.082499 seconds RDOC 011212: [03:52:10] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011212: [03:52:10] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011212: [03:52:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 011212: [03:52:10] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011212: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007952: [03:52:10] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2564216 bytes) (time 1666234330) 8022 byte thumbnail RDOC 007952: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007952: [03:52:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007952: [03:52:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007952: [03:52:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007952: [03:52:11] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007952: [03:52:11] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007952: [03:52:11] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007952: [03:52:11] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007952: [03:52:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007952: [03:52:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007952: [03:52:12] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007952: [03:52:12] d3d12_replay.cpp(4542) - Log - Created device. RDOC 007952: [03:52:12] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007952: [03:52:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007952: [03:52:12] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007952: [03:52:12] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 205.034 ms RDOC 007952: [03:52:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006848: [03:52:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006848: [03:52:12] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006848: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006848: [03:52:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006848: [03:52:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6956 RDOC 006956: [03:52:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006956: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006956: [03:52:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006956: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006956: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006956: [03:52:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006956: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006956: [03:52:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006956: [03:52:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006956: [03:52:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006956: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006956: [03:52:12] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006956: [03:52:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006956: [03:52:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006956: [03:52:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006848: [03:52:12] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6956] RDOC 006956: [03:52:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006956: [03:52:13] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000025365300020 RDOC 006956: [03:52:13] core.cpp(1977) - Log - Removing device frame capturer for 0x0000025365300020 RDOC 006956: [03:52:13] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006956: [03:52:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006956: [03:52:13] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000025365300020 RDOC 006848: [03:52:13] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006956: [03:52:13] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006956: [03:52:13] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000025365300020 / 0x00000000000F03C2 RDOC 006848: [03:52:13] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 006956: [03:52:18] d3d12_device.cpp(2278) - Log - Starting capture RDOC 006956: [03:52:18] d3d12_device.cpp(2408) - Log - Finished capture, Frame 200 RDOC 006956: [03:52:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851328 bytes to 51231 (0.88 %) RDOC 006956: [03:52:18] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 5.580261 MB capture section in 0.115930 seconds RDOC 006956: [03:52:18] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006956: [03:52:18] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006956: [03:52:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006956: [03:52:18] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006956: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006848: [03:52:18] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 200) (2604003 bytes) (time 1666234338) 7788 byte thumbnail RDOC 006848: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006848: [03:52:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006848: [03:52:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006848: [03:52:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006848: [03:52:19] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006848: [03:52:19] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006848: [03:52:19] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006848: [03:52:19] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006848: [03:52:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006848: [03:52:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006848: [03:52:19] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006848: [03:52:19] d3d12_replay.cpp(4542) - Log - Created device. RDOC 006848: [03:52:19] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006848: [03:52:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006848: [03:52:19] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006848: [03:52:19] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::122 from upload to default for efficient replay RDOC 006848: [03:52:19] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 227.624 ms RDOC 006848: [03:52:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004736: [03:52:20] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004736: [03:52:20] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004736: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004736: [03:52:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004736: [03:52:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2384 RDOC 002384: [03:52:20] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002384: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002384: [03:52:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002384: [03:52:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002384: [03:52:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002384: [03:52:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002384: [03:52:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002384: [03:52:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002384: [03:52:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002384: [03:52:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002384: [03:52:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002384: [03:52:20] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002384: [03:52:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002384: [03:52:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002384: [03:52:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004736: [03:52:20] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2384] RDOC 002384: [03:52:20] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002384: [03:52:20] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001B97F29FAF0 RDOC 002384: [03:52:20] core.cpp(1977) - Log - Removing device frame capturer for 0x000001B97F29FAF0 RDOC 002384: [03:52:20] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002384: [03:52:20] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002384: [03:52:20] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001B97F29FAF0 RDOC 004736: [03:52:20] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002384: [03:52:20] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002384: [03:52:20] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001B97F29FAF0 / 0x00000000001003C2 RDOC 002384: [03:52:20] d3d12_device.cpp(2278) - Log - Starting capture RDOC 004736: [03:52:20] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 002384: [03:52:20] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 002384: [03:52:20] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139564544 bytes to 612153 (0.44 %) RDOC 002384: [03:52:20] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 133.099121 MB capture section in 0.129133 seconds RDOC 002384: [03:52:20] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002384: [03:52:21] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002384: [03:52:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002384: [03:52:21] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002384: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 004736: [03:52:21] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (3158168 bytes) (time 1666234341) 2529 byte thumbnail RDOC 004736: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 004736: [03:52:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004736: [03:52:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004736: [03:52:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004736: [03:52:22] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004736: [03:52:22] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004736: [03:52:22] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004736: [03:52:22] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004736: [03:52:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004736: [03:52:22] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004736: [03:52:22] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004736: [03:52:22] d3d12_replay.cpp(4542) - Log - Created device. RDOC 004736: [03:52:22] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004736: [03:52:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004736: [03:52:22] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004736: [03:52:22] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::82 from upload to default for efficient replay RDOC 004736: [03:52:22] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::108 from upload to default for efficient replay RDOC 004736: [03:52:22] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::124 from upload to default for efficient replay RDOC 004736: [03:52:22] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 400.292 ms RDOC 004736: [03:52:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003676: [03:52:23] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003676: [03:52:23] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003676: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003676: [03:52:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003676: [03:52:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6268 RDOC 006268: [03:52:23] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006268: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006268: [03:52:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006268: [03:52:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006268: [03:52:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006268: [03:52:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006268: [03:52:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006268: [03:52:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006268: [03:52:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006268: [03:52:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006268: [03:52:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006268: [03:52:23] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006268: [03:52:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006268: [03:52:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006268: [03:52:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003676: [03:52:24] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6268] RDOC 006268: [03:52:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006268: [03:52:24] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000238FC19FDF0 RDOC 006268: [03:52:24] core.cpp(1977) - Log - Removing device frame capturer for 0x00000238FC19FDF0 RDOC 006268: [03:52:24] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006268: [03:52:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006268: [03:52:24] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000238FC19FDF0 RDOC 003676: [03:52:24] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006268: [03:52:24] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006268: [03:52:24] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000238FC19FDF0 / 0x00000000001103C2 RDOC 006268: [03:52:24] d3d12_device.cpp(2278) - Log - Starting capture RDOC 003676: [03:52:24] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 006268: [03:52:24] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 006268: [03:52:24] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 670272 bytes to 140269 (20.93 %) RDOC 006268: [03:52:24] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.639221 MB capture section in 0.095603 seconds RDOC 006268: [03:52:25] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006268: [03:52:25] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006268: [03:52:25] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006268: [03:52:25] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006268: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003676: [03:52:25] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2688992 bytes) (time 1666234345) 4842 byte thumbnail RDOC 003676: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003676: [03:52:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003676: [03:52:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003676: [03:52:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003676: [03:52:26] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003676: [03:52:26] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003676: [03:52:26] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003676: [03:52:26] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003676: [03:52:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003676: [03:52:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003676: [03:52:26] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003676: [03:52:26] d3d12_replay.cpp(4542) - Log - Created device. RDOC 003676: [03:52:26] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003676: [03:52:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003676: [03:52:26] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003676: [03:52:26] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 340.516 ms RDOC 003676: [03:52:31] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:31] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:31] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:31] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:31] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:31] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:31] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:31] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:31] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:36] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:36] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:36] dxbc_debug.cpp(3585) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003676: [03:52:36] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:36] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:36] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:36] dxbc_debug.cpp(3600) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] dxbc_debug.cpp(3375) - Error - Assertion failed: 'data' RDOC 003676: [03:52:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001040: [03:52:37] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001040: [03:52:37] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001040: [03:52:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001040: [03:52:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001040: [03:52:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2800 RDOC 002800: [03:52:37] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002800: [03:52:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:52:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:52:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002800: [03:52:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002800: [03:52:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002800: [03:52:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002800: [03:52:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002800: [03:52:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002800: [03:52:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002800: [03:52:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002800: [03:52:37] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002800: [03:52:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002800: [03:52:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002800: [03:52:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001040: [03:52:37] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2800] RDOC 002800: [03:52:37] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002800: [03:52:37] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002E9CFC7FE60 RDOC 002800: [03:52:37] core.cpp(1977) - Log - Removing device frame capturer for 0x000002E9CFC7FE60 RDOC 002800: [03:52:37] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002800: [03:52:37] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 002800: [03:52:37] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000002E9CFC7FE60 RDOC 001040: [03:52:37] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002800: [03:52:37] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002800: [03:52:37] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000002E9CFC7FE60 / 0x00000000001603C4 RDOC 002800: [03:52:37] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001040: [03:52:37] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 002800: [03:52:37] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 002800: [03:52:38] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979456 bytes to 19371 (0.98 %) RDOC 002800: [03:52:38] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 1.887756 MB capture section in 0.101842 seconds RDOC 002800: [03:52:38] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002800: [03:52:38] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002800: [03:52:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 002800: [03:52:38] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002800: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001040: [03:52:38] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2581936 bytes) (time 1666234358) 9073 byte thumbnail RDOC 001040: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001040: [03:52:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001040: [03:52:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001040: [03:52:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001040: [03:52:39] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001040: [03:52:39] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001040: [03:52:39] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001040: [03:52:39] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 001040: [03:52:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001040: [03:52:39] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001040: [03:52:39] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001040: [03:52:39] d3d12_replay.cpp(4542) - Log - Created device. RDOC 001040: [03:52:39] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001040: [03:52:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001040: [03:52:39] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 001040: [03:52:39] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 181.030 ms RDOC 001040: [03:52:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006160: [03:52:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006160: [03:52:39] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006160: [03:52:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006160: [03:52:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006160: [03:52:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10828 RDOC 010828: [03:52:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010828: [03:52:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010828: [03:52:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010828: [03:52:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010828: [03:52:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010828: [03:52:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010828: [03:52:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010828: [03:52:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010828: [03:52:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010828: [03:52:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010828: [03:52:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010828: [03:52:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010828: [03:52:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010828: [03:52:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010828: [03:52:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006160: [03:52:40] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10828] RDOC 010828: [03:52:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010828: [03:52:40] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000013B8529FD50 RDOC 010828: [03:52:40] core.cpp(1977) - Log - Removing device frame capturer for 0x0000013B8529FD50 RDOC 010828: [03:52:40] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010828: [03:52:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010828: [03:52:40] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000013B8529FD50 RDOC 006160: [03:52:40] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010828: [03:52:40] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010828: [03:52:40] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000013B8529FD50 / 0x00000000001703C4 RDOC 006160: [03:52:40] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 010828: [03:52:40] d3d12_device.cpp(2278) - Log - Starting capture RDOC 010828: [03:52:40] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 010828: [03:52:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36800 bytes to 7757 (21.08 %) RDOC 010828: [03:52:40] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.035095 MB capture section in 0.084563 seconds RDOC 010828: [03:52:40] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010828: [03:52:40] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010828: [03:52:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010828: [03:52:40] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010828: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006160: [03:52:40] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2556864 bytes) (time 1666234360) 5116 byte thumbnail RDOC 006160: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006160: [03:52:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006160: [03:52:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006160: [03:52:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006160: [03:52:41] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006160: [03:52:41] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006160: [03:52:41] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006160: [03:52:41] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006160: [03:52:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006160: [03:52:41] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006160: [03:52:41] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006160: [03:52:41] d3d12_replay.cpp(4542) - Log - Created device. RDOC 006160: [03:52:41] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006160: [03:52:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006160: [03:52:42] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006160: [03:52:42] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 174.424 ms RDOC 006160: [03:52:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011028: [03:52:42] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011028: [03:52:42] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011028: [03:52:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:52:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:52:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11528 RDOC 011528: [03:52:42] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011528: [03:52:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011528: [03:52:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011528: [03:52:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011528: [03:52:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011528: [03:52:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011528: [03:52:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011528: [03:52:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011528: [03:52:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011528: [03:52:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011528: [03:52:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011528: [03:52:42] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011528: [03:52:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011528: [03:52:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011528: [03:52:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011028: [03:52:42] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11528] RDOC 011528: [03:52:42] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011528: [03:52:42] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000252AE1BF470 RDOC 011528: [03:52:42] core.cpp(1977) - Log - Removing device frame capturer for 0x00000252AE1BF470 RDOC 011528: [03:52:42] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011528: [03:52:42] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011528: [03:52:42] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000252AE1BF470 RDOC 011028: [03:52:42] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011528: [03:52:43] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011528: [03:52:43] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000252AE1BF470 / 0x00000000001803C4 RDOC 011528: [03:52:43] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011028: [03:52:43] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 011528: [03:52:43] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 011528: [03:52:43] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136704 bytes to 114435 (3.65 %) RDOC 011528: [03:52:43] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 2.991394 MB capture section in 0.088920 seconds RDOC 011528: [03:52:43] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011528: [03:52:43] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011528: [03:52:43] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011528: [03:52:43] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011528: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011028: [03:52:43] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2660450 bytes) (time 1666234363) 2529 byte thumbnail RDOC 011028: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011028: [03:52:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011028: [03:52:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011028: [03:52:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011028: [03:52:44] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011028: [03:52:44] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011028: [03:52:44] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011028: [03:52:44] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011028: [03:52:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011028: [03:52:44] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011028: [03:52:44] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011028: [03:52:44] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011028: [03:52:44] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011028: [03:52:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011028: [03:52:45] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011028: [03:52:45] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 308.293 ms RDOC 011028: [03:52:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011788: [03:52:45] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011788: [03:52:45] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011788: [03:52:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011788: [03:52:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011788: [03:52:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6072 RDOC 006072: [03:52:45] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006072: [03:52:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006072: [03:52:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006072: [03:52:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006072: [03:52:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006072: [03:52:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006072: [03:52:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006072: [03:52:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006072: [03:52:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006072: [03:52:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006072: [03:52:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006072: [03:52:45] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006072: [03:52:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006072: [03:52:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006072: [03:52:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011788: [03:52:45] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6072] RDOC 006072: [03:52:45] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006072: [03:52:45] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000161FF81FD88 RDOC 006072: [03:52:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006072: [03:52:45] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006072: [03:52:45] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000161FF82FD40 RDOC 006072: [03:52:45] core.cpp(1977) - Log - Removing device frame capturer for 0x00000161FF82FD40 RDOC 006072: [03:52:45] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006072: [03:52:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006072: [03:52:46] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000161FF82FD40 RDOC 011788: [03:52:46] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006072: [03:52:46] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006072: [03:52:46] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000161FF82FD40 / 0x00000000001903C4 RDOC 006072: [03:52:46] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006072: [03:52:46] core.cpp(1977) - Log - Removing device frame capturer for 0x00000161FF81FD88 RDOC 006072: [03:52:46] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x00000161FF81FD88 RDOC 006072: [03:52:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006072: [03:52:46] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006072: [03:52:46] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006072: [03:52:46] d3d12_device.cpp(2278) - Log - Starting capture RDOC 011788: [03:52:46] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 006072: [03:52:46] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 006072: [03:52:46] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190272 bytes to 10793 (5.67 %) RDOC 006072: [03:52:46] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.181458 MB capture section in 0.088767 seconds RDOC 006072: [03:52:46] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006072: [03:52:46] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006072: [03:52:46] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 006072: [03:52:46] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 006072: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011788: [03:52:46] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2558927 bytes) (time 1666234366) 4639 byte thumbnail RDOC 011788: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011788: [03:52:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011788: [03:52:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011788: [03:52:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011788: [03:52:47] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011788: [03:52:47] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011788: [03:52:47] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011788: [03:52:47] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011788: [03:52:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011788: [03:52:47] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011788: [03:52:47] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011788: [03:52:47] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011788: [03:52:47] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011788: [03:52:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011788: [03:52:47] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011788: [03:52:47] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 174.548 ms RDOC 011788: [03:52:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005272: [03:52:48] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005272: [03:52:48] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005272: [03:52:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:52:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:52:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1840 RDOC 001840: [03:52:48] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001840: [03:52:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001840: [03:52:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001840: [03:52:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001840: [03:52:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001840: [03:52:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001840: [03:52:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001840: [03:52:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001840: [03:52:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001840: [03:52:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001840: [03:52:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001840: [03:52:48] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001840: [03:52:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001840: [03:52:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001840: [03:52:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005272: [03:52:48] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1840] RDOC 001840: [03:52:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001840: [03:52:48] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000026F6E911B30 RDOC 001840: [03:52:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000026F6E911B30 RDOC 001840: [03:52:48] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001840: [03:52:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001840: [03:52:48] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000026F6E911B30 RDOC 005272: [03:52:48] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001840: [03:52:48] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001840: [03:52:48] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000026F6E911B30 / 0x00000000001A03C4 RDOC 005272: [03:52:48] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 001840: [03:52:48] d3d12_device.cpp(2278) - Log - Starting capture RDOC 001840: [03:52:48] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 001840: [03:52:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 58432 bytes to 8465 (14.49 %) RDOC 001840: [03:52:48] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.055725 MB capture section in 0.094762 seconds RDOC 001840: [03:52:48] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001840: [03:52:48] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001840: [03:52:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001840: [03:52:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001840: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005272: [03:52:48] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2557572 bytes) (time 1666234368) 5116 byte thumbnail RDOC 005272: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005272: [03:52:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005272: [03:52:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005272: [03:52:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005272: [03:52:49] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005272: [03:52:50] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005272: [03:52:50] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005272: [03:52:50] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005272: [03:52:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005272: [03:52:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005272: [03:52:50] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005272: [03:52:50] d3d12_replay.cpp(4542) - Log - Created device. RDOC 005272: [03:52:50] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005272: [03:52:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005272: [03:52:50] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 005272: [03:52:50] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 188.674 ms RDOC 005272: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005272: [03:52:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 58432 bytes to 3650 (6.25 %) RDOC 005272: [03:52:50] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005272: [03:52:50] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 0.289 ms RDOC 005272: [03:52:50] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 58432 bytes to 3650 (6.25 %) RDOC 005272: [03:52:50] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005272: [03:52:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000202) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000203) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000204) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000205) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 005272: [03:52:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000207) RDOC 005272: [03:52:50] d3d12_replay.cpp(3451) - Error - Getting texture data for buffer ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000208) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000209) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000210! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000210! RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000211! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000211! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000212) RDOC 005272: [03:52:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000213) RDOC 005272: [03:52:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000214) RDOC 005272: [03:52:50] d3d12_replay.cpp(3109) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000233! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000233! RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000224! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000224! RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000229! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000229! RDOC 005272: [03:52:50] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000233) RDOC 005272: [03:52:50] d3d12_replay.cpp(3100) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005272: [03:52:50] d3d12_replay.cpp(3444) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005272: [03:52:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003472: [03:52:51] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003472: [03:52:51] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003472: [03:52:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003472: [03:52:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003472: [03:52:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9788 RDOC 009788: [03:52:51] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009788: [03:52:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [03:52:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [03:52:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009788: [03:52:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009788: [03:52:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009788: [03:52:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009788: [03:52:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009788: [03:52:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009788: [03:52:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009788: [03:52:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009788: [03:52:51] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009788: [03:52:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009788: [03:52:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009788: [03:52:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003472: [03:52:51] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9788] RDOC 009788: [03:52:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009788: [03:52:51] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001766A8DFD20 RDOC 009788: [03:52:51] core.cpp(1977) - Log - Removing device frame capturer for 0x000001766A8DFD20 RDOC 009788: [03:52:51] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009788: [03:52:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009788: [03:52:51] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001766A8DFD20 RDOC 003472: [03:52:51] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009788: [03:52:51] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009788: [03:52:51] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001766A8DFD20 / 0x00000000001B03C4 RDOC 009788: [03:52:51] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001766A8DFD20 / 0x00000000001D00C6 RDOC 009788: [03:52:51] d3d12_device.cpp(2278) - Log - Starting capture RDOC 003472: [03:52:51] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 009788: [03:52:51] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 009788: [03:52:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36352 bytes to 7709 (21.21 %) RDOC 009788: [03:52:51] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.034668 MB capture section in 0.083398 seconds RDOC 009788: [03:52:51] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009788: [03:52:51] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009788: [03:52:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009788: [03:52:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009788: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003472: [03:52:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2558081 bytes) (time 1666234371) 6530 byte thumbnail RDOC 003472: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003472: [03:52:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003472: [03:52:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003472: [03:52:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003472: [03:52:53] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003472: [03:52:53] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003472: [03:52:53] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003472: [03:52:53] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003472: [03:52:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003472: [03:52:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003472: [03:52:53] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003472: [03:52:53] d3d12_replay.cpp(4542) - Log - Created device. RDOC 003472: [03:52:53] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 003472: [03:52:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003472: [03:52:53] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003472: [03:52:53] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 179.837 ms RDOC 003472: [03:52:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009576: [03:52:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009576: [03:52:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009576: [03:52:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009576: [03:52:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009576: [03:52:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5244 RDOC 005244: [03:52:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005244: [03:52:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005244: [03:52:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005244: [03:52:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005244: [03:52:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005244: [03:52:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005244: [03:52:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005244: [03:52:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005244: [03:52:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005244: [03:52:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005244: [03:52:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005244: [03:52:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005244: [03:52:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005244: [03:52:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005244: [03:52:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009576: [03:52:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5244] RDOC 005244: [03:52:53] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005244: [03:52:53] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000224629AF960 RDOC 005244: [03:52:53] core.cpp(1977) - Log - Removing device frame capturer for 0x00000224629AF960 RDOC 005244: [03:52:53] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005244: [03:52:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 005244: [03:52:54] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x00000224629AF960 RDOC 009576: [03:52:54] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005244: [03:52:54] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005244: [03:52:54] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x00000224629AF960 / 0x00000000001C03C4 RDOC 005244: [03:52:54] d3d12_device.cpp(2278) - Log - Starting capture RDOC 009576: [03:52:54] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 005244: [03:52:54] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 005244: [03:52:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35648 bytes to 7173 (20.12 %) RDOC 005244: [03:52:54] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.033997 MB capture section in 0.091947 seconds RDOC 005244: [03:52:54] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005244: [03:52:54] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005244: [03:52:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005244: [03:52:54] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005244: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009576: [03:52:54] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2557417 bytes) (time 1666234374) 6419 byte thumbnail RDOC 009576: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009576: [03:52:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009576: [03:52:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009576: [03:52:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009576: [03:52:55] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009576: [03:52:55] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009576: [03:52:55] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009576: [03:52:55] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009576: [03:52:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009576: [03:52:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009576: [03:52:55] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009576: [03:52:55] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009576: [03:52:55] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009576: [03:52:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009576: [03:52:55] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009576: [03:52:55] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 177.410 ms RDOC 009576: [03:52:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004664: [03:52:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004664: [03:52:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004664: [03:52:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004664: [03:52:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004664: [03:52:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8884 RDOC 008884: [03:52:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 008884: [03:52:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008884: [03:52:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008884: [03:52:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008884: [03:52:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008884: [03:52:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008884: [03:52:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008884: [03:52:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008884: [03:52:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008884: [03:52:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008884: [03:52:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008884: [03:52:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008884: [03:52:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008884: [03:52:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008884: [03:52:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004664: [03:52:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [8884] RDOC 008884: [03:52:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008884: [03:52:56] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000022C36F619E0 RDOC 008884: [03:52:56] core.cpp(1977) - Log - Removing device frame capturer for 0x0000022C36F619E0 RDOC 008884: [03:52:56] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008884: [03:52:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 008884: [03:52:56] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000022C36F619E0 RDOC 004664: [03:52:56] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008884: [03:52:56] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008884: [03:52:56] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000022C36F619E0 / 0x00000000001D03C4 RDOC 004664: [03:52:56] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 008884: [03:52:56] d3d12_device.cpp(2278) - Log - Starting capture RDOC 008884: [03:52:56] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 008884: [03:52:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15604 (26.36 %) RDOC 008884: [03:52:56] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.082216 seconds RDOC 008884: [03:52:56] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008884: [03:52:56] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008884: [03:52:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 008884: [03:52:56] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008884: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004664: [03:52:56] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2564172 bytes) (time 1666234376) 4687 byte thumbnail RDOC 004664: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004664: [03:52:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004664: [03:52:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004664: [03:52:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004664: [03:52:57] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004664: [03:52:58] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004664: [03:52:58] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004664: [03:52:58] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004664: [03:52:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004664: [03:52:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004664: [03:52:58] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004664: [03:52:58] d3d12_replay.cpp(4542) - Log - Created device. RDOC 004664: [03:52:58] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 004664: [03:52:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004664: [03:52:58] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004664: [03:52:58] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 180.054 ms RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004664: [03:52:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 004664: [03:52:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009612: [03:52:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009612: [03:52:58] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009612: [03:52:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009612: [03:52:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009612: [03:52:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7240 RDOC 007240: [03:52:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007240: [03:52:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007240: [03:52:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007240: [03:52:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007240: [03:52:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007240: [03:52:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007240: [03:52:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007240: [03:52:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007240: [03:52:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007240: [03:52:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007240: [03:52:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007240: [03:52:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007240: [03:52:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007240: [03:52:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007240: [03:52:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009612: [03:52:58] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7240] RDOC 007240: [03:52:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007240: [03:52:58] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000021AC6EAFA90 RDOC 007240: [03:52:58] core.cpp(1977) - Log - Removing device frame capturer for 0x0000021AC6EAFA90 RDOC 007240: [03:52:58] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007240: [03:52:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007240: [03:52:59] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x0000021AC6EAFA90 RDOC 009612: [03:52:59] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007240: [03:52:59] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007240: [03:52:59] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x0000021AC6EAFA90 / 0x00000000001E03C4 RDOC 009612: [03:52:59] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 007240: [03:52:59] d3d12_device.cpp(2278) - Log - Starting capture RDOC 007240: [03:52:59] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 007240: [03:52:59] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217472 bytes to 139855 (0.46 %) RDOC 007240: [03:52:59] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 28.817627 MB capture section in 0.126545 seconds RDOC 007240: [03:52:59] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007240: [03:52:59] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007240: [03:52:59] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 007240: [03:52:59] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007240: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009612: [03:52:59] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (2687828 bytes) (time 1666234379) 4618 byte thumbnail RDOC 009612: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009612: [03:53:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009612: [03:53:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009612: [03:53:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009612: [03:53:00] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009612: [03:53:00] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009612: [03:53:00] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009612: [03:53:00] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009612: [03:53:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009612: [03:53:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009612: [03:53:00] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009612: [03:53:00] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009612: [03:53:00] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009612: [03:53:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009612: [03:53:00] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009612: [03:53:00] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 246.258 ms RDOC 009612: [03:53:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 003240: [03:53:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003240: [03:53:01] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003240: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [03:53:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [03:53:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11800 RDOC 011800: [03:53:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011800: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011800: [03:53:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011800: [03:53:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011800: [03:53:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011800: [03:53:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011800: [03:53:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011800: [03:53:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011800: [03:53:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011800: [03:53:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011800: [03:53:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011800: [03:53:01] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011800: [03:53:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011800: [03:53:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011800: [03:53:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011800: [03:53:01] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003240: [03:53:01] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11800] RDOC 011800: [03:53:01] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011800: [03:53:01] gl_driver.cpp(1216) - Log - Created new sharegroup 000001954BFFE2D0 RDOC 011800: [03:53:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011800: [03:53:01] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011800: [03:53:01] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011800: [03:53:01] gl_driver.cpp(1115) - Log - Deleting shader group 000001954BFFE2D0 RDOC 011800: [03:53:01] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011800: [03:53:01] gl_driver.cpp(1216) - Log - Created new sharegroup 000001954BFFE010 RDOC 011800: [03:53:01] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011800: [03:53:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011800: [03:53:01] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011800: [03:53:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011800: [03:53:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011800: [03:53:01] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F03C4 RDOC 003240: [03:53:01] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003240: [03:53:01] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011800: [03:53:01] gl_driver.cpp(2222) - Log - Starting capture RDOC 011800: [03:53:01] gl_driver.cpp(2293) - Log - Finished capture, Frame 10 RDOC 011800: [03:53:01] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5456 (9.78 %) RDOC 011800: [03:53:01] gl_driver.cpp(2442) - Log - Captured GL frame with 0.053223 MB capture section in 0.092607 seconds RDOC 011800: [03:53:01] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011800: [03:53:01] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011800: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003240: [03:53:01] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 10) (15206 bytes) (time 1666234381) 5116 byte thumbnail RDOC 003240: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003240: [03:53:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003240: [03:53:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003240: [03:53:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003240: [03:53:02] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 003240: [03:53:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003240: [03:53:03] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 003240: [03:53:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003240: [03:53:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003240: [03:53:03] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003240: [03:53:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003240: [03:53:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003240: [03:53:03] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 003240: [03:53:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 003240: [03:53:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003240: [03:53:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003240: [03:53:05] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 003240: [03:53:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003240: [03:53:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003240: [03:53:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003240: [03:53:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003240: [03:53:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003240: [03:53:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 137.357 ms RDOC 003240: [03:53:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 010096: [03:53:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010096: [03:53:06] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010096: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010096: [03:53:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010096: [03:53:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6788 RDOC 006788: [03:53:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006788: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006788: [03:53:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006788: [03:53:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006788: [03:53:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006788: [03:53:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006788: [03:53:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006788: [03:53:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006788: [03:53:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006788: [03:53:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006788: [03:53:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006788: [03:53:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006788: [03:53:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006788: [03:53:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006788: [03:53:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006788: [03:53:06] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010096: [03:53:06] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6788] RDOC 006788: [03:53:06] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006788: [03:53:06] gl_driver.cpp(1216) - Log - Created new sharegroup 000002AA620B4CD0 RDOC 006788: [03:53:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006788: [03:53:06] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006788: [03:53:06] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006788: [03:53:06] gl_driver.cpp(1115) - Log - Deleting shader group 000002AA620B4CD0 RDOC 006788: [03:53:06] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006788: [03:53:06] gl_driver.cpp(1216) - Log - Created new sharegroup 000002AA620B4B10 RDOC 006788: [03:53:06] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006788: [03:53:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006788: [03:53:06] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006788: [03:53:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006788: [03:53:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010096: [03:53:10] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006788: [03:53:10] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B03B8 RDOC 010096: [03:53:10] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006788: [03:53:10] gl_driver.cpp(2222) - Log - Starting capture RDOC 006788: [03:53:10] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 006788: [03:53:11] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10706961 (21.26 %) RDOC 006788: [03:53:11] gl_driver.cpp(2442) - Log - Captured GL frame with 48.026306 MB capture section in 0.512256 seconds RDOC 006788: [03:53:11] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006788: [03:53:11] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006788: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010096: [03:53:11] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (10716711 bytes) (time 1666234391) 5116 byte thumbnail RDOC 010096: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010096: [03:53:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010096: [03:53:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010096: [03:53:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010096: [03:53:12] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010096: [03:53:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010096: [03:53:12] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010096: [03:53:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010096: [03:53:12] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010096: [03:53:12] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010096: [03:53:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010096: [03:53:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010096: [03:53:12] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010096: [03:53:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010096: [03:53:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010096: [03:53:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010096: [03:53:12] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 010096: [03:53:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010096: [03:53:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010096: [03:53:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010096: [03:53:18] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010096: [03:53:18] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010096: [03:53:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 5543.160 ms RDOC 010096: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010096: [03:53:19] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3237619 (6.43 %) RDOC 010096: [03:53:19] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010096: [03:53:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 756.978 ms RDOC 010096: [03:53:28] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010096: [03:53:28] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010096: [03:53:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3237619 (6.43 %) RDOC 010096: [03:53:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010096: [03:53:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011964: [03:53:29] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011964: [03:53:29] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011964: [03:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011964: [03:53:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011964: [03:53:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11876 RDOC 011876: [03:53:29] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011876: [03:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011876: [03:53:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011876: [03:53:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011876: [03:53:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011876: [03:53:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011876: [03:53:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011876: [03:53:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011876: [03:53:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011876: [03:53:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011876: [03:53:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011876: [03:53:29] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011876: [03:53:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011876: [03:53:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011876: [03:53:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011876: [03:53:29] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011964: [03:53:29] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11876] RDOC 011876: [03:53:29] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011876: [03:53:29] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022A067D3570 RDOC 011876: [03:53:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011876: [03:53:29] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011876: [03:53:29] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011876: [03:53:29] gl_driver.cpp(1115) - Log - Deleting shader group 0000022A067D3570 RDOC 011876: [03:53:29] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011876: [03:53:29] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022A067D39F0 RDOC 011876: [03:53:29] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011876: [03:53:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011876: [03:53:29] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011876: [03:53:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011876: [03:53:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011876: [03:53:30] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002303C4 RDOC 011964: [03:53:30] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011964: [03:53:30] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011876: [03:53:30] gl_driver.cpp(2222) - Log - Starting capture RDOC 011876: [03:53:30] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011876: [03:53:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18237 (0.93 %) RDOC 011876: [03:53:30] gl_driver.cpp(2442) - Log - Captured GL frame with 1.861023 MB capture section in 0.038430 seconds RDOC 011876: [03:53:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011876: [03:53:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011876: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011964: [03:53:30] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (28217 bytes) (time 1666234410) 5476 byte thumbnail RDOC 011964: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011964: [03:53:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011964: [03:53:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011964: [03:53:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011964: [03:53:31] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011964: [03:53:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011964: [03:53:31] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011964: [03:53:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011964: [03:53:31] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011964: [03:53:31] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011964: [03:53:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011964: [03:53:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011964: [03:53:31] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011964: [03:53:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011964: [03:53:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011964: [03:53:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011964: [03:53:31] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011964: [03:53:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011964: [03:53:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 181.132 ms RDOC 011964: [03:53:31] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011964: [03:53:31] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 011964: [03:53:31] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011964: [03:53:32] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011964: [03:53:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 009040: [03:53:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009040: [03:53:32] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009040: [03:53:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009040: [03:53:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009040: [03:53:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12248 RDOC 012248: [03:53:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012248: [03:53:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [03:53:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [03:53:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012248: [03:53:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012248: [03:53:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012248: [03:53:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012248: [03:53:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012248: [03:53:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012248: [03:53:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012248: [03:53:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012248: [03:53:32] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012248: [03:53:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012248: [03:53:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012248: [03:53:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009040: [03:53:32] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12248] RDOC 012248: [03:53:32] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 012248: [03:53:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012248: [03:53:32] gl_driver.cpp(1216) - Log - Created new sharegroup 000002480D2BDC70 RDOC 012248: [03:53:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012248: [03:53:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 012248: [03:53:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012248: [03:53:32] gl_driver.cpp(1115) - Log - Deleting shader group 000002480D2BDC70 RDOC 012248: [03:53:32] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012248: [03:53:32] gl_driver.cpp(1216) - Log - Created new sharegroup 000002480D2BD5F0 RDOC 012248: [03:53:32] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012248: [03:53:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012248: [03:53:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 012248: [03:53:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 012248: [03:53:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012248: [03:53:32] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002900C6 RDOC 009040: [03:53:32] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009040: [03:53:32] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 012248: [03:53:32] gl_driver.cpp(2222) - Log - Starting capture RDOC 012248: [03:53:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 012248: [03:53:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 012248: [03:53:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 012248: [03:53:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 012248: [03:53:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 012248: [03:53:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 11143 (15.81 %) RDOC 012248: [03:53:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.067200 MB capture section in 0.181290 seconds RDOC 012248: [03:53:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 012248: [03:53:33] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 012248: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009040: [03:53:33] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (28039 bytes) (time 1666234413) 12678 byte thumbnail RDOC 009040: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009040: [03:53:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009040: [03:53:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009040: [03:53:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009040: [03:53:34] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009040: [03:53:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009040: [03:53:34] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009040: [03:53:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009040: [03:53:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009040: [03:53:34] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009040: [03:53:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009040: [03:53:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009040: [03:53:34] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009040: [03:53:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 009040: [03:53:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009040: [03:53:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009040: [03:53:34] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009040: [03:53:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009040: [03:53:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 283.975 ms RDOC 009040: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009040: [03:53:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011512: [03:53:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011512: [03:53:36] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011512: [03:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:53:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:53:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6360 RDOC 006360: [03:53:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006360: [03:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006360: [03:53:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006360: [03:53:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006360: [03:53:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006360: [03:53:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006360: [03:53:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006360: [03:53:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006360: [03:53:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006360: [03:53:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006360: [03:53:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006360: [03:53:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006360: [03:53:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006360: [03:53:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006360: [03:53:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011512: [03:53:36] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6360] RDOC 006360: [03:53:36] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006360: [03:53:36] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006360: [03:53:36] gl_driver.cpp(1216) - Log - Created new sharegroup 000001A74E465330 RDOC 006360: [03:53:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006360: [03:53:36] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006360: [03:53:36] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006360: [03:53:36] gl_driver.cpp(1115) - Log - Deleting shader group 000001A74E465330 RDOC 006360: [03:53:36] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006360: [03:53:36] gl_driver.cpp(1216) - Log - Created new sharegroup 000001A74E465070 RDOC 006360: [03:53:36] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006360: [03:53:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006360: [03:53:36] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006360: [03:53:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006360: [03:53:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006360: [03:53:36] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002803C4 RDOC 011512: [03:53:36] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011512: [03:53:36] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006360: [03:53:36] gl_driver.cpp(2222) - Log - Starting capture RDOC 006360: [03:53:36] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 006360: [03:53:36] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984448 bytes to 40067 (2.02 %) RDOC 006360: [03:53:36] gl_driver.cpp(2442) - Log - Captured GL frame with 1.892517 MB capture section in 0.038528 seconds RDOC 006360: [03:53:36] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006360: [03:53:36] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006360: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011512: [03:53:36] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (49685 bytes) (time 1666234416) 4975 byte thumbnail RDOC 011512: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011512: [03:53:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011512: [03:53:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011512: [03:53:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011512: [03:53:37] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011512: [03:53:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011512: [03:53:37] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011512: [03:53:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011512: [03:53:37] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011512: [03:53:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011512: [03:53:38] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011512: [03:53:38] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011512: [03:53:38] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011512: [03:53:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011512: [03:53:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011512: [03:53:38] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011512: [03:53:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011512: [03:53:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011512: [03:53:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011512: [03:53:38] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011512: [03:53:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011512: [03:53:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011512: [03:53:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011512: [03:53:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011512: [03:53:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011512: [03:53:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 173.965 ms RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[0].b RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011512: [03:53:38] gl_replay.cpp(2150) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011512: [03:53:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 005136: [03:53:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005136: [03:53:38] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005136: [03:53:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005136: [03:53:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005136: [03:53:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7728 RDOC 007728: [03:53:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007728: [03:53:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:53:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:53:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007728: [03:53:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007728: [03:53:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007728: [03:53:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007728: [03:53:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007728: [03:53:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007728: [03:53:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007728: [03:53:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007728: [03:53:39] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007728: [03:53:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007728: [03:53:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007728: [03:53:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005136: [03:53:39] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7728] RDOC 007728: [03:53:39] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007728: [03:53:39] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007728: [03:53:39] gl_driver.cpp(1216) - Log - Created new sharegroup 0000019CB59F4F90 RDOC 007728: [03:53:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007728: [03:53:39] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007728: [03:53:39] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007728: [03:53:39] gl_driver.cpp(1115) - Log - Deleting shader group 0000019CB59F4F90 RDOC 007728: [03:53:39] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007728: [03:53:39] gl_driver.cpp(1216) - Log - Created new sharegroup 0000019CB59F52D0 RDOC 007728: [03:53:39] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007728: [03:53:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007728: [03:53:39] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007728: [03:53:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 007728: [03:53:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007728: [03:53:39] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490244 RDOC 005136: [03:53:39] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005136: [03:53:39] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 007728: [03:53:39] gl_driver.cpp(2222) - Log - Starting capture RDOC 007728: [03:53:39] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 007728: [03:53:39] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3496 (11.75 %) RDOC 007728: [03:53:39] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028381 MB capture section in 0.027215 seconds RDOC 007728: [03:53:39] rdcfile.cpp(1259) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4882 bytes to 4882 (100.00 %) RDOC 007728: [03:53:39] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007728: [03:53:39] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007728: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005136: [03:53:39] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (18197 bytes) (time 1666234419) 5116 byte thumbnail RDOC 005136: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005136: [03:53:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005136: [03:53:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005136: [03:53:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005136: [03:53:40] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 005136: [03:53:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005136: [03:53:40] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005136: [03:53:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005136: [03:53:40] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005136: [03:53:40] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005136: [03:53:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005136: [03:53:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005136: [03:53:40] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 005136: [03:53:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 005136: [03:53:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005136: [03:53:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005136: [03:53:40] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 005136: [03:53:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005136: [03:53:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005136: [03:53:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005136: [03:53:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005136: [03:53:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005136: [03:53:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 106.668 ms RDOC 005136: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005136: [03:53:41] win32_callstack.cpp(1016) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 005136: [03:53:43] win32_callstack.cpp(1016) - Log - Loaded Symbols for ntdll.pdb RDOC 005136: [03:53:44] win32_callstack.cpp(1016) - Log - Loaded Symbols for kernel32.pdb RDOC 005136: [03:53:48] win32_callstack.cpp(1016) - 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Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 005136: [03:55:05] win32_callstack.cpp(1016) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 005136: [03:55:05] win32_callstack.cpp( 989) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 005136: [03:55:06] win32_callstack.cpp(1016) - Log - Loaded Symbols for symsrv.pdb RDOC 005136: [03:55:07] win32_callstack.cpp(1016) - Log - Loaded Symbols for mswsock.pdb RDOC 005136: [03:55:09] win32_callstack.cpp(1016) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 005136: [03:55:11] win32_callstack.cpp(1016) - Log - Loaded Symbols for opengl32.pdb RDOC 005136: [03:55:12] win32_callstack.cpp(1016) - Log - Loaded Symbols for glu32.pdb RDOC 005136: [03:55:13] win32_callstack.cpp(1016) - Log - Loaded Symbols for DXCore.pdb RDOC 005136: [03:55:15] win32_callstack.cpp(1016) - Log - Loaded Symbols for UxTheme.pdb RDOC 005136: [03:55:17] win32_callstack.cpp(1016) - Log - Loaded Symbols for msctf.pdb RDOC 005136: [03:55:17] win32_callstack.cpp(1016) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 005136: [03:55:19] win32_callstack.cpp(1016) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 005136: [03:55:23] win32_callstack.cpp(1016) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 005136: [03:55:24] win32_callstack.cpp(1016) - Log - Loaded Symbols for ntmarta.pdb RDOC 005136: [03:55:31] win32_callstack.cpp(1016) - Log - Loaded Symbols for WinTypes.pdb RDOC 005136: [03:55:34] win32_callstack.cpp(1016) - Log - Loaded Symbols for iertutil.pdb RDOC 005136: [03:55:34] win32_callstack.cpp( 989) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 005136: [03:55:35] win32_callstack.cpp(1016) - Log - Loaded Symbols for version.pdb RDOC 005136: [03:55:35] win32_callstack.cpp(1016) - Log - Loaded Symbols for wtsapi32.pdb RDOC 005136: [03:55:35] win32_callstack.cpp(1016) - Log - Loaded Symbols for cryptbase.pdb RDOC 005136: [03:55:36] win32_callstack.cpp(1016) - Log - Loaded Symbols for msasn1.pdb RDOC 005136: [03:55:36] win32_callstack.cpp(1016) - Log - Loaded Symbols for cryptnet.pdb RDOC 005136: [03:55:38] win32_callstack.cpp(1016) - Log - Loaded Symbols for crypt32.pdb RDOC 005136: [03:55:40] win32_callstack.cpp(1016) - Log - Loaded Symbols for drvstore.pdb RDOC 005136: [03:55:41] win32_callstack.cpp(1016) - Log - Loaded Symbols for devobj.pdb RDOC 005136: [03:55:42] win32_callstack.cpp(1016) - Log - Loaded Symbols for WLDP.pdb RDOC 005136: [03:55:43] win32_callstack.cpp(1016) - Log - Loaded Symbols for wintrust.pdb RDOC 005136: [03:55:44] win32_callstack.cpp(1016) - Log - Loaded Symbols for dwmapi.pdb RDOC 005136: [03:55:47] win32_callstack.cpp(1016) - Log - Loaded Symbols for winsta.pdb RDOC 005136: [03:55:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 006408: [03:55:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006408: [03:55:47] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006408: [03:55:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006408: [03:55:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006408: [03:55:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7976 RDOC 007976: [03:55:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007976: [03:55:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:55:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:55:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007976: [03:55:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007976: [03:55:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007976: [03:55:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007976: [03:55:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007976: [03:55:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007976: [03:55:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007976: [03:55:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007976: [03:55:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007976: [03:55:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007976: [03:55:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007976: [03:55:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007976: [03:55:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006408: [03:55:47] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7976] RDOC 007976: [03:55:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007976: [03:55:47] gl_driver.cpp(1216) - Log - Created new sharegroup 000001928A1EF5E0 RDOC 007976: [03:55:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:55:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007976: [03:55:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007976: [03:55:47] gl_driver.cpp(1115) - Log - Deleting shader group 000001928A1EF5E0 RDOC 007976: [03:55:47] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007976: [03:55:47] gl_driver.cpp(1216) - Log - Created new sharegroup 000001928A1EEF60 RDOC 007976: [03:55:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007976: [03:55:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007976: [03:55:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007976: [03:55:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 007976: [03:55:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007976: [03:55:47] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000270048 RDOC 006408: [03:55:47] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006408: [03:55:48] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 007976: [03:55:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007976: [03:55:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 007976: [03:55:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3374 (11.10 %) RDOC 007976: [03:55:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028992 MB capture section in 0.027137 seconds RDOC 007976: [03:55:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007976: [03:55:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 007976: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006408: [03:55:48] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (13124 bytes) (time 1666234548) 5116 byte thumbnail RDOC 006408: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006408: [03:55:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006408: [03:55:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006408: [03:55:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006408: [03:55:49] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006408: [03:55:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006408: [03:55:49] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006408: [03:55:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006408: [03:55:49] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006408: [03:55:49] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006408: [03:55:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006408: [03:55:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006408: [03:55:49] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 006408: [03:55:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 006408: [03:55:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006408: [03:55:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006408: [03:55:49] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 006408: [03:55:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006408: [03:55:49] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006408: [03:55:49] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006408: [03:55:49] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006408: [03:55:49] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006408: [03:55:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 133.594 ms RDOC 006408: [03:55:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011252: [03:55:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011252: [03:55:50] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011252: [03:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:55:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:55:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6164 RDOC 006164: [03:55:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006164: [03:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006164: [03:55:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006164: [03:55:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006164: [03:55:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006164: [03:55:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006164: [03:55:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006164: [03:55:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006164: [03:55:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006164: [03:55:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006164: [03:55:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006164: [03:55:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006164: [03:55:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006164: [03:55:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006164: [03:55:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011252: [03:55:50] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6164] RDOC 006164: [03:55:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006164: [03:55:50] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002073048DF58 RDOC 006164: [03:55:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006164: [03:55:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006164: [03:55:50] core.cpp(1977) - Log - Removing device frame capturer for 0x000002073048DF58 RDOC 006164: [03:55:50] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002073048DF58 RDOC 006164: [03:55:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 006164: [03:55:50] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006164: [03:55:50] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006164: [03:55:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006164: [03:55:50] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006164: [03:55:50] gl_driver.cpp(1216) - Log - Created new sharegroup 000002073908C9B0 RDOC 006164: [03:55:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006164: [03:55:50] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006164: [03:55:50] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006164: [03:55:50] gl_driver.cpp(1115) - Log - Deleting shader group 000002073908C9B0 RDOC 006164: [03:55:50] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006164: [03:55:50] gl_driver.cpp(1216) - Log - Created new sharegroup 000002073908CBF0 RDOC 006164: [03:55:50] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006164: [03:55:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006164: [03:55:50] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006164: [03:55:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006164: [03:55:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006164: [03:55:50] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D0244 RDOC 011252: [03:55:50] target_control.cpp( 870) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011252: [03:55:50] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011252: [03:55:50] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006164: [03:55:51] gl_driver.cpp(2222) - Log - Starting capture RDOC 006164: [03:55:51] gl_driver.cpp(2293) - Log - Finished capture, Frame 4 RDOC 006164: [03:55:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65781 (0.52 %) RDOC 006164: [03:55:51] gl_driver.cpp(2442) - Log - Captured GL frame with 12.032593 MB capture section in 0.082208 seconds RDOC 006164: [03:55:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 006164: [03:55:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 006164: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011252: [03:55:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4) (88468 bytes) (time 1666234551) 18309 byte thumbnail RDOC 011252: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011252: [03:55:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011252: [03:55:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011252: [03:55:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011252: [03:55:52] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011252: [03:55:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011252: [03:55:52] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011252: [03:55:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011252: [03:55:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011252: [03:55:52] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011252: [03:55:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011252: [03:55:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011252: [03:55:52] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011252: [03:55:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011252: [03:55:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011252: [03:55:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011252: [03:55:52] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011252: [03:55:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011252: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011252: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011252: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011252: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011252: [03:55:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 185.801 ms RDOC 011252: [03:55:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 005036: [03:55:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005036: [03:55:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005036: [03:55:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005036: [03:55:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005036: [03:55:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12116 RDOC 012116: [03:55:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 012116: [03:55:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:55:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:55:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012116: [03:55:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012116: [03:55:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012116: [03:55:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012116: [03:55:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012116: [03:55:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012116: [03:55:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012116: [03:55:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012116: [03:55:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012116: [03:55:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012116: [03:55:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012116: [03:55:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012116: [03:55:53] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005036: [03:55:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [12116] RDOC 012116: [03:55:53] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012116: [03:55:53] gl_driver.cpp(1216) - Log - Created new sharegroup 000002190CFE2E60 RDOC 012116: [03:55:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012116: [03:55:53] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 012116: [03:55:53] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012116: [03:55:53] gl_driver.cpp(1115) - Log - Deleting shader group 000002190CFE2E60 RDOC 012116: [03:55:53] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012116: [03:55:53] gl_driver.cpp(1216) - Log - Created new sharegroup 000002190CFE2A60 RDOC 012116: [03:55:53] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012116: [03:55:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012116: [03:55:53] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 012116: [03:55:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 012116: [03:55:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012116: [03:55:53] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A03B8 RDOC 005036: [03:55:53] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005036: [03:55:53] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 012116: [03:55:53] gl_driver.cpp(2222) - Log - Starting capture RDOC 012116: [03:55:53] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 012116: [03:55:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28032 bytes to 3123 (11.14 %) RDOC 012116: [03:55:53] gl_driver.cpp(2442) - Log - Captured GL frame with 0.026733 MB capture section in 0.038014 seconds RDOC 012116: [03:55:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 012116: [03:55:53] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 012116: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005036: [03:55:53] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (12862 bytes) (time 1666234553) 5270 byte thumbnail RDOC 005036: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005036: [03:55:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005036: [03:55:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005036: [03:55:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005036: [03:55:54] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 005036: [03:55:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005036: [03:55:54] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005036: [03:55:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005036: [03:55:54] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005036: [03:55:54] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005036: [03:55:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005036: [03:55:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005036: [03:55:54] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 005036: [03:55:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 005036: [03:55:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005036: [03:55:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005036: [03:55:55] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 005036: [03:55:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005036: [03:55:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005036: [03:55:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005036: [03:55:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005036: [03:55:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005036: [03:55:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 130.736 ms RDOC 005036: [03:55:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 007200: [03:55:55] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007200: [03:55:55] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007200: [03:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007200: [03:55:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007200: [03:55:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3448 RDOC 003448: [03:55:55] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003448: [03:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003448: [03:55:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003448: [03:55:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003448: [03:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003448: [03:55:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003448: [03:55:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003448: [03:55:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003448: [03:55:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003448: [03:55:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003448: [03:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003448: [03:55:55] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003448: [03:55:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003448: [03:55:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003448: [03:55:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007200: [03:55:55] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3448] RDOC 003448: [03:55:55] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003448: [03:55:56] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003448: [03:55:56] gl_driver.cpp(1216) - Log - Created new sharegroup 0000026D1D8C3FB0 RDOC 003448: [03:55:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003448: [03:55:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003448: [03:55:56] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 003448: [03:55:56] gl_driver.cpp(1115) - Log - Deleting shader group 0000026D1D8C3FB0 RDOC 003448: [03:55:56] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003448: [03:55:56] gl_driver.cpp(1216) - Log - Created new sharegroup 0000026D1D8C4470 RDOC 003448: [03:55:56] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003448: [03:55:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003448: [03:55:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 003448: [03:55:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 003448: [03:55:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007200: [03:55:56] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003448: [03:55:56] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003503C4 RDOC 007200: [03:55:56] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 003448: [03:55:56] gl_driver.cpp(2222) - Log - Starting capture RDOC 003448: [03:55:56] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 003448: [03:55:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003448: [03:55:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003448: [03:55:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721212 (0.46 %) RDOC 003448: [03:55:56] gl_driver.cpp(2442) - Log - Captured GL frame with 150.532654 MB capture section in 0.592043 seconds RDOC 003448: [03:55:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003448: [03:55:56] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 003448: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 007200: [03:55:56] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (727867 bytes) (time 1666234556) 2526 byte thumbnail RDOC 007200: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 007200: [03:55:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007200: [03:55:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007200: [03:55:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007200: [03:55:57] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007200: [03:55:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007200: [03:55:58] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007200: [03:55:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007200: [03:55:58] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007200: [03:55:58] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007200: [03:55:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007200: [03:55:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007200: [03:55:58] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 007200: [03:55:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 007200: [03:55:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007200: [03:55:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007200: [03:55:58] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 007200: [03:55:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007200: [03:55:58] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007200: [03:55:58] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007200: [03:55:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1554.247 ms RDOC 007200: [03:56:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011996: [03:56:04] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011996: [03:56:04] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011996: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011996: [03:56:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011996: [03:56:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10028 RDOC 010028: [03:56:04] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010028: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010028: [03:56:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010028: [03:56:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010028: [03:56:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010028: [03:56:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010028: [03:56:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010028: [03:56:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010028: [03:56:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010028: [03:56:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010028: [03:56:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010028: [03:56:04] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010028: [03:56:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010028: [03:56:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010028: [03:56:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011996: [03:56:04] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10028] RDOC 010028: [03:56:04] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010028: [03:56:04] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010028: [03:56:04] gl_driver.cpp(1216) - Log - Created new sharegroup 000001E1E6632AB0 RDOC 010028: [03:56:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010028: [03:56:04] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010028: [03:56:04] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 010028: [03:56:04] gl_driver.cpp(1115) - Log - Deleting shader group 000001E1E6632AB0 RDOC 010028: [03:56:04] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010028: [03:56:04] gl_driver.cpp(1216) - Log - Created new sharegroup 000001E1E6633930 RDOC 010028: [03:56:04] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010028: [03:56:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010028: [03:56:04] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010028: [03:56:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 010028: [03:56:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010028: [03:56:04] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003700D8 RDOC 011996: [03:56:04] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011996: [03:56:04] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 010028: [03:56:04] gl_driver.cpp(2222) - Log - Starting capture RDOC 010028: [03:56:04] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 010028: [03:56:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52684 (2.14 %) RDOC 010028: [03:56:04] gl_driver.cpp(2442) - Log - Captured GL frame with 2.353210 MB capture section in 0.131161 seconds RDOC 010028: [03:56:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 010028: [03:56:04] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010028: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011996: [03:56:04] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (67909 bytes) (time 1666234564) 9593 byte thumbnail RDOC 011996: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011996: [03:56:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011996: [03:56:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011996: [03:56:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011996: [03:56:05] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011996: [03:56:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011996: [03:56:06] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011996: [03:56:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011996: [03:56:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011996: [03:56:06] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011996: [03:56:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011996: [03:56:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011996: [03:56:06] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011996: [03:56:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011996: [03:56:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011996: [03:56:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011996: [03:56:06] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011996: [03:56:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011996: [03:56:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 224.426 ms RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:06] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011996: [03:56:07] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011996: [03:56:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 007476: [03:56:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007476: [03:56:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007476: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007476: [03:56:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007476: [03:56:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7640 RDOC 007640: [03:56:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007640: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [03:56:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [03:56:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007640: [03:56:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007640: [03:56:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007640: [03:56:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007640: [03:56:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007640: [03:56:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007640: [03:56:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007640: [03:56:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007640: [03:56:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007640: [03:56:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007640: [03:56:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007640: [03:56:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007640: [03:56:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007476: [03:56:07] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7640] RDOC 007640: [03:56:07] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007640: [03:56:07] gl_driver.cpp(1216) - Log - Created new sharegroup 00000293020801D0 RDOC 007640: [03:56:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007640: [03:56:07] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007640: [03:56:07] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007640: [03:56:07] gl_driver.cpp(1115) - Log - Deleting shader group 00000293020801D0 RDOC 007640: [03:56:07] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007640: [03:56:07] gl_driver.cpp(1216) - Log - Created new sharegroup 0000029302080350 RDOC 007640: [03:56:07] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007640: [03:56:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007640: [03:56:07] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007640: [03:56:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 007640: [03:56:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007640: [03:56:07] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C0342 RDOC 007476: [03:56:07] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007640: [03:56:07] gl_driver.cpp(2222) - Log - Starting capture RDOC 007476: [03:56:07] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 007640: [03:56:08] gl_driver.cpp(2293) - Log - Finished capture, Frame 4294967295 RDOC 007640: [03:56:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 007640: [03:56:08] gl_driver.cpp(2442) - Log - Captured GL frame with 0.023376 MB capture section in 0.104868 seconds RDOC 007640: [03:56:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 007640: [03:56:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007640: [03:56:08] gl_driver.cpp(2222) - Log - Starting capture RDOC 007640: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007640: [03:56:08] gl_driver.cpp(2293) - Log - Finished capture, Frame 4294967295 RDOC 007640: [03:56:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1246 (5.08 %) RDOC 007640: [03:56:08] gl_driver.cpp(2442) - Log - Captured GL frame with 0.023376 MB capture section in 0.019202 seconds RDOC 007640: [03:56:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13975 bytes to 13975 (100.00 %) RDOC 007640: [03:56:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 007640: [03:56:08] gl_driver.cpp(2222) - Log - Starting capture RDOC 007640: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 007476: [03:56:08] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1666234568) 2527 byte thumbnail RDOC 007476: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007476: [03:56:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007476: [03:56:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007476: [03:56:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007476: [03:56:09] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007476: [03:56:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007476: [03:56:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007476: [03:56:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007476: [03:56:09] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007476: [03:56:09] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007476: [03:56:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007476: [03:56:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007476: [03:56:09] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 007476: [03:56:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 007476: [03:56:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007476: [03:56:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007476: [03:56:09] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 007476: [03:56:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007476: [03:56:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4.654 ms RDOC 007476: [03:56:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 008560: [03:56:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 008560: [03:56:10] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 008560: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008560: [03:56:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008560: [03:56:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [03:56:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003416: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:56:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:56:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [03:56:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [03:56:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [03:56:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [03:56:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003416: [03:56:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003416: [03:56:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003416: [03:56:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [03:56:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003416: [03:56:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [03:56:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [03:56:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003416: [03:56:10] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008560: [03:56:10] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [03:56:10] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003416: [03:56:10] gl_driver.cpp(1216) - Log - Created new sharegroup 00000223C0C01BD0 RDOC 003416: [03:56:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003416: [03:56:10] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003416: [03:56:10] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 003416: [03:56:10] gl_driver.cpp(1115) - Log - Deleting shader group 00000223C0C01BD0 RDOC 003416: [03:56:10] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003416: [03:56:10] gl_driver.cpp(1216) - Log - Created new sharegroup 00000223C0C02410 RDOC 003416: [03:56:10] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003416: [03:56:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003416: [03:56:10] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 003416: [03:56:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 003416: [03:56:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008560: [03:56:10] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003416: [03:56:10] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001303C0 RDOC 008560: [03:56:10] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 003416: [03:56:10] gl_driver.cpp(2222) - Log - Starting capture RDOC 003416: [03:56:10] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 003416: [03:56:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3118 (10.85 %) RDOC 003416: [03:56:10] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027405 MB capture section in 0.038120 seconds RDOC 003416: [03:56:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003416: [03:56:10] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003416: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008560: [03:56:10] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (12833 bytes) (time 1666234570) 5223 byte thumbnail RDOC 008560: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008560: [03:56:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008560: [03:56:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008560: [03:56:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008560: [03:56:11] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 008560: [03:56:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008560: [03:56:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 008560: [03:56:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008560: [03:56:11] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008560: [03:56:11] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008560: [03:56:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008560: [03:56:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008560: [03:56:11] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 008560: [03:56:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 008560: [03:56:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008560: [03:56:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008560: [03:56:12] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 008560: [03:56:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008560: [03:56:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 140.110 ms RDOC 008560: [03:56:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011884: [03:56:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011884: [03:56:12] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011884: [03:56:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:56:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:56:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6832 RDOC 006832: [03:56:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006832: [03:56:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006832: [03:56:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006832: [03:56:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006832: [03:56:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006832: [03:56:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006832: [03:56:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006832: [03:56:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006832: [03:56:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006832: [03:56:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006832: [03:56:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006832: [03:56:12] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006832: [03:56:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006832: [03:56:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006832: [03:56:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006832: [03:56:13] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011884: [03:56:13] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6832] RDOC 006832: [03:56:13] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006832: [03:56:13] gl_driver.cpp(1216) - Log - Created new sharegroup 00000247642D0390 RDOC 006832: [03:56:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006832: [03:56:13] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006832: [03:56:13] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006832: [03:56:13] gl_driver.cpp(1115) - Log - Deleting shader group 00000247642D0390 RDOC 006832: [03:56:13] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006832: [03:56:13] gl_driver.cpp(1216) - Log - Created new sharegroup 00000247642CFED0 RDOC 006832: [03:56:13] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006832: [03:56:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006832: [03:56:13] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006832: [03:56:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006832: [03:56:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006832: [03:56:13] gl_driver.cpp(2222) - Log - Starting capture RDOC 011884: [03:56:13] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006832: [03:56:13] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F00C6 RDOC 006832: [03:56:13] gl_driver.cpp(2293) - Log - Finished capture, Frame 0 RDOC 011884: [03:56:13] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006832: [03:56:13] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 2999 (10.34 %) RDOC 006832: [03:56:13] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027649 MB capture section in 0.127028 seconds RDOC 006832: [03:56:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006832: [03:56:13] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 006832: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011884: [03:56:13] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 0) (12749 bytes) (time 1666234573) 5116 byte thumbnail RDOC 011884: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011884: [03:56:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011884: [03:56:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011884: [03:56:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011884: [03:56:14] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011884: [03:56:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011884: [03:56:14] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011884: [03:56:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011884: [03:56:14] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011884: [03:56:14] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011884: [03:56:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011884: [03:56:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011884: [03:56:14] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011884: [03:56:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011884: [03:56:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011884: [03:56:14] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011884: [03:56:14] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011884: [03:56:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011884: [03:56:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011884: [03:56:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011884: [03:56:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011884: [03:56:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011884: [03:56:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.659 ms RDOC 011884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011884: [03:56:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1452 (5.01 %) RDOC 011884: [03:56:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011884: [03:56:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.619 ms RDOC 011884: [03:56:15] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011884: [03:56:15] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011884: [03:56:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1452 (5.01 %) RDOC 011884: [03:56:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 011884: [03:56:15] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011884: [03:56:15] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 011884: [03:56:15] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 011884: [03:56:15] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 011884: [03:56:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011432: [03:56:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011432: [03:56:15] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011432: [03:56:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [03:56:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [03:56:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6616 RDOC 006616: [03:56:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006616: [03:56:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006616: [03:56:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006616: [03:56:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006616: [03:56:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006616: [03:56:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006616: [03:56:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006616: [03:56:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006616: [03:56:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006616: [03:56:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006616: [03:56:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006616: [03:56:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006616: [03:56:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006616: [03:56:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006616: [03:56:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011432: [03:56:15] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6616] RDOC 006616: [03:56:15] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006616: [03:56:15] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006616: [03:56:15] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F3CFB89810 RDOC 006616: [03:56:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006616: [03:56:15] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006616: [03:56:15] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006616: [03:56:15] gl_driver.cpp(1115) - Log - Deleting shader group 000001F3CFB89810 RDOC 006616: [03:56:15] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006616: [03:56:15] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F3CFB89810 RDOC 006616: [03:56:15] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006616: [03:56:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006616: [03:56:15] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006616: [03:56:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006616: [03:56:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011432: [03:56:21] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006616: [03:56:21] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004703AA RDOC 011432: [03:56:21] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006616: [03:56:22] gl_driver.cpp(2222) - Log - Starting capture RDOC 006616: [03:56:22] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 006616: [03:56:22] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230482 (0.41 %) RDOC 006616: [03:56:22] gl_driver.cpp(2442) - Log - Captured GL frame with 2128.027771 MB capture section in 0.561374 seconds RDOC 006616: [03:56:22] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006616: [03:56:22] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006616: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011432: [03:56:22] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (9240232 bytes) (time 1666234582) 5116 byte thumbnail RDOC 011432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011432: [03:56:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011432: [03:56:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011432: [03:56:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011432: [03:56:23] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011432: [03:56:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011432: [03:56:23] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011432: [03:56:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011432: [03:56:23] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011432: [03:56:23] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011432: [03:56:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011432: [03:56:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011432: [03:56:23] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011432: [03:56:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011432: [03:56:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011432: [03:56:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011432: [03:56:24] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011432: [03:56:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011432: [03:56:28] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011432: [03:56:28] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011432: [03:56:28] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011432: [03:56:28] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011432: [03:56:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4237.837 ms RDOC 011432: [03:56:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 010400: [03:56:34] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010400: [03:56:34] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010400: [03:56:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010400: [03:56:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010400: [03:56:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7460 RDOC 007460: [03:56:34] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007460: [03:56:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:56:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:56:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007460: [03:56:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007460: [03:56:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007460: [03:56:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007460: [03:56:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007460: [03:56:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007460: [03:56:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007460: [03:56:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007460: [03:56:34] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007460: [03:56:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007460: [03:56:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007460: [03:56:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010400: [03:56:34] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7460] RDOC 007460: [03:56:34] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007460: [03:56:34] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007460: [03:56:34] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017201489340 RDOC 007460: [03:56:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007460: [03:56:34] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007460: [03:56:34] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007460: [03:56:34] gl_driver.cpp(1115) - Log - Deleting shader group 0000017201489340 RDOC 007460: [03:56:34] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007460: [03:56:34] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017201489D00 RDOC 007460: [03:56:34] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007460: [03:56:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007460: [03:56:34] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007460: [03:56:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 007460: [03:56:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007460: [03:56:34] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004100D8 RDOC 010400: [03:56:34] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010400: [03:56:34] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50000 RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3232 (11.35 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027161 MB capture section in 0.014368 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50001 RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3307 (11.16 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011799 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50002 RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50000) (12982 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3306 (11.16 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012480 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50003 RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3313 (11.18 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012483 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50004 RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 1 (frame 50001) (13057 bytes) (time 1666234608) 5116 byte thumbnail RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 2 (frame 50002) (13056 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3314 (11.18 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.013392 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50005 RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3300 (11.14 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011698 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50006 RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 3 (frame 50003) (13063 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3297 (11.13 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.014108 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50007 RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 4 (frame 50004) (13064 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3317 (11.19 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011952 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50008 RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3306 (11.16 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011436 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007460: [03:56:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 5 (frame 50005) (13050 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] gl_driver.cpp(2293) - Log - Finished capture, Frame 50009 RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3301 (11.14 %) RDOC 007460: [03:56:48] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011486 seconds RDOC 007460: [03:56:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:56:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 6 (frame 50006) (13047 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 7 (frame 50007) (13067 bytes) (time 1666234608) 5116 byte thumbnail RDOC 007460: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 8 (frame 50008) (13056 bytes) (time 1666234608) 5116 byte thumbnail RDOC 010400: [03:56:48] target_control.cpp( 817) - Log - Got a new capture: 9 (frame 50009) (13051 bytes) (time 1666234608) 5116 byte thumbnail RDOC 010400: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010400: [03:56:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010400: [03:56:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010400: [03:56:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010400: [03:56:49] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010400: [03:56:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010400: [03:56:49] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010400: [03:56:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010400: [03:56:49] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010400: [03:56:49] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010400: [03:56:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010400: [03:56:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010400: [03:56:49] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010400: [03:56:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010400: [03:56:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010400: [03:56:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010400: [03:56:49] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 010400: [03:56:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010400: [03:56:49] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010400: [03:56:49] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010400: [03:56:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010400: [03:56:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010400: [03:56:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.950 ms RDOC 010400: [03:56:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 010292: [03:56:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010292: [03:56:50] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010292: [03:56:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010292: [03:56:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010292: [03:56:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11568 RDOC 011568: [03:56:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011568: [03:56:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011568: [03:56:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011568: [03:56:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011568: [03:56:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011568: [03:56:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011568: [03:56:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011568: [03:56:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011568: [03:56:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011568: [03:56:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011568: [03:56:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011568: [03:56:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011568: [03:56:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011568: [03:56:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011568: [03:56:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010292: [03:56:50] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11568] RDOC 011568: [03:56:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011568: [03:56:50] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011568: [03:56:50] gl_driver.cpp(1216) - Log - Created new sharegroup 00000160E1816F10 RDOC 011568: [03:56:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011568: [03:56:50] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011568: [03:56:50] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011568: [03:56:50] gl_driver.cpp(1115) - Log - Deleting shader group 00000160E1816F10 RDOC 011568: [03:56:50] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011568: [03:56:50] gl_driver.cpp(1216) - Log - Created new sharegroup 00000160E1816990 RDOC 011568: [03:56:50] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011568: [03:56:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011568: [03:56:50] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011568: [03:56:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011568: [03:56:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011568: [03:56:50] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004300D8 RDOC 010292: [03:56:50] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010292: [03:56:51] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011568: [03:56:51] gl_driver.cpp(2222) - Log - Starting capture RDOC 011568: [03:56:51] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011568: [03:56:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3588 (12.08 %) RDOC 011568: [03:56:51] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028320 MB capture section in 0.031174 seconds RDOC 011568: [03:56:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011568: [03:56:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011568: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010292: [03:56:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (13338 bytes) (time 1666234611) 5116 byte thumbnail RDOC 010292: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010292: [03:56:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010292: [03:56:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010292: [03:56:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010292: [03:56:52] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010292: [03:56:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010292: [03:56:52] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010292: [03:56:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010292: [03:56:52] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010292: [03:56:52] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010292: [03:56:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010292: [03:56:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010292: [03:56:52] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010292: [03:56:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010292: [03:56:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010292: [03:56:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010292: [03:56:52] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 010292: [03:56:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010292: [03:56:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010292: [03:56:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010292: [03:56:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010292: [03:56:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010292: [03:56:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 130.092 ms RDOC 010292: [03:56:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59
RDOC 002800: [03:56:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002800: [03:56:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002800: [03:56:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:56:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:56:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:56:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011928: [03:56:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:56:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:56:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:56:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:56:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:56:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:56:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011928: [03:56:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011928: [03:56:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011928: [03:56:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:56:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011928: [03:56:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:56:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:56:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011928: [03:56:53] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002800: [03:56:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:56:53] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011928: [03:56:53] gl_driver.cpp(1216) - Log - Created new sharegroup 000001DA3E8E4A10 RDOC 011928: [03:56:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [03:56:53] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011928: [03:56:53] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011928: [03:56:53] gl_driver.cpp(1115) - Log - Deleting shader group 000001DA3E8E4A10 RDOC 011928: [03:56:53] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011928: [03:56:53] gl_driver.cpp(1216) - Log - Created new sharegroup 000001DA3E8E4310 RDOC 011928: [03:56:53] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011928: [03:56:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [03:56:53] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011928: [03:56:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011928: [03:56:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011928: [03:56:53] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004500D8 RDOC 002800: [03:56:53] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002800: [03:56:53] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011928: [03:56:53] gl_driver.cpp(2222) - Log - Starting capture RDOC 011928: [03:56:53] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011928: [03:56:53] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 21853 (2.19 %) RDOC 011928: [03:56:53] gl_driver.cpp(2442) - Log - Captured GL frame with 0.952759 MB capture section in 0.079014 seconds RDOC 011928: [03:56:53] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4873 bytes to 4873 (100.00 %) RDOC 011928: [03:56:53] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011928: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 002800: [03:56:53] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (38008 bytes) (time 1666234613) 11067 byte thumbnail RDOC 002800: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 002800: [03:56:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002800: [03:56:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:56:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002800: [03:56:54] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 002800: [03:56:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002800: [03:56:55] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002800: [03:56:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002800: [03:56:55] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002800: [03:56:55] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002800: [03:56:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002800: [03:56:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002800: [03:56:55] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 002800: [03:56:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 002800: [03:56:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002800: [03:56:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002800: [03:56:55] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 002800: [03:56:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002800: [03:56:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 408.476 ms RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 002800: [03:56:55] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 002800: [03:56:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 010420: [03:56:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010420: [03:56:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010420: [03:56:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010420: [03:56:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010420: [03:56:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9396 RDOC 009396: [03:56:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009396: [03:56:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009396: [03:56:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009396: [03:56:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009396: [03:56:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009396: [03:56:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009396: [03:56:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009396: [03:56:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009396: [03:56:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009396: [03:56:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009396: [03:56:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009396: [03:56:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009396: [03:56:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009396: [03:56:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009396: [03:56:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009396: [03:56:56] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010420: [03:56:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9396] RDOC 009396: [03:56:56] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009396: [03:56:56] gl_driver.cpp(1216) - Log - Created new sharegroup 000002168309F000 RDOC 009396: [03:56:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009396: [03:56:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009396: [03:56:56] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009396: [03:56:56] gl_driver.cpp(1115) - Log - Deleting shader group 000002168309F000 RDOC 009396: [03:56:56] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009396: [03:56:56] gl_driver.cpp(1216) - Log - Created new sharegroup 000002168309EC00 RDOC 009396: [03:56:56] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009396: [03:56:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009396: [03:56:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009396: [03:56:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 009396: [03:56:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009396: [03:56:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000053010935 - possibly stale. Using new DC 000000003801093C to ensure context is rebound properly RDOC 009396: [03:56:56] gl_driver.cpp(1204) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009396: [03:56:56] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000002168309EC00 RDOC 009396: [03:56:56] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009396: [03:56:56] gl_driver.cpp(1204) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009396: [03:56:56] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000002168309EC00 RDOC 009396: [03:56:56] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 009396: [03:56:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009396: [03:56:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009396: [03:56:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009396: [03:56:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010420: [03:56:56] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009396: [03:56:56] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004900C6 RDOC 010420: [03:56:56] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 009396: [03:56:57] gl_driver.cpp(2222) - Log - Starting capture RDOC 009396: [03:57:02] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009396: [03:57:02] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5614912 bytes to 349182 (6.22 %) RDOC 009396: [03:57:02] gl_driver.cpp(2442) - Log - Captured GL frame with 5.354797 MB capture section in 4.995545 seconds RDOC 009396: [03:57:02] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 009396: [03:57:02] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009396: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010420: [03:57:02] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (426781 bytes) (time 1666234622) 69967 byte thumbnail RDOC 010420: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010420: [03:57:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010420: [03:57:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010420: [03:57:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010420: [03:57:03] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 010420: [03:57:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010420: [03:57:03] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010420: [03:57:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010420: [03:57:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010420: [03:57:03] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010420: [03:57:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010420: [03:57:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010420: [03:57:03] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010420: [03:57:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010420: [03:57:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010420: [03:57:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010420: [03:57:03] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 010420: [03:57:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010420: [03:57:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010420: [03:57:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010420: [03:57:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010420: [03:57:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010420: [03:57:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010420: [03:57:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010420: [03:57:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010420: [03:57:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010420: [03:57:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2584.848 ms RDOC 010420: [03:57:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 001656: [03:57:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001656: [03:57:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001656: [03:57:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001656: [03:57:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001656: [03:57:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11340 RDOC 011340: [03:57:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011340: [03:57:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011340: [03:57:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011340: [03:57:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011340: [03:57:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011340: [03:57:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011340: [03:57:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011340: [03:57:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011340: [03:57:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011340: [03:57:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011340: [03:57:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011340: [03:57:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011340: [03:57:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011340: [03:57:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011340: [03:57:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011340: [03:57:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001656: [03:57:07] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11340] RDOC 011340: [03:57:08] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011340: [03:57:08] gl_driver.cpp(1216) - Log - Created new sharegroup 000002CB7C092F80 RDOC 011340: [03:57:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [03:57:08] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011340: [03:57:08] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011340: [03:57:08] gl_driver.cpp(1115) - Log - Deleting shader group 000002CB7C092F80 RDOC 011340: [03:57:08] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011340: [03:57:08] gl_driver.cpp(1216) - Log - Created new sharegroup 000002CB7C093080 RDOC 011340: [03:57:08] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011340: [03:57:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011340: [03:57:08] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011340: [03:57:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011340: [03:57:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011340: [03:57:08] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004900D8 RDOC 001656: [03:57:08] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001656: [03:57:08] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011340: [03:57:08] gl_driver.cpp(2222) - Log - Starting capture RDOC 011340: [03:57:08] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011340: [03:57:08] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112344 (1.40 %) RDOC 011340: [03:57:08] gl_driver.cpp(2442) - Log - Captured GL frame with 7.656616 MB capture section in 0.165086 seconds RDOC 011340: [03:57:08] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 011340: [03:57:08] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011340: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001656: [03:57:08] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (129090 bytes) (time 1666234628) 9954 byte thumbnail RDOC 001656: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001656: [03:57:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001656: [03:57:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001656: [03:57:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001656: [03:57:09] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 001656: [03:57:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001656: [03:57:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 001656: [03:57:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001656: [03:57:09] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001656: [03:57:09] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001656: [03:57:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001656: [03:57:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001656: [03:57:09] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 001656: [03:57:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 001656: [03:57:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001656: [03:57:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001656: [03:57:09] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 001656: [03:57:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001656: [03:57:09] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001656: [03:57:09] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001656: [03:57:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001656: [03:57:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001656: [03:57:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001656: [03:57:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001656: [03:57:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001656: [03:57:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001656: [03:57:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 265.531 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 19.729 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.292 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 9.518 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.951 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 61.172 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.778 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.573 ms RDOC 001656: [03:57:10] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.713 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.832 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.088 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.846 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.498 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.562 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.945 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.526 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.658 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.736 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.635 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.181 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.120 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.715 ms RDOC 001656: [03:57:11] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.859 ms RDOC 001656: [03:57:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59
RDOC 005700: [03:57:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005700: [03:57:12] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005700: [03:57:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [03:57:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [03:57:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8212 RDOC 008212: [03:57:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 008212: [03:57:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008212: [03:57:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008212: [03:57:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008212: [03:57:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008212: [03:57:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008212: [03:57:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008212: [03:57:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008212: [03:57:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008212: [03:57:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008212: [03:57:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008212: [03:57:12] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008212: [03:57:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008212: [03:57:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008212: [03:57:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005700: [03:57:12] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [8212] RDOC 008212: [03:57:12] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008212: [03:57:12] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008212: [03:57:12] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F033484A00 RDOC 008212: [03:57:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008212: [03:57:12] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 008212: [03:57:12] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 008212: [03:57:12] gl_driver.cpp(1115) - Log - Deleting shader group 000001F033484A00 RDOC 008212: [03:57:12] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008212: [03:57:12] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F0334848C0 RDOC 008212: [03:57:12] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008212: [03:57:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008212: [03:57:12] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 008212: [03:57:12] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005503AA RDOC 005700: [03:57:12] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005700: [03:57:12] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 008212: [03:57:12] gl_driver.cpp(2222) - Log - Starting capture RDOC 008212: [03:57:12] gl_driver.cpp(2293) - Log - Finished capture, Frame 6 RDOC 008212: [03:57:12] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3504 (11.11 %) RDOC 008212: [03:57:12] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030090 MB capture section in 0.042753 seconds RDOC 008212: [03:57:12] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 008212: [03:57:12] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008212: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005700: [03:57:12] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 6) (14246 bytes) (time 1666234632) 6102 byte thumbnail RDOC 005700: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005700: [03:57:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005700: [03:57:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005700: [03:57:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005700: [03:57:13] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 005700: [03:57:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005700: [03:57:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005700: [03:57:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005700: [03:57:13] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005700: [03:57:13] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005700: [03:57:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005700: [03:57:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005700: [03:57:13] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 005700: [03:57:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 005700: [03:57:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005700: [03:57:14] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005700: [03:57:14] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 005700: [03:57:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005700: [03:57:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 174.235 ms RDOC 005700: [03:57:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 006176: [03:57:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006176: [03:57:15] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006176: [03:57:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006176: [03:57:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006176: [03:57:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9240 RDOC 009240: [03:57:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009240: [03:57:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009240: [03:57:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009240: [03:57:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009240: [03:57:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009240: [03:57:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009240: [03:57:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009240: [03:57:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009240: [03:57:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009240: [03:57:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009240: [03:57:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009240: [03:57:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009240: [03:57:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009240: [03:57:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009240: [03:57:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006176: [03:57:15] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9240] RDOC 009240: [03:57:15] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009240: [03:57:15] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009240: [03:57:15] gl_driver.cpp(1216) - Log - Created new sharegroup 0000013344B342F0 RDOC 009240: [03:57:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009240: [03:57:15] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009240: [03:57:15] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009240: [03:57:15] gl_driver.cpp(1115) - Log - Deleting shader group 0000013344B342F0 RDOC 009240: [03:57:15] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009240: [03:57:15] gl_driver.cpp(1216) - Log - Created new sharegroup 0000013344B33CF0 RDOC 009240: [03:57:15] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009240: [03:57:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009240: [03:57:15] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009240: [03:57:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 009240: [03:57:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006176: [03:57:15] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009240: [03:57:15] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000702B4 RDOC 006176: [03:57:15] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 009240: [03:57:15] gl_driver.cpp(2222) - Log - Starting capture RDOC 009240: [03:57:15] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009240: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3803 (12.86 %) RDOC 009240: [03:57:15] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028198 MB capture section in 0.027299 seconds RDOC 009240: [03:57:15] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009240: [03:57:15] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009240: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006176: [03:57:15] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (14266 bytes) (time 1666234635) 5829 byte thumbnail RDOC 006176: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006176: [03:57:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006176: [03:57:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006176: [03:57:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006176: [03:57:16] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006176: [03:57:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006176: [03:57:16] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006176: [03:57:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006176: [03:57:16] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006176: [03:57:16] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006176: [03:57:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006176: [03:57:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006176: [03:57:16] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 006176: [03:57:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 006176: [03:57:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006176: [03:57:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006176: [03:57:17] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 006176: [03:57:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006176: [03:57:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006176: [03:57:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006176: [03:57:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006176: [03:57:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006176: [03:57:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 127.255 ms RDOC 006176: [03:57:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 007988: [03:57:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007988: [03:57:17] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007988: [03:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007988: [03:57:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007988: [03:57:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11576 RDOC 011576: [03:57:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011576: [03:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [03:57:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [03:57:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011576: [03:57:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011576: [03:57:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011576: [03:57:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011576: [03:57:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011576: [03:57:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011576: [03:57:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011576: [03:57:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011576: [03:57:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011576: [03:57:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011576: [03:57:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011576: [03:57:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007988: [03:57:17] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11576] RDOC 011576: [03:57:17] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011576: [03:57:18] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011576: [03:57:18] gl_driver.cpp(1216) - Log - Created new sharegroup 0000025ECFFA51D0 RDOC 011576: [03:57:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011576: [03:57:18] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011576: [03:57:18] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011576: [03:57:18] gl_driver.cpp(1115) - Log - Deleting shader group 0000025ECFFA51D0 RDOC 011576: [03:57:18] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011576: [03:57:18] gl_driver.cpp(1216) - Log - Created new sharegroup 0000025ECFFA4ED0 RDOC 011576: [03:57:18] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011576: [03:57:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011576: [03:57:18] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011576: [03:57:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011576: [03:57:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011576: [03:57:18] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005A03AA RDOC 007988: [03:57:18] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007988: [03:57:18] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011576: [03:57:18] gl_driver.cpp(2222) - Log - Starting capture RDOC 011576: [03:57:18] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011576: [03:57:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3747 (11.66 %) RDOC 011576: [03:57:18] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030640 MB capture section in 0.035718 seconds RDOC 011576: [03:57:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011576: [03:57:18] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011576: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007988: [03:57:18] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (13497 bytes) (time 1666234638) 5116 byte thumbnail RDOC 007988: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007988: [03:57:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007988: [03:57:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:57:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007988: [03:57:19] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007988: [03:57:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007988: [03:57:19] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007988: [03:57:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007988: [03:57:19] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007988: [03:57:19] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007988: [03:57:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007988: [03:57:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007988: [03:57:19] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 007988: [03:57:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 007988: [03:57:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007988: [03:57:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007988: [03:57:19] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 007988: [03:57:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007988: [03:57:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007988: [03:57:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007988: [03:57:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007988: [03:57:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007988: [03:57:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 134.406 ms RDOC 007988: [03:57:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 007376: [03:57:20] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007376: [03:57:20] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007376: [03:57:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007376: [03:57:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007376: [03:57:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5172 RDOC 005172: [03:57:20] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005172: [03:57:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [03:57:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [03:57:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005172: [03:57:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005172: [03:57:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005172: [03:57:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005172: [03:57:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005172: [03:57:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005172: [03:57:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005172: [03:57:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005172: [03:57:20] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005172: [03:57:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005172: [03:57:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005172: [03:57:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007376: [03:57:20] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5172] RDOC 005172: [03:57:20] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005172: [03:57:20] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005172: [03:57:20] gl_driver.cpp(1216) - Log - Created new sharegroup 000002D5004B8E00 RDOC 005172: [03:57:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005172: [03:57:20] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 005172: [03:57:20] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 005172: [03:57:20] gl_driver.cpp(1115) - Log - Deleting shader group 000002D5004B8E00 RDOC 005172: [03:57:20] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005172: [03:57:20] gl_driver.cpp(1216) - Log - Created new sharegroup 000002D5004B8D00 RDOC 005172: [03:57:20] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005172: [03:57:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005172: [03:57:20] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 005172: [03:57:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 005172: [03:57:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005172: [03:57:20] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005200D8 RDOC 007376: [03:57:20] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007376: [03:57:20] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 005172: [03:57:20] gl_driver.cpp(2222) - Log - Starting capture RDOC 005172: [03:57:21] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005172: [03:57:21] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005172: [03:57:21] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4749 (14.00 %) RDOC 005172: [03:57:21] gl_driver.cpp(2442) - Log - Captured GL frame with 0.032349 MB capture section in 0.127584 seconds RDOC 005172: [03:57:21] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 005172: [03:57:21] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005172: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007376: [03:57:21] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (28711 bytes) (time 1666234641) 9804 byte thumbnail RDOC 007376: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007376: [03:57:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007376: [03:57:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007376: [03:57:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007376: [03:57:22] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007376: [03:57:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007376: [03:57:22] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007376: [03:57:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007376: [03:57:22] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007376: [03:57:22] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007376: [03:57:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007376: [03:57:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007376: [03:57:22] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 007376: [03:57:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 007376: [03:57:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007376: [03:57:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007376: [03:57:22] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 007376: [03:57:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007376: [03:57:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007376: [03:57:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007376: [03:57:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007376: [03:57:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007376: [03:57:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007376: [03:57:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 181.548 ms RDOC 007376: [03:57:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 011740: [03:57:23] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011740: [03:57:23] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011740: [03:57:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:57:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:57:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11300 RDOC 011300: [03:57:23] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011300: [03:57:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011300: [03:57:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011300: [03:57:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011300: [03:57:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011300: [03:57:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011300: [03:57:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011300: [03:57:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011300: [03:57:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011300: [03:57:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011300: [03:57:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011300: [03:57:23] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011300: [03:57:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011300: [03:57:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011300: [03:57:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011740: [03:57:23] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11300] RDOC 011300: [03:57:23] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011300: [03:57:23] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011300: [03:57:23] gl_driver.cpp(1216) - Log - Created new sharegroup 000002414CA3C8C0 RDOC 011300: [03:57:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011300: [03:57:23] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011300: [03:57:23] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011300: [03:57:23] gl_driver.cpp(1115) - Log - Deleting shader group 000002414CA3C8C0 RDOC 011300: [03:57:23] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011300: [03:57:23] gl_driver.cpp(1216) - Log - Created new sharegroup 000002414CA3D0C0 RDOC 011300: [03:57:23] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011300: [03:57:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011300: [03:57:23] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011300: [03:57:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011300: [03:57:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011740: [03:57:23] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011300: [03:57:23] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F02C4 RDOC 011740: [03:57:24] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011300: [03:57:24] gl_driver.cpp(2222) - Log - Starting capture RDOC 011300: [03:57:24] gl_driver.cpp(2293) - Log - Finished capture, Frame 200 RDOC 011300: [03:57:24] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 12854 (10.28 %) RDOC 011300: [03:57:24] gl_driver.cpp(2442) - Log - Captured GL frame with 0.119202 MB capture section in 0.018148 seconds RDOC 011300: [03:57:24] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011300: [03:57:24] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011300: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011740: [03:57:24] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 200) (26269 bytes) (time 1666234644) 7788 byte thumbnail RDOC 011740: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011740: [03:57:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011740: [03:57:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011740: [03:57:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011740: [03:57:25] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011740: [03:57:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011740: [03:57:25] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011740: [03:57:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011740: [03:57:25] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011740: [03:57:25] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011740: [03:57:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011740: [03:57:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011740: [03:57:25] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011740: [03:57:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011740: [03:57:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011740: [03:57:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011740: [03:57:26] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011740: [03:57:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011740: [03:57:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 332.499 ms RDOC 011740: [03:57:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 012172: [03:57:27] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 012172: [03:57:27] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 012172: [03:57:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012172: [03:57:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012172: [03:57:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11628 RDOC 011628: [03:57:27] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011628: [03:57:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011628: [03:57:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011628: [03:57:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011628: [03:57:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011628: [03:57:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011628: [03:57:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011628: [03:57:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011628: [03:57:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011628: [03:57:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011628: [03:57:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011628: [03:57:27] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011628: [03:57:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011628: [03:57:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011628: [03:57:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012172: [03:57:27] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11628] RDOC 011628: [03:57:27] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011628: [03:57:27] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011628: [03:57:27] gl_driver.cpp(1216) - Log - Created new sharegroup 000001EEA2D73660 RDOC 011628: [03:57:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011628: [03:57:27] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011628: [03:57:27] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011628: [03:57:27] gl_driver.cpp(1115) - Log - Deleting shader group 000001EEA2D73660 RDOC 011628: [03:57:27] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011628: [03:57:27] gl_driver.cpp(1216) - Log - Created new sharegroup 000001EEA2D72B60 RDOC 011628: [03:57:27] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011628: [03:57:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011628: [03:57:27] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 011628: [03:57:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 011628: [03:57:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011628: [03:57:27] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E03C0 RDOC 012172: [03:57:27] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012172: [03:57:27] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 011628: [03:57:27] gl_driver.cpp(2222) - Log - Starting capture RDOC 011628: [03:57:27] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011628: [03:57:27] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3756 (13.07 %) RDOC 011628: [03:57:27] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027405 MB capture section in 0.028399 seconds RDOC 011628: [03:57:27] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 011628: [03:57:27] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 011628: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 012172: [03:57:27] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (17999 bytes) (time 1666234647) 8936 byte thumbnail RDOC 012172: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 012172: [03:57:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012172: [03:57:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012172: [03:57:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012172: [03:57:28] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 012172: [03:57:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012172: [03:57:28] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 012172: [03:57:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012172: [03:57:28] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012172: [03:57:28] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012172: [03:57:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012172: [03:57:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012172: [03:57:28] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 012172: [03:57:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 012172: [03:57:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012172: [03:57:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012172: [03:57:29] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 012172: [03:57:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012172: [03:57:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 133.302 ms RDOC 012172: [03:57:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 004768: [03:57:29] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004768: [03:57:29] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004768: [03:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004768: [03:57:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004768: [03:57:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9424 RDOC 009424: [03:57:30] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009424: [03:57:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009424: [03:57:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009424: [03:57:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009424: [03:57:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009424: [03:57:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009424: [03:57:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009424: [03:57:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009424: [03:57:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009424: [03:57:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009424: [03:57:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009424: [03:57:30] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009424: [03:57:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009424: [03:57:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009424: [03:57:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009424: [03:57:30] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004768: [03:57:30] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9424] RDOC 009424: [03:57:30] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009424: [03:57:30] gl_driver.cpp(1216) - Log - Created new sharegroup 000002C330E1F750 RDOC 009424: [03:57:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009424: [03:57:30] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009424: [03:57:30] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009424: [03:57:30] gl_driver.cpp(1115) - Log - Deleting shader group 000002C330E1F750 RDOC 009424: [03:57:30] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009424: [03:57:30] gl_driver.cpp(1216) - Log - Created new sharegroup 000002C330E20110 RDOC 009424: [03:57:30] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009424: [03:57:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009424: [03:57:30] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009424: [03:57:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 009424: [03:57:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009424: [03:57:30] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001302C4 RDOC 004768: [03:57:30] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004768: [03:57:30] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 009424: [03:57:30] gl_driver.cpp(2222) - Log - Starting capture RDOC 009424: [03:57:30] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009424: [03:57:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16887 (0.86 %) RDOC 009424: [03:57:30] gl_driver.cpp(2442) - Log - Captured GL frame with 1.863708 MB capture section in 0.054349 seconds RDOC 009424: [03:57:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 009424: [03:57:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009424: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004768: [03:57:30] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (29312 bytes) (time 1666234650) 7478 byte thumbnail RDOC 004768: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004768: [03:57:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004768: [03:57:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004768: [03:57:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004768: [03:57:31] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 004768: [03:57:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004768: [03:57:31] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004768: [03:57:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004768: [03:57:31] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004768: [03:57:31] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004768: [03:57:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004768: [03:57:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004768: [03:57:31] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 004768: [03:57:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 004768: [03:57:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004768: [03:57:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004768: [03:57:31] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 004768: [03:57:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004768: [03:57:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 121.776 ms RDOC 004768: [03:57:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 007448: [03:57:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007448: [03:57:32] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007448: [03:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007448: [03:57:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007448: [03:57:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1752 RDOC 001752: [03:57:33] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001752: [03:57:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001752: [03:57:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001752: [03:57:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001752: [03:57:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001752: [03:57:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001752: [03:57:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001752: [03:57:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001752: [03:57:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001752: [03:57:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001752: [03:57:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001752: [03:57:33] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001752: [03:57:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001752: [03:57:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001752: [03:57:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007448: [03:57:33] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1752] RDOC 001752: [03:57:33] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001752: [03:57:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001752: [03:57:33] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BF1A968770 RDOC 001752: [03:57:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001752: [03:57:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 001752: [03:57:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 001752: [03:57:33] gl_driver.cpp(1115) - Log - Deleting shader group 000001BF1A968770 RDOC 001752: [03:57:33] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001752: [03:57:33] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BF1A967FB0 RDOC 001752: [03:57:33] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001752: [03:57:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001752: [03:57:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 001752: [03:57:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 001752: [03:57:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001752: [03:57:33] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000740244 RDOC 007448: [03:57:33] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007448: [03:57:33] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 001752: [03:57:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 001752: [03:57:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 001752: [03:57:33] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3299 (11.53 %) RDOC 001752: [03:57:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027283 MB capture section in 0.033705 seconds RDOC 001752: [03:57:33] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001752: [03:57:33] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001752: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007448: [03:57:33] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (13049 bytes) (time 1666234653) 5116 byte thumbnail RDOC 007448: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007448: [03:57:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007448: [03:57:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007448: [03:57:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007448: [03:57:34] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007448: [03:57:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007448: [03:57:34] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007448: [03:57:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007448: [03:57:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007448: [03:57:34] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007448: [03:57:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007448: [03:57:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007448: [03:57:34] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 007448: [03:57:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 007448: [03:57:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007448: [03:57:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007448: [03:57:34] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 007448: [03:57:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007448: [03:57:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007448: [03:57:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007448: [03:57:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007448: [03:57:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007448: [03:57:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 91.396 ms RDOC 007448: [03:57:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 012200: [03:57:35] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 012200: [03:57:35] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 012200: [03:57:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:57:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:57:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9752 RDOC 009752: [03:57:35] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009752: [03:57:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009752: [03:57:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009752: [03:57:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009752: [03:57:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009752: [03:57:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009752: [03:57:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009752: [03:57:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009752: [03:57:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009752: [03:57:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009752: [03:57:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009752: [03:57:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009752: [03:57:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009752: [03:57:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009752: [03:57:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012200: [03:57:35] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9752] RDOC 009752: [03:57:35] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009752: [03:57:35] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009752: [03:57:35] gl_driver.cpp(1216) - Log - Created new sharegroup 00000254D7D387B0 RDOC 009752: [03:57:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009752: [03:57:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009752: [03:57:35] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009752: [03:57:35] gl_driver.cpp(1115) - Log - Deleting shader group 00000254D7D387B0 RDOC 009752: [03:57:35] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009752: [03:57:35] gl_driver.cpp(1216) - Log - Created new sharegroup 00000254D7D38530 RDOC 009752: [03:57:35] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009752: [03:57:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009752: [03:57:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 009752: [03:57:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 009752: [03:57:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009752: [03:57:35] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001602B4 RDOC 012200: [03:57:35] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012200: [03:57:35] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 009752: [03:57:35] gl_driver.cpp(2222) - Log - Starting capture RDOC 009752: [03:57:35] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009752: [03:57:35] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3401 (11.19 %) RDOC 009752: [03:57:35] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028992 MB capture section in 0.028105 seconds RDOC 009752: [03:57:35] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009752: [03:57:35] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 009752: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012200: [03:57:35] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (13151 bytes) (time 1666234655) 5116 byte thumbnail RDOC 012200: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012200: [03:57:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012200: [03:57:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:57:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012200: [03:57:36] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 012200: [03:57:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012200: [03:57:37] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 012200: [03:57:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012200: [03:57:37] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012200: [03:57:37] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012200: [03:57:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012200: [03:57:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012200: [03:57:37] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 012200: [03:57:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 012200: [03:57:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012200: [03:57:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012200: [03:57:37] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 012200: [03:57:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012200: [03:57:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012200: [03:57:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012200: [03:57:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012200: [03:57:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012200: [03:57:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.138 ms RDOC 012200: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012200: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1442 (4.74 %) RDOC 012200: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012200: [03:57:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.618 ms RDOC 012200: [03:57:37] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 012200: [03:57:37] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 012200: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1442 (4.74 %) RDOC 012200: [03:57:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 012200: [03:57:37] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 012200: [03:57:37] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 012200: [03:57:37] gl_replay.cpp(2389) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 012200: [03:57:37] gl_replay.cpp( 363) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 012200: [03:57:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 004656: [03:57:37] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004656: [03:57:37] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004656: [03:57:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004656: [03:57:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004656: [03:57:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6816 RDOC 006816: [03:57:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006816: [03:57:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006816: [03:57:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006816: [03:57:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006816: [03:57:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006816: [03:57:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006816: [03:57:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006816: [03:57:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006816: [03:57:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006816: [03:57:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006816: [03:57:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006816: [03:57:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006816: [03:57:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006816: [03:57:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006816: [03:57:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004656: [03:57:38] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6816] RDOC 006816: [03:57:38] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006816: [03:57:38] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006816: [03:57:38] gl_driver.cpp(1216) - Log - Created new sharegroup 0000013C774D0B40 RDOC 006816: [03:57:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006816: [03:57:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 006816: [03:57:38] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006816: [03:57:38] gl_driver.cpp(1115) - Log - Deleting shader group 0000013C774D0B40 RDOC 006816: [03:57:38] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006816: [03:57:38] gl_driver.cpp(1216) - Log - Created new sharegroup 0000013C774D0580 RDOC 006816: [03:57:38] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006816: [03:57:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006816: [03:57:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 006816: [03:57:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 006816: [03:57:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006816: [03:57:38] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006503C4 RDOC 004656: [03:57:38] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004656: [03:57:38] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 006816: [03:57:38] gl_driver.cpp(2222) - Log - Starting capture RDOC 006816: [03:57:38] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 006816: [03:57:38] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 68134 (0.46 %) RDOC 006816: [03:57:38] gl_driver.cpp(2442) - Log - Captured GL frame with 14.152466 MB capture section in 0.087182 seconds RDOC 006816: [03:57:38] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006816: [03:57:38] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006816: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004656: [03:57:38] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (77663 bytes) (time 1666234658) 4886 byte thumbnail RDOC 004656: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004656: [03:57:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004656: [03:57:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004656: [03:57:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004656: [03:57:39] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 004656: [03:57:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004656: [03:57:39] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004656: [03:57:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004656: [03:57:39] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004656: [03:57:39] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004656: [03:57:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004656: [03:57:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004656: [03:57:39] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 004656: [03:57:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 004656: [03:57:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004656: [03:57:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004656: [03:57:40] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 004656: [03:57:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004656: [03:57:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004656: [03:57:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004656: [03:57:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004656: [03:57:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004656: [03:57:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 239.687 ms RDOC 004656: [03:57:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 002608: [03:57:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002608: [03:57:40] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002608: [03:57:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002608: [03:57:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002608: [03:57:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2908 RDOC 002908: [03:57:41] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002908: [03:57:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002908: [03:57:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002908: [03:57:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002908: [03:57:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002908: [03:57:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002908: [03:57:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002908: [03:57:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002908: [03:57:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002908: [03:57:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002908: [03:57:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002908: [03:57:41] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002908: [03:57:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002908: [03:57:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002908: [03:57:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002908: [03:57:41] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002608: [03:57:41] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2908] RDOC 002908: [03:57:41] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002908: [03:57:41] gl_driver.cpp(1216) - Log - Created new sharegroup 000001CC767D0B50 RDOC 002908: [03:57:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002908: [03:57:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 002908: [03:57:41] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 002908: [03:57:41] gl_driver.cpp(1115) - Log - Deleting shader group 000001CC767D0B50 RDOC 002908: [03:57:41] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002908: [03:57:41] gl_driver.cpp(1216) - Log - Created new sharegroup 000001CC767D0E90 RDOC 002908: [03:57:41] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002908: [03:57:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002908: [03:57:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 002908: [03:57:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 002908: [03:57:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002908: [03:57:41] gl_driver.cpp(1204) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 002908: [03:57:41] gl_driver.cpp(1216) - Log - Created new sharegroup 000001CC767D8390 RDOC 002908: [03:57:41] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002908: [03:57:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002908: [03:57:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 002608: [03:57:41] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002908: [03:57:44] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006D03AA RDOC 002608: [03:57:44] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 002908: [03:57:44] gl_driver.cpp(2222) - Log - Starting capture RDOC 002908: [03:57:44] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 002908: [03:57:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5884 (1.02 %) RDOC 002908: [03:57:44] gl_driver.cpp(2442) - Log - Captured GL frame with 0.550049 MB capture section in 0.052758 seconds RDOC 002908: [03:57:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 002908: [03:57:44] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002908: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002608: [03:57:44] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (12542 bytes) (time 1666234664) 2530 byte thumbnail RDOC 002608: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002608: [03:57:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002608: [03:57:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002608: [03:57:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002608: [03:57:45] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 002608: [03:57:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002608: [03:57:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002608: [03:57:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002608: [03:57:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002608: [03:57:45] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002608: [03:57:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002608: [03:57:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002608: [03:57:45] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 002608: [03:57:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 002608: [03:57:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002608: [03:57:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002608: [03:57:45] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 002608: [03:57:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002608: [03:57:45] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002608: [03:57:45] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002608: [03:57:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002608: [03:57:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002608: [03:57:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 126.632 ms RDOC 002608: [03:57:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59
RDOC 000260: [03:57:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000260: [03:57:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000260: [03:57:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000260: [03:57:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000260: [03:57:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3508 RDOC 003508: [03:57:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003508: [03:57:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003508: [03:57:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003508: [03:57:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003508: [03:57:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003508: [03:57:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003508: [03:57:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003508: [03:57:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003508: [03:57:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003508: [03:57:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003508: [03:57:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003508: [03:57:46] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003508: [03:57:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003508: [03:57:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003508: [03:57:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003508: [03:57:46] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 000260: [03:57:46] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3508] RDOC 003508: [03:57:46] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003508: [03:57:46] gl_driver.cpp(1216) - Log - Created new sharegroup 00000218C870FC90 RDOC 003508: [03:57:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:46] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:46] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 003508: [03:57:46] gl_driver.cpp(1115) - Log - Deleting shader group 00000218C870FC90 RDOC 003508: [03:57:46] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003508: [03:57:46] gl_driver.cpp(1216) - Log - Created new sharegroup 00000218C87103D0 RDOC 003508: [03:57:46] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003508: [03:57:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:46] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:46] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:46] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:46] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:46] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 003508: [03:57:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:46] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:46] gl_driver.cpp(1091) - Log - Deleting context 0000000000010002 RDOC 003508: [03:57:46] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 003508: [03:57:46] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:46] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:46] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:46] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 003508: [03:57:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:46] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:46] gl_driver.cpp(1091) - Log - Deleting context 0000000000020002 RDOC 003508: [03:57:46] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 003508: [03:57:46] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:46] gl_driver.cpp(1204) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:46] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:46] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 003508: [03:57:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:46] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000030002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000040002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000050002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000060002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000070002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000080002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000090002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000A0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000B0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000C0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000D0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000E0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000000F0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000100002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000110002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000120002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000130002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000140002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000150002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000160002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000170002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000180002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000190002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001A0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001B0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001C0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001D0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001E0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000001F0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000200002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000210002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000220002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000230002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000240002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000250002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000260002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000270002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000280002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000290002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000002A0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000002B0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000002C0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 003508: [03:57:47] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:47] gl_driver.cpp(1204) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:47] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:47] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 003508: [03:57:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:47] gl_driver.cpp(1091) - Log - Deleting context 00000000002D0002 RDOC 003508: [03:57:47] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000002E0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000002F0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000300002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000310002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000320002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000330002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000340002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000350002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000360002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000370002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000380002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000390002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003A0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003B0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003C0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003D0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003E0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000003F0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000400002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000410002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000420002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000430002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000440002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000450002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000460002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000470002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000480002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000490002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004A0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004B0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004C0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004D0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004E0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 00000000004F0002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000500002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000510002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000520002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000530002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000540002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000550002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000560002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 003508: [03:57:48] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:48] gl_driver.cpp(1204) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:48] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:48] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 003508: [03:57:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:48] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:48] gl_driver.cpp(1091) - Log - Deleting context 0000000000570002 RDOC 003508: [03:57:48] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000580002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000590002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005A0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005B0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005C0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005D0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005E0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000075010852 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 00000000005F0002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000027010853 - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000600002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC 0000000027010853 to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000610002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF301017F - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000620002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000630002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 003508: [03:57:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000075010852 - possibly stale. Using new DC FFFFFFFFF301017F to ensure context is rebound properly RDOC 003508: [03:57:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 003508: [03:57:49] gl_driver.cpp(1222) - Log - Reusing old sharegroup 00000218C87103D0 RDOC 003508: [03:57:49] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 003508: [03:57:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:57:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003508: [03:57:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000640002 RDOC 003508: [03:57:49] core.cpp(1977) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 003508: [03:57:49] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006903C4 RDOC 000260: [03:57:49] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000260: [03:57:49] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 003508: [03:57:49] gl_driver.cpp(2222) - Log - Starting capture RDOC 003508: [03:57:49] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 003508: [03:57:49] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5306 (13.84 %) RDOC 003508: [03:57:49] gl_driver.cpp(2442) - Log - Captured GL frame with 0.036560 MB capture section in 0.057715 seconds RDOC 003508: [03:57:49] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 003508: [03:57:49] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003508: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000260: [03:57:49] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (22164 bytes) (time 1666234669) 12009 byte thumbnail RDOC 000260: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000260: [03:57:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000260: [03:57:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000260: [03:57:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000260: [03:57:50] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 000260: [03:57:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000260: [03:57:50] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 000260: [03:57:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000260: [03:57:50] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000260: [03:57:50] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000260: [03:57:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000260: [03:57:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000260: [03:57:50] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 000260: [03:57:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 000260: [03:57:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000260: [03:57:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000260: [03:57:50] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 000260: [03:57:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000260: [03:57:51] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000260: [03:57:51] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000260: [03:57:51] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000260: [03:57:51] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000260: [03:57:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 149.524 ms RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 000260: [03:57:51] gl_replay.cpp( 386) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 000260: [03:57:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 002672: [03:57:51] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002672: [03:57:51] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002672: [03:57:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002672: [03:57:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002672: [03:57:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7452 RDOC 007452: [03:57:51] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007452: [03:57:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007452: [03:57:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007452: [03:57:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007452: [03:57:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007452: [03:57:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007452: [03:57:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007452: [03:57:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007452: [03:57:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007452: [03:57:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007452: [03:57:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007452: [03:57:51] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007452: [03:57:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007452: [03:57:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007452: [03:57:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002672: [03:57:51] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7452] RDOC 007452: [03:57:51] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007452: [03:57:52] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007452: [03:57:52] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022B2A497370 RDOC 007452: [03:57:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007452: [03:57:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 007452: [03:57:52] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007452: [03:57:52] gl_driver.cpp(1115) - Log - Deleting shader group 0000022B2A497370 RDOC 007452: [03:57:52] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007452: [03:57:52] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022B2A496FB0 RDOC 007452: [03:57:52] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007452: [03:57:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007452: [03:57:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 007452: [03:57:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 007452: [03:57:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007452: [03:57:52] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F03B8 RDOC 002672: [03:57:52] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002672: [03:57:52] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 007452: [03:57:52] gl_driver.cpp(2222) - Log - Starting capture RDOC 007452: [03:57:52] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 007452: [03:57:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5169 (16.35 %) RDOC 007452: [03:57:52] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030151 MB capture section in 0.029738 seconds RDOC 007452: [03:57:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007452: [03:57:52] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007452: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002672: [03:57:52] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (14380 bytes) (time 1666234672) 4687 byte thumbnail RDOC 002672: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002672: [03:57:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002672: [03:57:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002672: [03:57:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002672: [03:57:53] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 002672: [03:57:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002672: [03:57:53] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002672: [03:57:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002672: [03:57:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002672: [03:57:53] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002672: [03:57:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002672: [03:57:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002672: [03:57:53] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 002672: [03:57:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 002672: [03:57:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002672: [03:57:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002672: [03:57:53] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 002672: [03:57:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002672: [03:57:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 247.027 ms RDOC 002672: [03:57:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006604: [03:57:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006604: [03:57:54] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006604: [03:57:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [03:57:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [03:57:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11428 RDOC 011428: [03:57:54] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011428: [03:57:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011428: [03:57:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011428: [03:57:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011428: [03:57:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011428: [03:57:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011428: [03:57:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011428: [03:57:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011428: [03:57:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011428: [03:57:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011428: [03:57:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011428: [03:57:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011428: [03:57:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011428: [03:57:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011428: [03:57:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006604: [03:57:54] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11428] RDOC 011428: [03:57:55] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000016A63EB1AE0 RDOC 011428: [03:57:55] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 011428: [03:57:55] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011428: [03:57:55] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011428: [03:57:55] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011428: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011428: [03:57:55] vk_core.cpp(3782) - Log - RegisterSurface() window 0000000000810244 RDOC 011428: [03:57:55] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000016A63EB1AE0 / 0x0000000000810244 RDOC 006604: [03:57:56] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 011428: [03:57:56] vk_core.cpp(1822) - Log - Starting capture RDOC 011428: [03:57:56] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 011428: [03:57:56] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525312 bytes to 26132 (0.74 %) RDOC 011428: [03:57:56] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.362000 MB capture section in 0.015420 seconds RDOC 011428: [03:57:56] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011428: [03:57:56] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011428: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006604: [03:57:56] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (35882 bytes) (time 1666234676) 5116 byte thumbnail RDOC 006604: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006604: [03:57:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006604: [03:57:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006604: [03:57:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006604: [03:57:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006604: [03:57:57] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006604: [03:57:57] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006604: [03:57:57] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006604: [03:57:57] vk_replay.cpp(4709) - Log - Created device. RDOC 006604: [03:57:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006604: [03:57:57] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 006604: [03:57:57] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 006604: [03:57:57] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 006604: [03:57:57] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 006604: [03:57:57] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006604: [03:57:57] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006604: [03:57:57] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006604: [03:57:57] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 006604: [03:57:57] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 006604: [03:57:57] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [03:57:57] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [03:57:57] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 006604: [03:57:57] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [03:57:57] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [03:57:57] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 006604: [03:57:57] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [03:57:57] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [03:57:57] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 006604: [03:57:57] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [03:57:57] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 006604: [03:57:57] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006604: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006604: [03:57:58] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 006604: [03:57:58] vk_core.cpp(2615) - Log - Timer chunk initialisation - 1104.819 ms RDOC 006604: [03:57:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011440: [03:57:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011440: [03:57:58] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011440: [03:57:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011440: [03:57:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011440: [03:57:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10436 RDOC 010436: [03:57:58] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010436: [03:57:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [03:57:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [03:57:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010436: [03:57:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010436: [03:57:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010436: [03:57:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010436: [03:57:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010436: [03:57:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010436: [03:57:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010436: [03:57:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010436: [03:57:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010436: [03:57:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010436: [03:57:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010436: [03:57:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011440: [03:57:58] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10436] RDOC 010436: [03:57:59] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000248779425E0 RDOC 010436: [03:57:59] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 010436: [03:57:59] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010436: [03:57:59] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010436: [03:57:59] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010436: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010436: [03:57:59] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006303B8 RDOC 010436: [03:57:59] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000248779425E0 / 0x00000000006303B8 RDOC 010436: [03:57:59] vk_core.cpp(1822) - Log - Starting capture RDOC 011440: [03:58:00] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 010436: [03:58:00] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 010436: [03:58:00] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21391 (0.61 %) RDOC 010436: [03:58:00] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.017712 seconds RDOC 010436: [03:58:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 010436: [03:58:00] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010436: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011440: [03:58:00] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (30890 bytes) (time 1666234680) 4844 byte thumbnail RDOC 011440: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011440: [03:58:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011440: [03:58:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011440: [03:58:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011440: [03:58:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011440: [03:58:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011440: [03:58:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011440: [03:58:01] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011440: [03:58:01] vk_replay.cpp(4709) - Log - Created device. RDOC 011440: [03:58:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011440: [03:58:01] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011440: [03:58:01] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011440: [03:58:01] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011440: [03:58:01] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011440: [03:58:01] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011440: [03:58:01] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011440: [03:58:01] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011440: [03:58:01] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011440: [03:58:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011440: [03:58:01] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [03:58:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [03:58:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011440: [03:58:01] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [03:58:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [03:58:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011440: [03:58:01] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [03:58:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [03:58:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011440: [03:58:01] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011440: [03:58:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011440: [03:58:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011440: [03:58:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011440: [03:58:01] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011440: [03:58:01] vk_core.cpp(2615) - Log - Timer chunk initialisation - 165.586 ms RDOC 011440: [03:58:01] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011440: [03:58:01] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011440: [03:58:01] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011440: [03:58:01] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011440: [03:58:01] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011440: [03:58:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 002008: [03:58:01] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002008: [03:58:01] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002008: [03:58:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002008: [03:58:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002008: [03:58:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2160 RDOC 002160: [03:58:02] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002160: [03:58:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002160: [03:58:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002160: [03:58:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002160: [03:58:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002160: [03:58:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002160: [03:58:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002160: [03:58:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002160: [03:58:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002160: [03:58:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002160: [03:58:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002160: [03:58:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002160: [03:58:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002160: [03:58:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002160: [03:58:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002008: [03:58:02] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2160] RDOC 002160: [03:58:02] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001B33AF54560 RDOC 002160: [03:58:02] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 002160: [03:58:02] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002160: [03:58:02] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002160: [03:58:02] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002160: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002160: [03:58:02] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007703AA RDOC 002160: [03:58:02] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001B33AF54560 / 0x00000000007703AA RDOC 002160: [03:58:03] vk_core.cpp(1822) - Log - Starting capture RDOC 002008: [03:58:03] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 002160: [03:58:03] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 002160: [03:58:03] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479424 bytes to 58611 (1.07 %) RDOC 002160: [03:58:03] vk_core.cpp(2361) - Log - Captured Vulkan frame with 5.225586 MB capture section in 0.023534 seconds RDOC 002160: [03:58:03] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002160: [03:58:03] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002160: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002008: [03:58:03] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (68229 bytes) (time 1666234683) 4975 byte thumbnail RDOC 002008: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002008: [03:58:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002008: [03:58:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002008: [03:58:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002008: [03:58:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002008: [03:58:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002008: [03:58:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002008: [03:58:04] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 002008: [03:58:04] vk_replay.cpp(4709) - Log - Created device. RDOC 002008: [03:58:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002008: [03:58:04] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 002008: [03:58:04] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 002008: [03:58:04] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 002008: [03:58:04] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 002008: [03:58:04] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002008: [03:58:04] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002008: [03:58:04] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002008: [03:58:04] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 002008: [03:58:04] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 002008: [03:58:04] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002008: [03:58:04] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002008: [03:58:04] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 002008: [03:58:04] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002008: [03:58:04] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002008: [03:58:04] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 002008: [03:58:04] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002008: [03:58:04] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002008: [03:58:04] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 002008: [03:58:04] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002008: [03:58:04] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 002008: [03:58:04] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002008: [03:58:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002008: [03:58:04] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 002008: [03:58:04] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::151 RDOC 002008: [03:58:04] vk_core.cpp(2615) - Log - Timer chunk initialisation - 174.135 ms RDOC 002008: [03:58:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001520: [03:58:05] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001520: [03:58:05] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001520: [03:58:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001520: [03:58:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001520: [03:58:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6044 RDOC 006044: [03:58:05] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006044: [03:58:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [03:58:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [03:58:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006044: [03:58:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006044: [03:58:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006044: [03:58:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006044: [03:58:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006044: [03:58:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006044: [03:58:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006044: [03:58:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006044: [03:58:05] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006044: [03:58:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006044: [03:58:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006044: [03:58:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001520: [03:58:05] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6044] RDOC 006044: [03:58:05] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001E85E3BDA30 RDOC 006044: [03:58:05] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006044: [03:58:05] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006044: [03:58:06] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006044: [03:58:06] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006044: [03:58:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006044: [03:58:06] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004403C0 RDOC 006044: [03:58:06] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001E85E3BDA30 / 0x00000000004403C0 RDOC 006044: [03:58:06] vk_core.cpp(1822) - Log - Starting capture RDOC 001520: [03:58:06] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006044: [03:58:06] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006044: [03:58:06] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 21896 (0.62 %) RDOC 006044: [03:58:06] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.018031 seconds RDOC 006044: [03:58:06] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006044: [03:58:06] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006044: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001520: [03:58:06] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31646 bytes) (time 1666234686) 5116 byte thumbnail RDOC 001520: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001520: [03:58:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001520: [03:58:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001520: [03:58:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001520: [03:58:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001520: [03:58:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001520: [03:58:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001520: [03:58:07] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001520: [03:58:07] vk_replay.cpp(4709) - Log - Created device. RDOC 001520: [03:58:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001520: [03:58:07] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 001520: [03:58:07] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 001520: [03:58:07] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 001520: [03:58:07] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 001520: [03:58:07] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001520: [03:58:07] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001520: [03:58:07] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001520: [03:58:07] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 001520: [03:58:07] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 001520: [03:58:07] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001520: [03:58:07] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001520: [03:58:07] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 001520: [03:58:07] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001520: [03:58:07] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001520: [03:58:07] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 001520: [03:58:07] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001520: [03:58:07] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001520: [03:58:07] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 001520: [03:58:07] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001520: [03:58:07] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 001520: [03:58:07] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001520: [03:58:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001520: [03:58:07] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 001520: [03:58:07] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 001520: [03:58:07] vk_core.cpp(2615) - Log - Timer chunk initialisation - 167.384 ms RDOC 001520: [03:58:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004292: [03:58:08] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004292: [03:58:08] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004292: [03:58:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004292: [03:58:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004292: [03:58:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1556 RDOC 001556: [03:58:08] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001556: [03:58:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001556: [03:58:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001556: [03:58:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001556: [03:58:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001556: [03:58:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001556: [03:58:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001556: [03:58:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001556: [03:58:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001556: [03:58:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001556: [03:58:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001556: [03:58:08] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001556: [03:58:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001556: [03:58:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001556: [03:58:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004292: [03:58:08] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1556] RDOC 001556: [03:58:09] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000150F0AF9E80 RDOC 001556: [03:58:09] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 001556: [03:58:09] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001556: [03:58:09] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001556: [03:58:09] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001556: [03:58:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001556: [03:58:09] vk_core.cpp(3782) - Log - RegisterSurface() window 0000000000850244 RDOC 001556: [03:58:09] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000150F0AF9E80 / 0x0000000000850244 RDOC 004292: [03:58:09] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001556: [03:58:09] vk_core.cpp(1822) - Log - Starting capture RDOC 001556: [03:58:09] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004292: [03:58:09] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 001556: [03:58:09] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8915 (37.35 %) RDOC 001556: [03:58:09] vk_core.cpp(2361) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.016002 seconds RDOC 001556: [03:58:09] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 001556: [03:58:09] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001556: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004292: [03:58:09] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (27240 bytes) (time 1666234689) 11541 byte thumbnail RDOC 004292: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004292: [03:58:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004292: [03:58:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004292: [03:58:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004292: [03:58:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004292: [03:58:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004292: [03:58:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004292: [03:58:10] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004292: [03:58:10] vk_replay.cpp(4709) - Log - Created device. RDOC 004292: [03:58:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004292: [03:58:10] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 004292: [03:58:10] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 004292: [03:58:10] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 004292: [03:58:10] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 004292: [03:58:10] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004292: [03:58:10] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004292: [03:58:10] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004292: [03:58:10] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 004292: [03:58:10] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 004292: [03:58:10] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004292: [03:58:10] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004292: [03:58:10] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 004292: [03:58:10] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004292: [03:58:10] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004292: [03:58:10] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 004292: [03:58:10] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004292: [03:58:10] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004292: [03:58:10] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 004292: [03:58:10] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004292: [03:58:10] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 004292: [03:58:10] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004292: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004292: [03:58:10] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 004292: [03:58:10] vk_core.cpp(2615) - Log - Timer chunk initialisation - 170.531 ms RDOC 004292: [03:58:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 002960: [03:58:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002960: [03:58:11] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002960: [03:58:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002960: [03:58:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002960: [03:58:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2892 RDOC 002892: [03:58:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 002892: [03:58:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002892: [03:58:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002892: [03:58:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002892: [03:58:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002892: [03:58:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002892: [03:58:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002892: [03:58:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002892: [03:58:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002892: [03:58:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002892: [03:58:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002892: [03:58:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002892: [03:58:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002892: [03:58:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002892: [03:58:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002960: [03:58:11] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [2892] RDOC 002892: [03:58:12] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000002002D4341B0 RDOC 002892: [03:58:12] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 002892: [03:58:12] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002892: [03:58:12] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 002892: [03:58:12] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002892: [03:58:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002892: [03:58:12] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000002602B4 RDOC 002892: [03:58:12] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000002002D4341B0 / 0x00000000002602B4 RDOC 002960: [03:58:13] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002892: [03:58:13] vk_core.cpp(1822) - Log - Starting capture RDOC 002960: [03:58:13] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 002892: [03:58:13] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 002892: [03:58:13] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37214016 bytes to 171468 (0.46 %) RDOC 002892: [03:58:13] vk_core.cpp(2361) - Log - Captured Vulkan frame with 35.490051 MB capture section in 0.051283 seconds RDOC 002892: [03:58:13] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 002892: [03:58:13] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002892: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002960: [03:58:13] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (201861 bytes) (time 1666234693) 6074 byte thumbnail RDOC 002960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002960: [03:58:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002960: [03:58:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002960: [03:58:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002960: [03:58:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002960: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002960: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002960: [03:58:14] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 002960: [03:58:14] vk_replay.cpp(4709) - Log - Created device. RDOC 002960: [03:58:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002960: [03:58:14] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 002960: [03:58:14] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 002960: [03:58:14] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 002960: [03:58:14] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 002960: [03:58:14] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002960: [03:58:14] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002960: [03:58:14] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002960: [03:58:14] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 002960: [03:58:14] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 002960: [03:58:14] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:58:14] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:58:14] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 002960: [03:58:14] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:58:14] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:58:14] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 002960: [03:58:14] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:58:14] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:58:14] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 002960: [03:58:14] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:58:14] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 002960: [03:58:14] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002960: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002960: [03:58:14] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 002960: [03:58:15] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 002960: [03:58:15] vk_core.cpp(2615) - Log - Timer chunk initialisation - 784.497 ms RDOC 002960: [03:58:15] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 002960: [03:58:16] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 002960: [03:58:16] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 002960: [03:58:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1299.686000 ms = 12.868178 average frametime
RDOC 010728: [03:58:16] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010728: [03:58:16] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010728: [03:58:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010728: [03:58:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010728: [03:58:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4608 RDOC 004608: [03:58:16] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004608: [03:58:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004608: [03:58:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004608: [03:58:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004608: [03:58:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004608: [03:58:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004608: [03:58:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004608: [03:58:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004608: [03:58:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004608: [03:58:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004608: [03:58:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004608: [03:58:16] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004608: [03:58:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004608: [03:58:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004608: [03:58:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010728: [03:58:16] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4608] RDOC 004608: [03:58:17] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001551986DCE0 RDOC 004608: [03:58:17] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 004608: [03:58:17] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004608: [03:58:17] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004608: [03:58:17] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004608: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004608: [03:58:17] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006B00D8 RDOC 004608: [03:58:17] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001551986DCE0 / 0x00000000006B00D8 RDOC 010728: [03:58:17] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010728: [03:58:17] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 004608: [03:58:18] vk_core.cpp(1822) - Log - Starting capture RDOC 004608: [03:58:18] vk_core.cpp(1957) - Log - Finished capture, Frame 100 RDOC 004608: [03:58:19] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247360 bytes to 1444642 (3.42 %) RDOC 004608: [03:58:19] vk_core.cpp(2361) - Log - Captured Vulkan frame with 40.290222 MB capture section in 0.857980 seconds RDOC 004608: [03:58:19] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004608: [03:58:19] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004608: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 010728: [03:58:19] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 100) (1451297 bytes) (time 1666234699) 2526 byte thumbnail RDOC 010728: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 010728: [03:58:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010728: [03:58:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010728: [03:58:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010728: [03:58:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010728: [03:58:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010728: [03:58:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010728: [03:58:20] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010728: [03:58:20] vk_replay.cpp(4709) - Log - Created device. RDOC 010728: [03:58:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010728: [03:58:20] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 010728: [03:58:20] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 010728: [03:58:20] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 010728: [03:58:20] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 010728: [03:58:20] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010728: [03:58:20] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010728: [03:58:20] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010728: [03:58:20] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 010728: [03:58:20] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 010728: [03:58:20] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010728: [03:58:20] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010728: [03:58:20] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 010728: [03:58:20] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010728: [03:58:20] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010728: [03:58:20] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 010728: [03:58:20] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010728: [03:58:20] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010728: [03:58:20] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 010728: [03:58:20] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010728: [03:58:20] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 010728: [03:58:20] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010728: [03:58:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010728: [03:58:20] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 010728: [03:58:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::214 RDOC 010728: [03:58:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::6179 RDOC 010728: [03:58:20] vk_core.cpp(2615) - Log - Timer chunk initialisation - 636.417 ms RDOC 010728: [03:58:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010876: [03:58:21] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010876: [03:58:21] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010876: [03:58:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:58:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:58:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10508 RDOC 010508: [03:58:22] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010508: [03:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010508: [03:58:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010508: [03:58:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010508: [03:58:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010508: [03:58:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010508: [03:58:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010508: [03:58:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010508: [03:58:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010508: [03:58:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010508: [03:58:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010508: [03:58:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010508: [03:58:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010508: [03:58:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010508: [03:58:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010876: [03:58:22] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10508] RDOC 010508: [03:58:22] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000020600AC88C0 RDOC 010508: [03:58:22] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 010508: [03:58:22] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010508: [03:58:22] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010508: [03:58:23] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010508: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010508: [03:58:23] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000002600B8 RDOC 010508: [03:58:23] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000020600AC88C0 / 0x00000000002600B8 RDOC 010876: [03:58:23] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010876: [03:58:23] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 010508: [03:58:23] vk_core.cpp(1822) - Log - Starting capture RDOC 010508: [03:58:23] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 010508: [03:58:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552576 bytes to 615001 (5.32 %) RDOC 010508: [03:58:23] vk_core.cpp(2361) - Log - Captured Vulkan frame with 11.017395 MB capture section in 0.137467 seconds RDOC 010508: [03:58:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010508: [03:58:23] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010508: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010876: [03:58:23] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (624751 bytes) (time 1666234703) 5116 byte thumbnail RDOC 010876: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010876: [03:58:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010876: [03:58:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010876: [03:58:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010876: [03:58:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010876: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010876: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010876: [03:58:24] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010876: [03:58:24] vk_replay.cpp(4709) - Log - Created device. RDOC 010876: [03:58:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010876: [03:58:24] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 010876: [03:58:24] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 010876: [03:58:24] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 010876: [03:58:24] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 010876: [03:58:24] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010876: [03:58:24] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010876: [03:58:24] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010876: [03:58:24] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 010876: [03:58:24] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 010876: [03:58:24] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:58:24] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:58:24] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 010876: [03:58:24] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:58:24] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:58:24] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 010876: [03:58:24] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:58:24] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:58:24] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 010876: [03:58:24] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:58:24] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 010876: [03:58:24] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010876: [03:58:24] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 010876: [03:58:24] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 010876: [03:58:25] vk_core.cpp(2615) - Log - Timer chunk initialisation - 578.275 ms RDOC 010876: [03:58:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 002800: [03:58:25] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 002800: [03:58:25] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 002800: [03:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:58:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:58:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5764 RDOC 005764: [03:58:25] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005764: [03:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [03:58:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [03:58:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005764: [03:58:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005764: [03:58:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005764: [03:58:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005764: [03:58:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005764: [03:58:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005764: [03:58:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005764: [03:58:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [03:58:25] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005764: [03:58:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005764: [03:58:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005764: [03:58:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002800: [03:58:25] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5764] RDOC 005764: [03:58:26] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001942FD11940 RDOC 005764: [03:58:26] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 005764: [03:58:26] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005764: [03:58:26] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005764: [03:58:26] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005764: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005764: [03:58:26] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004903C0 RDOC 005764: [03:58:26] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001942FD11940 / 0x00000000004903C0 RDOC 002800: [03:58:27] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005764: [03:58:27] vk_core.cpp(1822) - Log - Starting capture RDOC 002800: [03:58:27] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 005764: [03:58:27] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 005764: [03:58:28] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 436891200 bytes to 1874125 (0.43 %) RDOC 005764: [03:58:28] vk_core.cpp(2361) - Log - Captured Vulkan frame with 416.651917 MB capture section in 0.985436 seconds RDOC 005764: [03:58:28] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005764: [03:58:28] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005764: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002800: [03:58:28] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (1880780 bytes) (time 1666234708) 2526 byte thumbnail RDOC 002800: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002800: [03:58:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002800: [03:58:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:58:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002800: [03:58:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002800: [03:58:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002800: [03:58:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002800: [03:58:29] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 002800: [03:58:29] vk_replay.cpp(4709) - Log - Created device. RDOC 002800: [03:58:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002800: [03:58:29] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 002800: [03:58:29] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 002800: [03:58:29] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 002800: [03:58:29] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 002800: [03:58:29] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002800: [03:58:29] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002800: [03:58:29] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002800: [03:58:29] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 002800: [03:58:29] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 002800: [03:58:29] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:58:29] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:58:29] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 002800: [03:58:29] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:58:29] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:58:29] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 002800: [03:58:29] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:58:29] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:58:29] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 002800: [03:58:29] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:58:29] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 002800: [03:58:29] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002800: [03:58:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002800: [03:58:29] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 002800: [03:58:29] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::154 RDOC 002800: [03:58:29] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::189 RDOC 002800: [03:58:29] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::217 RDOC 002800: [03:58:29] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::226 RDOC 002800: [03:58:29] vk_core.cpp(2615) - Log - Timer chunk initialisation - 548.750 ms RDOC 002800: [03:58:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001268: [03:58:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001268: [03:58:36] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001268: [03:58:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001268: [03:58:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001268: [03:58:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4432 RDOC 004432: [03:58:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004432: [03:58:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004432: [03:58:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004432: [03:58:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004432: [03:58:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004432: [03:58:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004432: [03:58:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004432: [03:58:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004432: [03:58:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004432: [03:58:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004432: [03:58:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004432: [03:58:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004432: [03:58:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004432: [03:58:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004432: [03:58:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001268: [03:58:36] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4432] RDOC 004432: [03:58:37] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000219D39FA840 RDOC 004432: [03:58:37] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 004432: [03:58:37] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004432: [03:58:37] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004432: [03:58:37] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004432: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004432: [03:58:37] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004A03C0 RDOC 004432: [03:58:37] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000219D39FA840 / 0x00000000004A03C0 RDOC 004432: [03:58:37] vk_core.cpp(1822) - Log - Starting capture RDOC 001268: [03:58:37] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 004432: [03:58:37] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004432: [03:58:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8955264 bytes to 83045 (0.93 %) RDOC 004432: [03:58:37] vk_core.cpp(2361) - Log - Captured Vulkan frame with 8.540405 MB capture section in 0.022502 seconds RDOC 004432: [03:58:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 004432: [03:58:37] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004432: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001268: [03:58:37] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (98357 bytes) (time 1666234717) 9645 byte thumbnail RDOC 001268: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001268: [03:58:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001268: [03:58:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001268: [03:58:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001268: [03:58:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001268: [03:58:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001268: [03:58:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001268: [03:58:38] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001268: [03:58:38] vk_replay.cpp(4709) - Log - Created device. RDOC 001268: [03:58:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001268: [03:58:38] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 001268: [03:58:38] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 001268: [03:58:38] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 001268: [03:58:38] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 001268: [03:58:38] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001268: [03:58:38] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001268: [03:58:38] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001268: [03:58:38] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 001268: [03:58:38] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 001268: [03:58:38] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001268: [03:58:38] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001268: [03:58:38] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 001268: [03:58:38] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001268: [03:58:38] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001268: [03:58:38] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 001268: [03:58:38] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001268: [03:58:38] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001268: [03:58:38] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 001268: [03:58:38] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001268: [03:58:38] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 001268: [03:58:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001268: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001268: [03:58:39] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 001268: [03:58:39] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 001268: [03:58:39] vk_core.cpp(2615) - Log - Timer chunk initialisation - 178.349 ms RDOC 001268: [03:58:40] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001268: [03:58:40] vk_debug.cpp(1729) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001268: [03:58:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009760: [03:58:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009760: [03:58:40] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009760: [03:58:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [03:58:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [03:58:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6620 RDOC 006620: [03:58:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006620: [03:58:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [03:58:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [03:58:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006620: [03:58:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006620: [03:58:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006620: [03:58:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006620: [03:58:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006620: [03:58:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006620: [03:58:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006620: [03:58:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006620: [03:58:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006620: [03:58:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006620: [03:58:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006620: [03:58:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009760: [03:58:40] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6620] RDOC 006620: [03:58:41] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001D9970B7DC0 RDOC 006620: [03:58:41] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006620: [03:58:41] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006620: [03:58:41] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006620: [03:58:41] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006620: [03:58:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006620: [03:58:41] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004B03C0 RDOC 006620: [03:58:41] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001D9970B7DC0 / 0x00000000004B03C0 RDOC 006620: [03:58:41] vk_core.cpp(1822) - Log - Starting capture RDOC 009760: [03:58:41] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006620: [03:58:41] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006620: [03:58:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529408 bytes to 25073 (0.71 %) RDOC 006620: [03:58:41] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.365906 MB capture section in 0.015050 seconds RDOC 006620: [03:58:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 006620: [03:58:41] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 006620: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009760: [03:58:41] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (36029 bytes) (time 1666234721) 6118 byte thumbnail RDOC 009760: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009760: [03:58:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009760: [03:58:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009760: [03:58:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009760: [03:58:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009760: [03:58:43] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009760: [03:58:43] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009760: [03:58:43] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009760: [03:58:43] vk_replay.cpp(4709) - Log - Created device. RDOC 009760: [03:58:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009760: [03:58:43] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009760: [03:58:43] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009760: [03:58:43] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009760: [03:58:43] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009760: [03:58:43] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009760: [03:58:43] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009760: [03:58:43] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009760: [03:58:43] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009760: [03:58:43] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009760: [03:58:43] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009760: [03:58:43] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009760: [03:58:43] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009760: [03:58:43] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009760: [03:58:43] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009760: [03:58:43] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009760: [03:58:43] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009760: [03:58:43] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009760: [03:58:43] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009760: [03:58:43] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009760: [03:58:43] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009760: [03:58:43] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009760: [03:58:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009760: [03:58:43] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009760: [03:58:43] vk_core.cpp(2615) - Log - Timer chunk initialisation - 169.184 ms RDOC 009760: [03:58:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001488: [03:58:43] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001488: [03:58:43] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001488: [03:58:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001488: [03:58:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001488: [03:58:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3888 RDOC 003888: [03:58:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003888: [03:58:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003888: [03:58:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003888: [03:58:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003888: [03:58:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003888: [03:58:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003888: [03:58:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003888: [03:58:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003888: [03:58:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003888: [03:58:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003888: [03:58:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003888: [03:58:44] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003888: [03:58:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003888: [03:58:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003888: [03:58:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001488: [03:58:44] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3888] RDOC 003888: [03:58:44] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001AE06CCAF10 RDOC 003888: [03:58:44] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 003888: [03:58:44] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003888: [03:58:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003888: [03:58:44] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003888: [03:58:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003888: [03:58:44] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000002B02C4 RDOC 003888: [03:58:44] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001AE06CCAF10 / 0x00000000002B02C4 RDOC 003888: [03:58:44] vk_core.cpp(1822) - Log - Starting capture RDOC 003888: [03:58:44] vk_core.cpp(1957) - Log - Finished capture, Frame 4294967295 RDOC 001488: [03:58:44] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 003888: [03:58:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4160 bytes to 1788 (42.98 %) RDOC 003888: [03:58:44] vk_core.cpp(2361) - Log - Captured Vulkan frame with 0.003967 MB capture section in 0.014433 seconds RDOC 003888: [03:58:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 003888: [03:58:44] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003888: [03:58:44] vk_core.cpp(1822) - Log - Starting capture RDOC 003888: [03:58:44] vk_core.cpp(1957) - Log - Finished capture, Frame 4294967295 RDOC 003888: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003888: [03:58:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4160 bytes to 1779 (42.76 %) RDOC 003888: [03:58:44] vk_core.cpp(2361) - Log - Captured Vulkan frame with 0.003967 MB capture section in 0.015718 seconds RDOC 003888: [03:58:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 18223 bytes to 18223 (100.00 %) RDOC 003888: [03:58:44] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 003888: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 001488: [03:58:44] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 4294967295) (24112 bytes) (time 1666234724) 8206 byte thumbnail RDOC 003888: [03:58:44] vk_core.cpp(1822) - Log - Starting capture RDOC 003888: [03:58:44] vk_core.cpp(1957) - Log - Finished capture, Frame 4294967295 RDOC 001488: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001488: [03:58:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001488: [03:58:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001488: [03:58:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001488: [03:58:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001488: [03:58:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001488: [03:58:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001488: [03:58:45] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001488: [03:58:45] vk_replay.cpp(4709) - Log - Created device. RDOC 001488: [03:58:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001488: [03:58:45] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 001488: [03:58:45] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 001488: [03:58:45] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 001488: [03:58:45] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 001488: [03:58:45] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001488: [03:58:45] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001488: [03:58:45] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001488: [03:58:45] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 001488: [03:58:45] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 001488: [03:58:45] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001488: [03:58:45] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001488: [03:58:45] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 001488: [03:58:45] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001488: [03:58:45] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001488: [03:58:45] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 001488: [03:58:45] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001488: [03:58:45] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001488: [03:58:45] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 001488: [03:58:45] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001488: [03:58:45] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 001488: [03:58:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001488: [03:58:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001488: [03:58:46] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 001488: [03:58:46] vk_core.cpp(2615) - Log - Timer chunk initialisation - 119.946 ms RDOC 001488: [03:58:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 000764: [03:58:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000764: [03:58:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000764: [03:58:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000764: [03:58:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000764: [03:58:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11352 RDOC 011352: [03:58:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011352: [03:58:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011352: [03:58:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011352: [03:58:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011352: [03:58:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011352: [03:58:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011352: [03:58:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011352: [03:58:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011352: [03:58:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011352: [03:58:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011352: [03:58:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011352: [03:58:46] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011352: [03:58:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011352: [03:58:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011352: [03:58:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000764: [03:58:46] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11352] RDOC 011352: [03:58:47] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001824925F100 RDOC 011352: [03:58:47] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 011352: [03:58:47] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011352: [03:58:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011352: [03:58:47] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011352: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011352: [03:58:47] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007100D8 RDOC 011352: [03:58:47] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001824925F100 / 0x00000000007100D8 RDOC 000764: [03:58:47] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 011352: [03:58:47] vk_core.cpp(1822) - Log - Starting capture RDOC 011352: [03:58:47] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 011352: [03:58:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120640 bytes to 25363 (0.62 %) RDOC 011352: [03:58:47] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.929749 MB capture section in 0.017549 seconds RDOC 011352: [03:58:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 011352: [03:58:47] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 011352: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 000764: [03:58:47] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (38187 bytes) (time 1666234727) 7918 byte thumbnail RDOC 000764: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 000764: [03:58:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000764: [03:58:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000764: [03:58:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000764: [03:58:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 000764: [03:58:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000764: [03:58:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000764: [03:58:49] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000764: [03:58:49] vk_replay.cpp(4709) - Log - Created device. RDOC 000764: [03:58:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000764: [03:58:49] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 000764: [03:58:49] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 000764: [03:58:49] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 000764: [03:58:49] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 000764: [03:58:49] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000764: [03:58:49] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000764: [03:58:49] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000764: [03:58:49] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 000764: [03:58:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 000764: [03:58:49] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000764: [03:58:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000764: [03:58:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 000764: [03:58:49] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000764: [03:58:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000764: [03:58:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 000764: [03:58:49] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000764: [03:58:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000764: [03:58:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 000764: [03:58:49] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000764: [03:58:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 000764: [03:58:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000764: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000764: [03:58:49] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 000764: [03:58:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::155 RDOC 000764: [03:58:49] vk_core.cpp(2615) - Log - Timer chunk initialisation - 168.911 ms RDOC 000764: [03:58:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011280: [03:58:49] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011280: [03:58:49] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011280: [03:58:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [03:58:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [03:58:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1120 RDOC 001120: [03:58:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001120: [03:58:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001120: [03:58:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001120: [03:58:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001120: [03:58:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001120: [03:58:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001120: [03:58:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001120: [03:58:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001120: [03:58:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001120: [03:58:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001120: [03:58:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001120: [03:58:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001120: [03:58:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001120: [03:58:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001120: [03:58:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011280: [03:58:50] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1120] RDOC 001120: [03:58:50] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000021864EBD660 RDOC 001120: [03:58:50] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 001120: [03:58:50] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001120: [03:58:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001120: [03:58:50] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001120: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001120: [03:58:50] vk_core.cpp(1822) - Log - Starting capture RDOC 001120: [03:58:50] vk_core.cpp(1826) - Log - Creating desired queue as none was obtained by the application RDOC 001120: [03:58:50] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004E03C0 RDOC 001120: [03:58:50] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000021864EBD660 / 0x00000000004E03C0 RDOC 001120: [03:58:51] vk_core.cpp(1957) - Log - Finished capture, Frame 0 RDOC 011280: [03:58:51] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 001120: [03:58:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21461 (0.61 %) RDOC 001120: [03:58:51] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.423897 seconds RDOC 001120: [03:58:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001120: [03:58:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 001120: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011280: [03:58:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 0) (31211 bytes) (time 1666234731) 5116 byte thumbnail RDOC 011280: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011280: [03:58:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011280: [03:58:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011280: [03:58:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011280: [03:58:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011280: [03:58:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011280: [03:58:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011280: [03:58:52] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011280: [03:58:52] vk_replay.cpp(4709) - Log - Created device. RDOC 011280: [03:58:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011280: [03:58:52] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011280: [03:58:52] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011280: [03:58:52] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011280: [03:58:52] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011280: [03:58:52] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011280: [03:58:52] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011280: [03:58:52] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011280: [03:58:52] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011280: [03:58:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011280: [03:58:52] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [03:58:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [03:58:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011280: [03:58:52] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [03:58:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [03:58:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011280: [03:58:52] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [03:58:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [03:58:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011280: [03:58:52] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [03:58:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011280: [03:58:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011280: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011280: [03:58:52] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011280: [03:58:52] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::155 RDOC 011280: [03:58:52] vk_core.cpp(2615) - Log - Timer chunk initialisation - 124.998 ms RDOC 011280: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011280: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 3748 (0.11 %) RDOC 011280: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011280: [03:58:52] vk_core.cpp(2615) - Log - Timer chunk initialisation - 8.750 ms RDOC 011280: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 3748 (0.11 %) RDOC 011280: [03:58:52] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000437! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000437! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000438! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000438! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000439! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000439! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000440! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000440! RDOC 011280: [03:58:52] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::129 getting buffer data RDOC 011280: [03:58:52] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::129 getting texture data RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000441! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000443! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000445! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000445! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000447! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000447! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000448! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000448! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 011280: [03:58:52] vk_debug.cpp(1700) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 011280: [03:58:52] vk_debug.cpp(1676) - Error - Getting buffer data for unknown buffer/memory ResourceId::165! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::165! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 011280: [03:58:52] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000592! RDOC 011280: [03:58:52] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000592! RDOC 011280: [03:58:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001300: [03:58:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001300: [03:58:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001300: [03:58:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [03:58:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [03:58:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6052 RDOC 006052: [03:58:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006052: [03:58:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006052: [03:58:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006052: [03:58:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006052: [03:58:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006052: [03:58:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006052: [03:58:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006052: [03:58:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006052: [03:58:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006052: [03:58:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006052: [03:58:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006052: [03:58:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006052: [03:58:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006052: [03:58:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006052: [03:58:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001300: [03:58:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6052] RDOC 006052: [03:58:53] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000011B83262F90 RDOC 006052: [03:58:53] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006052: [03:58:53] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006052: [03:58:53] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006052: [03:58:54] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006052: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006052: [03:58:54] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004F03C0 RDOC 006052: [03:58:54] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000011B83262F90 / 0x00000000004F03C0 RDOC 006052: [03:58:54] vk_core.cpp(1822) - Log - Starting capture RDOC 006052: [03:58:54] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 001300: [03:58:54] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006052: [03:58:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 22213 (0.63 %) RDOC 006052: [03:58:54] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.016154 seconds RDOC 006052: [03:58:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006052: [03:58:54] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006052: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001300: [03:58:54] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31963 bytes) (time 1666234734) 5116 byte thumbnail RDOC 001300: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001300: [03:58:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001300: [03:58:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:58:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001300: [03:58:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001300: [03:58:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001300: [03:58:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001300: [03:58:55] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001300: [03:58:55] vk_replay.cpp(4709) - Log - Created device. RDOC 001300: [03:58:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001300: [03:58:55] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 001300: [03:58:55] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 001300: [03:58:55] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 001300: [03:58:55] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 001300: [03:58:55] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001300: [03:58:55] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001300: [03:58:55] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001300: [03:58:55] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 001300: [03:58:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 001300: [03:58:55] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:58:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:58:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 001300: [03:58:55] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:58:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:58:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 001300: [03:58:55] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:58:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:58:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 001300: [03:58:55] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:58:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 001300: [03:58:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001300: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001300: [03:58:55] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 001300: [03:58:55] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::158 RDOC 001300: [03:58:55] vk_core.cpp(2615) - Log - Timer chunk initialisation - 159.324 ms RDOC 001300: [03:58:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004324: [03:58:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004324: [03:58:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004324: [03:58:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004324: [03:58:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004324: [03:58:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9780 RDOC 009780: [03:58:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009780: [03:58:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [03:58:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [03:58:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009780: [03:58:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009780: [03:58:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009780: [03:58:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009780: [03:58:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009780: [03:58:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009780: [03:58:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009780: [03:58:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009780: [03:58:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009780: [03:58:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009780: [03:58:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009780: [03:58:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004324: [03:58:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9780] RDOC 009780: [03:58:57] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000205E9B2E3A0 RDOC 009780: [03:58:57] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009780: [03:58:57] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009780: [03:58:57] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009780: [03:58:57] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009780: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009780: [03:58:57] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005003C0 RDOC 009780: [03:58:57] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000205E9B2E3A0 / 0x00000000005003C0 RDOC 004324: [03:58:57] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009780: [03:58:57] vk_core.cpp(1822) - Log - Starting capture RDOC 004324: [03:58:57] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009780: [03:58:57] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009780: [03:58:57] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520064 bytes to 21915 (0.62 %) RDOC 009780: [03:58:57] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356995 MB capture section in 0.016352 seconds RDOC 009780: [03:58:57] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 009780: [03:58:57] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009780: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004324: [03:58:57] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (32871 bytes) (time 1666234737) 6118 byte thumbnail RDOC 004324: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004324: [03:58:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004324: [03:58:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004324: [03:58:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004324: [03:58:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004324: [03:58:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004324: [03:58:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004324: [03:58:58] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004324: [03:58:58] vk_replay.cpp(4709) - Log - Created device. RDOC 004324: [03:58:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004324: [03:58:58] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 004324: [03:58:58] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 004324: [03:58:58] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 004324: [03:58:58] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 004324: [03:58:58] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004324: [03:58:58] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004324: [03:58:58] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004324: [03:58:58] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 004324: [03:58:58] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 004324: [03:58:58] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004324: [03:58:58] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004324: [03:58:58] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 004324: [03:58:58] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004324: [03:58:58] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004324: [03:58:58] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 004324: [03:58:58] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004324: [03:58:58] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004324: [03:58:58] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 004324: [03:58:58] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004324: [03:58:58] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 004324: [03:58:58] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004324: [03:58:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004324: [03:58:58] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 004324: [03:58:58] vk_core.cpp(2615) - Log - Timer chunk initialisation - 152.131 ms RDOC 004324: [03:58:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006844: [03:58:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006844: [03:58:59] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006844: [03:58:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006844: [03:58:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006844: [03:58:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4656 RDOC 004656: [03:58:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004656: [03:58:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004656: [03:58:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004656: [03:58:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004656: [03:58:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004656: [03:58:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004656: [03:58:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004656: [03:58:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004656: [03:58:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004656: [03:58:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004656: [03:58:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004656: [03:58:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004656: [03:58:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004656: [03:58:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004656: [03:58:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006844: [03:58:59] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4656] RDOC 004656: [03:59:00] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001F80F3D99B0 RDOC 004656: [03:59:00] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 004656: [03:59:00] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004656: [03:59:00] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004656: [03:59:00] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004656: [03:59:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004656: [03:59:00] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005103C0 RDOC 004656: [03:59:00] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001F80F3D99B0 / 0x00000000005103C0 RDOC 006844: [03:59:00] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 004656: [03:59:00] vk_core.cpp(1822) - Log - Starting capture RDOC 004656: [03:59:00] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004656: [03:59:00] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097728 bytes to 169450 (0.46 %) RDOC 004656: [03:59:00] vk_core.cpp(2361) - Log - Captured Vulkan frame with 35.379150 MB capture section in 0.038814 seconds RDOC 004656: [03:59:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 004656: [03:59:00] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 004656: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006844: [03:59:00] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (184457 bytes) (time 1666234740) 9596 byte thumbnail RDOC 006844: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006844: [03:59:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006844: [03:59:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006844: [03:59:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006844: [03:59:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006844: [03:59:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006844: [03:59:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006844: [03:59:01] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006844: [03:59:01] vk_replay.cpp(4709) - Log - Created device. RDOC 006844: [03:59:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006844: [03:59:01] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 006844: [03:59:01] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 006844: [03:59:01] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 006844: [03:59:01] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 006844: [03:59:01] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006844: [03:59:01] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006844: [03:59:01] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006844: [03:59:01] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 006844: [03:59:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 006844: [03:59:01] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:59:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:59:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 006844: [03:59:01] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:59:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:59:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 006844: [03:59:01] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:59:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:59:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 006844: [03:59:01] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:59:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 006844: [03:59:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006844: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006844: [03:59:01] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 006844: [03:59:01] vk_core.cpp(2615) - Log - Timer chunk initialisation - 187.768 ms RDOC 006844: [03:59:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009476: [03:59:02] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009476: [03:59:02] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009476: [03:59:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009476: [03:59:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009476: [03:59:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5644 RDOC 005644: [03:59:03] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005644: [03:59:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [03:59:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [03:59:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005644: [03:59:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005644: [03:59:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005644: [03:59:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005644: [03:59:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005644: [03:59:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005644: [03:59:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005644: [03:59:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005644: [03:59:03] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005644: [03:59:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005644: [03:59:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005644: [03:59:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009476: [03:59:03] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5644] RDOC 005644: [03:59:03] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001E0BCC4F400 RDOC 005644: [03:59:03] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 005644: [03:59:03] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005644: [03:59:03] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005644: [03:59:03] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005644: [03:59:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005644: [03:59:03] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005203C0 RDOC 005644: [03:59:03] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001E0BCC4F400 / 0x00000000005203C0 RDOC 005644: [03:59:04] vk_core.cpp(1822) - Log - Starting capture RDOC 005644: [03:59:04] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009476: [03:59:04] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009476: [03:59:04] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 005644: [03:59:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519040 bytes to 21685 (0.62 %) RDOC 005644: [03:59:04] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356018 MB capture section in 0.016284 seconds RDOC 005644: [03:59:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005644: [03:59:04] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005644: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 009476: [03:59:04] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31595 bytes) (time 1666234744) 5744 byte thumbnail RDOC 009476: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 009476: [03:59:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009476: [03:59:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009476: [03:59:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009476: [03:59:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009476: [03:59:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009476: [03:59:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009476: [03:59:05] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009476: [03:59:05] vk_replay.cpp(4709) - Log - Created device. RDOC 009476: [03:59:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009476: [03:59:05] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009476: [03:59:05] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009476: [03:59:05] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009476: [03:59:05] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009476: [03:59:05] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009476: [03:59:05] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009476: [03:59:05] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009476: [03:59:05] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009476: [03:59:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009476: [03:59:05] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009476: [03:59:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009476: [03:59:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009476: [03:59:05] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009476: [03:59:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009476: [03:59:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009476: [03:59:05] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009476: [03:59:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009476: [03:59:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009476: [03:59:05] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009476: [03:59:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009476: [03:59:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009476: [03:59:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009476: [03:59:05] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009476: [03:59:05] vk_core.cpp(2615) - Log - Timer chunk initialisation - 186.340 ms RDOC 009476: [03:59:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007260: [03:59:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007260: [03:59:06] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007260: [03:59:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007260: [03:59:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007260: [03:59:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4044 RDOC 004044: [03:59:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004044: [03:59:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004044: [03:59:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004044: [03:59:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004044: [03:59:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004044: [03:59:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004044: [03:59:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004044: [03:59:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004044: [03:59:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004044: [03:59:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004044: [03:59:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004044: [03:59:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004044: [03:59:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004044: [03:59:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004044: [03:59:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007260: [03:59:06] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4044] RDOC 004044: [03:59:06] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000239456AFFB0 RDOC 004044: [03:59:06] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 004044: [03:59:06] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004044: [03:59:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004044: [03:59:07] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004044: [03:59:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004044: [03:59:07] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005303C0 RDOC 004044: [03:59:07] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000239456AFFB0 / 0x00000000005303C0 RDOC 007260: [03:59:07] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007260: [03:59:07] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 004044: [03:59:07] vk_core.cpp(1822) - Log - Starting capture RDOC 004044: [03:59:07] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004044: [03:59:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738624 bytes to 576953 (0.42 %) RDOC 004044: [03:59:07] vk_core.cpp(2361) - Log - Captured Vulkan frame with 131.357788 MB capture section in 0.127396 seconds RDOC 004044: [03:59:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004044: [03:59:07] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 004044: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007260: [03:59:07] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (586703 bytes) (time 1666234747) 5116 byte thumbnail RDOC 007260: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007260: [03:59:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007260: [03:59:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007260: [03:59:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007260: [03:59:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007260: [03:59:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007260: [03:59:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007260: [03:59:08] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007260: [03:59:08] vk_replay.cpp(4709) - Log - Created device. RDOC 007260: [03:59:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007260: [03:59:08] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 007260: [03:59:08] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 007260: [03:59:08] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 007260: [03:59:08] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 007260: [03:59:08] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007260: [03:59:08] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007260: [03:59:08] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007260: [03:59:08] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 007260: [03:59:08] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 007260: [03:59:08] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007260: [03:59:08] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007260: [03:59:08] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 007260: [03:59:08] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007260: [03:59:08] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007260: [03:59:08] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 007260: [03:59:08] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007260: [03:59:08] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007260: [03:59:08] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 007260: [03:59:08] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007260: [03:59:08] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 007260: [03:59:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007260: [03:59:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007260: [03:59:08] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 007260: [03:59:08] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::159 RDOC 007260: [03:59:09] vk_core.cpp(2615) - Log - Timer chunk initialisation - 365.127 ms RDOC 007260: [03:59:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004460: [03:59:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004460: [03:59:10] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004460: [03:59:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004460: [03:59:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004460: [03:59:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3664 RDOC 003664: [03:59:10] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003664: [03:59:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003664: [03:59:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003664: [03:59:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003664: [03:59:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003664: [03:59:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003664: [03:59:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003664: [03:59:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003664: [03:59:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003664: [03:59:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003664: [03:59:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003664: [03:59:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003664: [03:59:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003664: [03:59:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003664: [03:59:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004460: [03:59:10] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3664] RDOC 003664: [03:59:10] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000024D18FA3BF0 RDOC 003664: [03:59:10] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 003664: [03:59:10] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003664: [03:59:10] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003664: [03:59:11] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003664: [03:59:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003664: [03:59:11] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005403C0 RDOC 003664: [03:59:11] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000024D18FA3BF0 / 0x00000000005403C0 RDOC 004460: [03:59:11] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003664: [03:59:11] vk_core.cpp(1822) - Log - Starting capture RDOC 004460: [03:59:11] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 003664: [03:59:11] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 003664: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532608 bytes to 690336 (0.42 %) RDOC 003664: [03:59:12] vk_core.cpp(2361) - Log - Captured Vulkan frame with 155.956848 MB capture section in 1.350416 seconds RDOC 003664: [03:59:12] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 003664: [03:59:12] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003664: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004460: [03:59:12] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (706286 bytes) (time 1666234752) 9775 byte thumbnail RDOC 004460: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004460: [03:59:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004460: [03:59:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004460: [03:59:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004460: [03:59:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004460: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004460: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004460: [03:59:13] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004460: [03:59:13] vk_replay.cpp(4709) - Log - Created device. RDOC 004460: [03:59:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004460: [03:59:13] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 004460: [03:59:13] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 004460: [03:59:13] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 004460: [03:59:13] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 004460: [03:59:13] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004460: [03:59:13] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004460: [03:59:13] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004460: [03:59:13] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 004460: [03:59:13] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 004460: [03:59:13] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004460: [03:59:13] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004460: [03:59:13] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 004460: [03:59:13] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004460: [03:59:13] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004460: [03:59:13] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 004460: [03:59:13] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004460: [03:59:13] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004460: [03:59:13] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 004460: [03:59:13] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004460: [03:59:13] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 004460: [03:59:13] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004460: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004460: [03:59:14] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 004460: [03:59:14] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 004460: [03:59:14] vk_core.cpp(4768) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 004460: [03:59:14] vk_core.cpp(2615) - Log - Timer chunk initialisation - 655.897 ms RDOC 004460: [03:59:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011776: [03:59:14] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011776: [03:59:14] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011776: [03:59:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011776: [03:59:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011776: [03:59:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6388 RDOC 006388: [03:59:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006388: [03:59:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006388: [03:59:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006388: [03:59:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006388: [03:59:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006388: [03:59:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006388: [03:59:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006388: [03:59:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006388: [03:59:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006388: [03:59:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006388: [03:59:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006388: [03:59:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006388: [03:59:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006388: [03:59:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006388: [03:59:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011776: [03:59:15] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6388] RDOC 006388: [03:59:15] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000227EF70F1A0 RDOC 006388: [03:59:15] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006388: [03:59:15] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006388: [03:59:15] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006388: [03:59:15] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006388: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006388: [03:59:15] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005503C0 RDOC 006388: [03:59:15] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000227EF70F1A0 / 0x00000000005503C0 RDOC 011776: [03:59:16] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006388: [03:59:30] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:30] vk_core.cpp(1957) - Log - Finished capture, Frame 50000 RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21502 (0.61 %) RDOC 006388: [03:59:30] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.016166 seconds RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006388: [03:59:30] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:30] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:30] vk_core.cpp(1957) - Log - Finished capture, Frame 50001 RDOC 006388: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21460 (0.61 %) RDOC 006388: [03:59:30] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.018266 seconds RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006388: [03:59:30] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011776: [03:59:30] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 50000) (31252 bytes) (time 1666234770) 5116 byte thumbnail RDOC 006388: [03:59:30] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:30] vk_core.cpp(1957) - Log - Finished capture, Frame 50002 RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21420 (0.61 %) RDOC 006388: [03:59:30] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.019678 seconds RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 011776: [03:59:30] target_control.cpp( 817) - Log - Got a new capture: 1 (frame 50001) (31210 bytes) (time 1666234770) 5116 byte thumbnail RDOC 006388: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 006388: [03:59:30] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:30] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:30] vk_core.cpp(1957) - Log - Finished capture, Frame 50003 RDOC 011776: [03:59:30] target_control.cpp( 817) - Log - Got a new capture: 2 (frame 50002) (31170 bytes) (time 1666234770) 5116 byte thumbnail RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21475 (0.61 %) RDOC 006388: [03:59:30] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025426 seconds RDOC 006388: [03:59:30] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:30] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 006388: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011776: [03:59:30] target_control.cpp( 817) - Log - Got a new capture: 3 (frame 50003) (31225 bytes) (time 1666234770) 5116 byte thumbnail RDOC 006388: [03:59:30] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:30] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:30] vk_core.cpp(1957) - Log - Finished capture, Frame 50004 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21437 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025132 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006388: [03:59:31] vk_core.cpp(1822) - Log - Starting capture RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 4 (frame 50004) (31187 bytes) (time 1666234771) 5116 byte thumbnail RDOC 006388: [03:59:31] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:31] vk_core.cpp(1957) - Log - Finished capture, Frame 50005 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21439 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.026353 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006388: [03:59:31] vk_core.cpp(1822) - Log - Starting capture RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 5 (frame 50005) (31189 bytes) (time 1666234771) 5116 byte thumbnail RDOC 006388: [03:59:31] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:31] vk_core.cpp(1957) - Log - Finished capture, Frame 50006 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21454 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025459 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006388: [03:59:31] vk_core.cpp(1822) - Log - Starting capture RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 6 (frame 50006) (31204 bytes) (time 1666234771) 5116 byte thumbnail RDOC 006388: [03:59:31] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:31] vk_core.cpp(1957) - Log - Finished capture, Frame 50007 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21456 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025338 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006388: [03:59:31] vk_core.cpp(1822) - Log - Starting capture RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 7 (frame 50007) (31206 bytes) (time 1666234771) 5116 byte thumbnail RDOC 006388: [03:59:31] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:31] vk_core.cpp(1957) - Log - Finished capture, Frame 50008 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21409 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025278 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 8 (frame 50008) (31159 bytes) (time 1666234771) 5116 byte thumbnail RDOC 006388: [03:59:31] vk_core.cpp(1822) - Log - Starting capture RDOC 006388: [03:59:31] vk_initstate.cpp( 401) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006388: [03:59:31] vk_core.cpp(1957) - Log - Finished capture, Frame 50009 RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21484 (0.61 %) RDOC 006388: [03:59:31] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.025629 seconds RDOC 006388: [03:59:31] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006388: [03:59:31] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006388: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011776: [03:59:31] target_control.cpp( 817) - Log - Got a new capture: 9 (frame 50009) (31234 bytes) (time 1666234771) 5116 byte thumbnail RDOC 011776: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011776: [03:59:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011776: [03:59:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011776: [03:59:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011776: [03:59:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011776: [03:59:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011776: [03:59:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011776: [03:59:32] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011776: [03:59:32] vk_replay.cpp(4709) - Log - Created device. RDOC 011776: [03:59:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011776: [03:59:32] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011776: [03:59:32] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011776: [03:59:32] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011776: [03:59:32] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011776: [03:59:32] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011776: [03:59:32] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011776: [03:59:32] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011776: [03:59:32] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011776: [03:59:32] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011776: [03:59:32] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011776: [03:59:32] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011776: [03:59:32] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011776: [03:59:32] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011776: [03:59:32] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011776: [03:59:32] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011776: [03:59:32] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011776: [03:59:32] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011776: [03:59:32] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011776: [03:59:32] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011776: [03:59:32] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011776: [03:59:32] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011776: [03:59:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011776: [03:59:32] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011776: [03:59:32] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 011776: [03:59:32] vk_core.cpp(2615) - Log - Timer chunk initialisation - 145.959 ms RDOC 011776: [03:59:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005704: [03:59:32] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005704: [03:59:32] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005704: [03:59:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005704: [03:59:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005704: [03:59:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6024 RDOC 006024: [03:59:33] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006024: [03:59:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [03:59:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [03:59:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006024: [03:59:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006024: [03:59:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006024: [03:59:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006024: [03:59:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006024: [03:59:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006024: [03:59:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006024: [03:59:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006024: [03:59:33] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006024: [03:59:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006024: [03:59:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006024: [03:59:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005704: [03:59:33] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6024] RDOC 006024: [03:59:33] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001E34F199BA0 RDOC 006024: [03:59:33] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006024: [03:59:33] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006024: [03:59:33] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006024: [03:59:34] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006024: [03:59:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006024: [03:59:34] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007703B8 RDOC 006024: [03:59:34] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001E34F199BA0 / 0x00000000007703B8 RDOC 005704: [03:59:34] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006024: [03:59:34] vk_core.cpp(1822) - Log - Starting capture RDOC 006024: [03:59:34] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006024: [03:59:34] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522816 bytes to 20655 (0.59 %) RDOC 006024: [03:59:34] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.359619 MB capture section in 0.015950 seconds RDOC 006024: [03:59:34] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 006024: [03:59:34] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006024: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005704: [03:59:34] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (37245 bytes) (time 1666234774) 10965 byte thumbnail RDOC 005704: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005704: [03:59:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005704: [03:59:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005704: [03:59:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005704: [03:59:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005704: [03:59:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005704: [03:59:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005704: [03:59:35] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005704: [03:59:35] vk_replay.cpp(4709) - Log - Created device. RDOC 005704: [03:59:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005704: [03:59:35] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 005704: [03:59:35] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 005704: [03:59:35] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 005704: [03:59:35] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 005704: [03:59:35] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005704: [03:59:35] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005704: [03:59:35] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005704: [03:59:35] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 005704: [03:59:35] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 005704: [03:59:35] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005704: [03:59:35] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005704: [03:59:35] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 005704: [03:59:35] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005704: [03:59:35] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005704: [03:59:35] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 005704: [03:59:35] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005704: [03:59:35] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005704: [03:59:35] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 005704: [03:59:35] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005704: [03:59:35] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 005704: [03:59:35] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005704: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005704: [03:59:35] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 005704: [03:59:35] vk_core.cpp(2615) - Log - Timer chunk initialisation - 171.009 ms RDOC 005704: [03:59:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008012: [03:59:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 008012: [03:59:36] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 008012: [03:59:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008012: [03:59:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008012: [03:59:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10800 RDOC 010800: [03:59:36] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010800: [03:59:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010800: [03:59:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010800: [03:59:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010800: [03:59:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010800: [03:59:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010800: [03:59:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010800: [03:59:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010800: [03:59:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010800: [03:59:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010800: [03:59:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010800: [03:59:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010800: [03:59:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010800: [03:59:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010800: [03:59:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008012: [03:59:36] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10800] RDOC 010800: [03:59:37] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000279B3FC4B70 RDOC 010800: [03:59:37] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 010800: [03:59:37] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010800: [03:59:37] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010800: [03:59:37] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010800: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010800: [03:59:37] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007803B8 RDOC 010800: [03:59:37] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000279B3FC4B70 / 0x00000000007803B8 RDOC 010800: [03:59:37] vk_core.cpp(1822) - Log - Starting capture RDOC 008012: [03:59:37] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 010800: [03:59:37] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 010800: [03:59:37] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360768 bytes to 41251 (0.56 %) RDOC 010800: [03:59:37] vk_core.cpp(2361) - Log - Captured Vulkan frame with 7.019775 MB capture section in 0.019521 seconds RDOC 010800: [03:59:37] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 010800: [03:59:37] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010800: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008012: [03:59:37] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (48840 bytes) (time 1666234777) 3444 byte thumbnail RDOC 008012: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008012: [03:59:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008012: [03:59:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008012: [03:59:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008012: [03:59:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008012: [03:59:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008012: [03:59:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008012: [03:59:38] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 008012: [03:59:38] vk_replay.cpp(4709) - Log - Created device. RDOC 008012: [03:59:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008012: [03:59:38] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 008012: [03:59:38] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 008012: [03:59:38] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 008012: [03:59:38] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 008012: [03:59:38] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008012: [03:59:38] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008012: [03:59:38] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008012: [03:59:38] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 008012: [03:59:38] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 008012: [03:59:38] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:59:38] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:59:38] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 008012: [03:59:38] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:59:38] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:59:38] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 008012: [03:59:38] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:59:38] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:59:38] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 008012: [03:59:38] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:59:38] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 008012: [03:59:38] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008012: [03:59:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008012: [03:59:38] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 008012: [03:59:38] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 008012: [03:59:38] vk_core.cpp(2615) - Log - Timer chunk initialisation - 169.993 ms RDOC 008012: [03:59:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011180: [03:59:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011180: [03:59:39] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011180: [03:59:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011180: [03:59:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011180: [03:59:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7664 RDOC 007664: [03:59:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007664: [03:59:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007664: [03:59:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007664: [03:59:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007664: [03:59:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007664: [03:59:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007664: [03:59:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007664: [03:59:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007664: [03:59:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007664: [03:59:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007664: [03:59:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007664: [03:59:39] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007664: [03:59:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007664: [03:59:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007664: [03:59:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011180: [03:59:39] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7664] RDOC 007664: [03:59:40] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001EC553864B0 RDOC 007664: [03:59:40] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 007664: [03:59:40] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007664: [03:59:40] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007664: [03:59:40] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007664: [03:59:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007664: [03:59:40] vk_core.cpp(3782) - Log - RegisterSurface() window 0000000000980244 RDOC 007664: [03:59:40] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001EC553864B0 / 0x0000000000980244 RDOC 007664: [03:59:41] vk_core.cpp(1822) - Log - Starting capture RDOC 011180: [03:59:41] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 007664: [03:59:41] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 007664: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694080 bytes to 171503 (0.45 %) RDOC 007664: [03:59:41] vk_core.cpp(2361) - Log - Captured Vulkan frame with 35.947876 MB capture section in 0.037262 seconds RDOC 007664: [03:59:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 007664: [03:59:41] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007664: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011180: [03:59:41] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (184510 bytes) (time 1666234781) 8518 byte thumbnail RDOC 011180: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011180: [03:59:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011180: [03:59:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011180: [03:59:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011180: [03:59:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011180: [03:59:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011180: [03:59:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011180: [03:59:42] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011180: [03:59:42] vk_replay.cpp(4709) - Log - Created device. RDOC 011180: [03:59:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011180: [03:59:42] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011180: [03:59:42] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011180: [03:59:42] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011180: [03:59:42] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011180: [03:59:42] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011180: [03:59:42] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011180: [03:59:42] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011180: [03:59:42] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011180: [03:59:42] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011180: [03:59:42] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011180: [03:59:42] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011180: [03:59:42] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011180: [03:59:42] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011180: [03:59:42] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011180: [03:59:42] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011180: [03:59:42] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011180: [03:59:42] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011180: [03:59:42] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011180: [03:59:42] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011180: [03:59:42] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011180: [03:59:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011180: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011180: [03:59:42] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011180: [03:59:42] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::151 RDOC 011180: [03:59:42] vk_core.cpp(2615) - Log - Timer chunk initialisation - 179.986 ms RDOC 011180: [03:59:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006476: [03:59:43] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006476: [03:59:43] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006476: [03:59:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006476: [03:59:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006476: [03:59:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1580 RDOC 001580: [03:59:43] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001580: [03:59:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:59:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:59:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001580: [03:59:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001580: [03:59:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001580: [03:59:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001580: [03:59:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001580: [03:59:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001580: [03:59:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001580: [03:59:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001580: [03:59:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001580: [03:59:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001580: [03:59:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001580: [03:59:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006476: [03:59:43] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1580] RDOC 001580: [03:59:44] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001FE5818B1E0 RDOC 001580: [03:59:44] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 001580: [03:59:44] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 001580: [03:59:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001580: [03:59:44] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001580: [03:59:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001580: [03:59:44] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007D00D8 RDOC 001580: [03:59:44] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001FE5818B1E0 / 0x00000000007D00D8 RDOC 006476: [03:59:44] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001580: [03:59:44] vk_core.cpp(1822) - Log - Starting capture RDOC 001580: [03:59:44] vk_debug.cpp(2330) - Log - Allocating readback window of 4096 bytes RDOC 001580: [03:59:44] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (0 -> 28) RDOC 001580: [03:59:44] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 001580: [03:59:44] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 001580: [03:59:44] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006476: [03:59:44] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 001580: [03:59:44] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521856 bytes to 22121 (0.63 %) RDOC 001580: [03:59:44] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.358704 MB capture section in 0.017714 seconds RDOC 001580: [03:59:44] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 001580: [03:59:44] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001580: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006476: [03:59:44] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (33095 bytes) (time 1666234784) 6206 byte thumbnail RDOC 006476: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006476: [03:59:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006476: [03:59:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006476: [03:59:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006476: [03:59:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006476: [03:59:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006476: [03:59:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006476: [03:59:45] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006476: [03:59:45] vk_replay.cpp(4709) - Log - Created device. RDOC 006476: [03:59:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006476: [03:59:45] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 006476: [03:59:45] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 006476: [03:59:45] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 006476: [03:59:45] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 006476: [03:59:45] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006476: [03:59:45] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006476: [03:59:45] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006476: [03:59:45] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 006476: [03:59:45] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 006476: [03:59:45] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [03:59:45] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [03:59:45] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 006476: [03:59:45] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [03:59:45] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [03:59:45] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 006476: [03:59:45] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [03:59:45] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [03:59:45] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 006476: [03:59:45] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006476: [03:59:45] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 006476: [03:59:45] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006476: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006476: [03:59:46] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 006476: [03:59:46] vk_core.cpp(2615) - Log - Timer chunk initialisation - 157.383 ms RDOC 006476: [03:59:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010868: [03:59:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010868: [03:59:46] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010868: [03:59:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:59:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:59:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9300 RDOC 009300: [03:59:46] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009300: [03:59:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009300: [03:59:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009300: [03:59:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009300: [03:59:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009300: [03:59:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009300: [03:59:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009300: [03:59:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009300: [03:59:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009300: [03:59:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009300: [03:59:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009300: [03:59:46] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009300: [03:59:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009300: [03:59:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009300: [03:59:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010868: [03:59:46] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9300] RDOC 009300: [03:59:47] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000020C1693E2B0 RDOC 009300: [03:59:47] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009300: [03:59:47] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009300: [03:59:47] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009300: [03:59:47] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009300: [03:59:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009300: [03:59:47] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000000A0318 RDOC 009300: [03:59:47] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000020C1693E2B0 / 0x00000000000A0318 RDOC 009300: [03:59:47] vk_core.cpp(1822) - Log - Starting capture RDOC 009300: [03:59:47] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009300: [03:59:47] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522752 bytes to 20793 (0.59 %) RDOC 009300: [03:59:47] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.359558 MB capture section in 0.018131 seconds RDOC 009300: [03:59:47] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009300: [03:59:47] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010868: [03:59:47] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009300: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010868: [03:59:47] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (30543 bytes) (time 1666234787) 5116 byte thumbnail RDOC 010868: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010868: [03:59:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010868: [03:59:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:59:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010868: [03:59:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010868: [03:59:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010868: [03:59:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010868: [03:59:49] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010868: [03:59:49] vk_replay.cpp(4709) - Log - Created device. RDOC 010868: [03:59:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010868: [03:59:49] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 010868: [03:59:49] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 010868: [03:59:49] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 010868: [03:59:49] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 010868: [03:59:49] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010868: [03:59:49] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010868: [03:59:49] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010868: [03:59:49] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 010868: [03:59:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 010868: [03:59:49] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:59:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:59:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 010868: [03:59:49] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:59:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:59:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 010868: [03:59:49] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:59:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:59:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 010868: [03:59:49] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:59:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 010868: [03:59:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010868: [03:59:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010868: [03:59:49] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 010868: [03:59:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 010868: [03:59:49] vk_core.cpp(2615) - Log - Timer chunk initialisation - 164.422 ms RDOC 010868: [03:59:49] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 27.136 ms RDOC 010868: [03:59:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010868: [03:59:49] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010868: [03:59:49] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 16.104 ms RDOC 010868: [03:59:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011468: [03:59:49] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011468: [03:59:49] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011468: [03:59:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011468: [03:59:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011468: [03:59:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4284 RDOC 004284: [03:59:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 004284: [03:59:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [03:59:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [03:59:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004284: [03:59:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004284: [03:59:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004284: [03:59:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004284: [03:59:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004284: [03:59:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004284: [03:59:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004284: [03:59:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004284: [03:59:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004284: [03:59:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004284: [03:59:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004284: [03:59:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011468: [03:59:50] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [4284] RDOC 004284: [03:59:50] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000276CF021410 RDOC 004284: [03:59:50] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 004284: [03:59:50] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004284: [03:59:50] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 004284: [03:59:50] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004284: [03:59:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004284: [03:59:50] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007C03B8 RDOC 004284: [03:59:50] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000276CF021410 / 0x00000000007C03B8 RDOC 004284: [03:59:51] vk_core.cpp(1822) - Log - Starting capture RDOC 011468: [03:59:51] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 004284: [03:59:51] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004284: [03:59:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13090624 bytes to 102373 (0.78 %) RDOC 004284: [03:59:51] vk_core.cpp(2361) - Log - Captured Vulkan frame with 12.484192 MB capture section in 0.072151 seconds RDOC 004284: [03:59:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 004284: [03:59:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 004284: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011468: [03:59:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (119183 bytes) (time 1666234791) 10031 byte thumbnail RDOC 011468: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011468: [03:59:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011468: [03:59:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011468: [03:59:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011468: [03:59:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011468: [03:59:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011468: [03:59:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011468: [03:59:52] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011468: [03:59:52] vk_replay.cpp(4709) - Log - Created device. RDOC 011468: [03:59:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011468: [03:59:52] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011468: [03:59:52] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011468: [03:59:52] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011468: [03:59:52] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011468: [03:59:52] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011468: [03:59:52] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011468: [03:59:52] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011468: [03:59:52] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011468: [03:59:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011468: [03:59:52] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011468: [03:59:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011468: [03:59:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011468: [03:59:52] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011468: [03:59:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011468: [03:59:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011468: [03:59:52] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011468: [03:59:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011468: [03:59:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011468: [03:59:52] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011468: [03:59:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011468: [03:59:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011468: [03:59:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011468: [03:59:52] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011468: [03:59:52] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::154 RDOC 011468: [03:59:52] vk_core.cpp(2615) - Log - Timer chunk initialisation - 206.825 ms RDOC 011468: [03:59:52] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:52] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:53] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 36.016 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 26.645 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 30.846 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 13.157 ms RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:53] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:53] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 26.799 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 26.772 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 16.012 ms RDOC 011468: [03:59:53] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 13.649 ms RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:54] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 25.912 ms RDOC 011468: [03:59:54] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 24.932 ms RDOC 011468: [03:59:54] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 15.067 ms RDOC 011468: [03:59:54] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 13.499 ms RDOC 011468: [03:59:54] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 14.038 ms RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:54] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:54] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 27.201 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 27.343 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 13.607 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 15.156 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 13.960 ms RDOC 011468: [03:59:55] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:55] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:55] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 26.932 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2053) - Log - Timer Quad Overdraw - 39.047 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 14.090 ms RDOC 011468: [03:59:55] vk_overlay.cpp(2310) - Log - Timer Triangle Size - 16.071 ms RDOC 011468: [03:59:55] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 2 RDOC 011468: [03:59:55] vk_replay.cpp(1276) - Warning - Couldn't find offset for spec ID 1 RDOC 011468: [03:59:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_parameter_zoo.cpp:329 Log: 1 tools available: vk\vk_parameter_zoo.cpp:331 Log: - RenderDoc vk\vk_parameter_zoo.cpp:346 Log: Got physical device NVIDIA GeForce GTX 970
RDOC 005032: [03:59:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005032: [03:59:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005032: [03:59:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005032: [03:59:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005032: [03:59:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6416 RDOC 006416: [03:59:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006416: [03:59:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [03:59:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [03:59:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006416: [03:59:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006416: [03:59:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006416: [03:59:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006416: [03:59:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006416: [03:59:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006416: [03:59:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006416: [03:59:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006416: [03:59:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006416: [03:59:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006416: [03:59:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006416: [03:59:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005032: [03:59:56] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6416] RDOC 006416: [03:59:56] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000002A2E3753880 RDOC 006416: [03:59:56] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006416: [03:59:56] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006416: [03:59:57] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006416: [03:59:57] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006416: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006416: [03:59:57] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000007D03B8 RDOC 006416: [03:59:57] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000002A2E3753880 / 0x00000000007D03B8 RDOC 005032: [03:59:58] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006416: [03:59:58] vk_core.cpp(1822) - Log - Starting capture RDOC 006416: [03:59:58] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006416: [03:59:58] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39052096 bytes to 181456 (0.46 %) RDOC 006416: [03:59:58] vk_core.cpp(2361) - Log - Captured Vulkan frame with 37.242981 MB capture section in 0.042248 seconds RDOC 006416: [03:59:58] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006416: [03:59:58] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 006416: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005032: [03:59:58] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (191206 bytes) (time 1666234798) 5116 byte thumbnail RDOC 005032: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005032: [03:59:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005032: [03:59:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005032: [03:59:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005032: [03:59:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005032: [03:59:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005032: [03:59:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005032: [03:59:59] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005032: [03:59:59] vk_replay.cpp(4709) - Log - Created device. RDOC 005032: [03:59:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005032: [03:59:59] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 005032: [03:59:59] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 005032: [03:59:59] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 005032: [03:59:59] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 005032: [03:59:59] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005032: [03:59:59] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005032: [03:59:59] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005032: [03:59:59] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 005032: [03:59:59] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 005032: [03:59:59] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [03:59:59] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [03:59:59] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 005032: [03:59:59] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [03:59:59] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [03:59:59] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 005032: [03:59:59] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [03:59:59] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [03:59:59] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 005032: [03:59:59] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005032: [03:59:59] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 005032: [03:59:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005032: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005032: [03:59:59] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 005032: [03:59:59] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::201 RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_core.cpp(2615) - Log - Timer chunk initialisation - 198.447 ms RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::297). RDOC 005032: [03:59:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 003136: [04:00:00] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003136: [04:00:00] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003136: [04:00:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003136: [04:00:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003136: [04:00:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6392 RDOC 006392: [04:00:00] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006392: [04:00:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006392: [04:00:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006392: [04:00:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006392: [04:00:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006392: [04:00:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006392: [04:00:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006392: [04:00:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006392: [04:00:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006392: [04:00:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006392: [04:00:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006392: [04:00:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006392: [04:00:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006392: [04:00:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006392: [04:00:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003136: [04:00:00] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6392] RDOC 006392: [04:00:01] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000029685D48400 RDOC 006392: [04:00:01] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006392: [04:00:01] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006392: [04:00:01] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006392: [04:00:01] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006392: [04:00:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006392: [04:00:01] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000003B00B8 RDOC 006392: [04:00:01] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000029685D48400 / 0x00000000003B00B8 RDOC 003136: [04:00:01] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006392: [04:00:01] vk_core.cpp(1822) - Log - Starting capture RDOC 003136: [04:00:01] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006392: [04:00:01] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006392: [04:00:01] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689856 bytes to 124474 (0.55 %) RDOC 006392: [04:00:01] vk_core.cpp(2361) - Log - Captured Vulkan frame with 21.638733 MB capture section in 0.047337 seconds RDOC 006392: [04:00:01] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006392: [04:00:01] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006392: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003136: [04:00:01] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (147110 bytes) (time 1666234801) 15389 byte thumbnail RDOC 003136: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003136: [04:00:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003136: [04:00:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003136: [04:00:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003136: [04:00:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003136: [04:00:02] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003136: [04:00:02] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003136: [04:00:02] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003136: [04:00:02] vk_replay.cpp(4709) - Log - Created device. RDOC 003136: [04:00:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003136: [04:00:02] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 003136: [04:00:02] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 003136: [04:00:02] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 003136: [04:00:02] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 003136: [04:00:02] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003136: [04:00:02] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003136: [04:00:02] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003136: [04:00:02] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 003136: [04:00:02] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 003136: [04:00:02] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003136: [04:00:02] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003136: [04:00:02] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 003136: [04:00:02] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003136: [04:00:02] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003136: [04:00:02] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 003136: [04:00:02] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003136: [04:00:02] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003136: [04:00:02] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 003136: [04:00:02] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003136: [04:00:02] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 003136: [04:00:02] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003136: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003136: [04:00:02] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 003136: [04:00:02] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::186 RDOC 003136: [04:00:03] vk_core.cpp(2615) - Log - Timer chunk initialisation - 222.421 ms RDOC 003136: [04:00:03] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 215.346 ms RDOC 003136: [04:00:03] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 171.579 ms RDOC 003136: [04:00:04] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 175.468 ms RDOC 003136: [04:00:04] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 193.853 ms RDOC 003136: [04:00:04] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 167.282 ms RDOC 003136: [04:00:04] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 125.485 ms RDOC 003136: [04:00:04] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 175.424 ms RDOC 003136: [04:00:05] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 175.259 ms RDOC 003136: [04:00:05] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 166.329 ms RDOC 003136: [04:00:05] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 175.074 ms RDOC 003136: [04:00:05] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 176.116 ms RDOC 003136: [04:00:06] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 203.445 ms RDOC 003136: [04:00:06] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 178.733 ms RDOC 003136: [04:00:06] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 142.612 ms RDOC 003136: [04:00:06] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 134.650 ms RDOC 003136: [04:00:06] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 132.021 ms RDOC 003136: [04:00:07] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 194.927 ms RDOC 003136: [04:00:07] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 188.427 ms RDOC 003136: [04:00:07] vk_pixelhistory.cpp(3727) - Log - Timer VkDebugManager::PixelHistory - 181.786 ms RDOC 003136: [04:00:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006188: [04:00:07] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 006188: [04:00:07] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 006188: [04:00:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006188: [04:00:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006188: [04:00:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8688 RDOC 008688: [04:00:08] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 008688: [04:00:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008688: [04:00:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008688: [04:00:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008688: [04:00:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008688: [04:00:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008688: [04:00:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008688: [04:00:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008688: [04:00:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008688: [04:00:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008688: [04:00:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008688: [04:00:08] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008688: [04:00:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008688: [04:00:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008688: [04:00:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006188: [04:00:08] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [8688] RDOC 008688: [04:00:08] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001EA01E35060 RDOC 008688: [04:00:08] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 008688: [04:00:08] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 008688: [04:00:08] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 008688: [04:00:08] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008688: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008688: [04:00:09] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000003E02B4 RDOC 008688: [04:00:09] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001EA01E35060 / 0x00000000003E02B4 RDOC 006188: [04:00:09] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 008688: [04:00:14] vk_core.cpp(1822) - Log - Starting capture RDOC 008688: [04:00:14] resource_manager.h(1124) - Log - Preparing resource ResourceId::187 after it has been postponed. RDOC 008688: [04:00:14] resource_manager.h(1124) - Log - Preparing resource ResourceId::189 after it has been postponed. RDOC 008688: [04:00:14] resource_manager.h(1124) - Log - Preparing resource ResourceId::191 after it has been postponed. RDOC 008688: [04:00:14] vk_core.cpp(1957) - Log - Finished capture, Frame 505 RDOC 008688: [04:00:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22592 bytes to 8624 (38.17 %) RDOC 008688: [04:00:14] vk_core.cpp(2361) - Log - Captured Vulkan frame with 0.021545 MB capture section in 0.016859 seconds RDOC 008688: [04:00:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 008688: [04:00:14] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008688: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006188: [04:00:15] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 505) (20699 bytes) (time 1666234814) 7241 byte thumbnail RDOC 006188: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006188: [04:00:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006188: [04:00:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006188: [04:00:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006188: [04:00:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006188: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006188: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006188: [04:00:16] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006188: [04:00:16] vk_replay.cpp(4709) - Log - Created device. RDOC 006188: [04:00:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006188: [04:00:16] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 006188: [04:00:16] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 006188: [04:00:16] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 006188: [04:00:16] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 006188: [04:00:16] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006188: [04:00:16] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006188: [04:00:16] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006188: [04:00:16] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 006188: [04:00:16] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 006188: [04:00:16] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006188: [04:00:16] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006188: [04:00:16] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 006188: [04:00:16] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006188: [04:00:16] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006188: [04:00:16] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 006188: [04:00:16] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006188: [04:00:16] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006188: [04:00:16] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 006188: [04:00:16] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006188: [04:00:16] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 006188: [04:00:16] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006188: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006188: [04:00:16] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 006188: [04:00:16] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 006188: [04:00:16] vk_core.cpp(2615) - Log - Timer chunk initialisation - 156.838 ms RDOC 006188: [04:00:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008520: [04:00:16] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 008520: [04:00:16] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 008520: [04:00:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008520: [04:00:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008520: [04:00:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3488 RDOC 003488: [04:00:17] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003488: [04:00:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003488: [04:00:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003488: [04:00:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003488: [04:00:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003488: [04:00:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003488: [04:00:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003488: [04:00:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003488: [04:00:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003488: [04:00:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003488: [04:00:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003488: [04:00:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003488: [04:00:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003488: [04:00:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003488: [04:00:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008520: [04:00:17] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3488] RDOC 003488: [04:00:17] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000017D6F946E50 RDOC 003488: [04:00:17] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 003488: [04:00:17] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003488: [04:00:17] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003488: [04:00:17] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003488: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003488: [04:00:17] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000009F0244 RDOC 003488: [04:00:17] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000017D6F946E50 / 0x00000000009F0244 RDOC 003488: [04:00:18] vk_core.cpp(1822) - Log - Starting capture RDOC 008520: [04:00:18] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 003488: [04:00:18] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 003488: [04:00:18] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519296 bytes to 21664 (0.62 %) RDOC 003488: [04:00:18] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.356262 MB capture section in 0.016466 seconds RDOC 003488: [04:00:18] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003488: [04:00:18] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003488: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008520: [04:00:18] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31414 bytes) (time 1666234818) 5116 byte thumbnail RDOC 008520: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008520: [04:00:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008520: [04:00:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008520: [04:00:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008520: [04:00:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008520: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008520: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008520: [04:00:19] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 008520: [04:00:19] vk_replay.cpp(4709) - Log - Created device. RDOC 008520: [04:00:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008520: [04:00:19] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 008520: [04:00:19] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 008520: [04:00:19] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 008520: [04:00:19] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 008520: [04:00:19] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008520: [04:00:19] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008520: [04:00:19] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008520: [04:00:19] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 008520: [04:00:19] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 008520: [04:00:19] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008520: [04:00:19] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008520: [04:00:19] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 008520: [04:00:19] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008520: [04:00:19] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008520: [04:00:19] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 008520: [04:00:19] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008520: [04:00:19] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008520: [04:00:19] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 008520: [04:00:19] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008520: [04:00:19] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 008520: [04:00:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008520: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008520: [04:00:19] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 008520: [04:00:39] vk_core.cpp(2615) - Log - Timer chunk initialisation - 20456.235 ms RDOC 008520: [04:00:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009556: [04:00:39] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009556: [04:00:39] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009556: [04:00:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009556: [04:00:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009556: [04:00:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9996 RDOC 009996: [04:00:40] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009996: [04:00:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009996: [04:00:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009996: [04:00:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009996: [04:00:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009996: [04:00:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009996: [04:00:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009996: [04:00:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009996: [04:00:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009996: [04:00:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009996: [04:00:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009996: [04:00:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009996: [04:00:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009996: [04:00:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009996: [04:00:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009556: [04:00:40] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9996] RDOC 009996: [04:00:40] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000021EF453DBC0 RDOC 009996: [04:00:40] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009996: [04:00:40] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009996: [04:00:40] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009996: [04:00:41] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009996: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009996: [04:00:41] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005703C0 RDOC 009996: [04:00:41] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000021EF453DBC0 / 0x00000000005703C0 RDOC 009996: [04:00:41] vk_core.cpp(1822) - Log - Starting capture RDOC 009996: [04:00:41] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009556: [04:00:41] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009996: [04:00:41] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 21754 (0.62 %) RDOC 009996: [04:00:41] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.017006 seconds RDOC 009996: [04:00:41] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009996: [04:00:41] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009996: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009556: [04:00:41] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31504 bytes) (time 1666234841) 5116 byte thumbnail RDOC 009556: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009556: [04:00:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009556: [04:00:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009556: [04:00:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009556: [04:00:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009556: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009556: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009556: [04:00:42] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009556: [04:00:42] vk_replay.cpp(4709) - Log - Created device. RDOC 009556: [04:00:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009556: [04:00:42] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009556: [04:00:42] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009556: [04:00:42] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009556: [04:00:42] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009556: [04:00:42] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009556: [04:00:42] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009556: [04:00:42] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009556: [04:00:42] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009556: [04:00:42] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009556: [04:00:42] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009556: [04:00:42] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009556: [04:00:42] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009556: [04:00:42] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009556: [04:00:42] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009556: [04:00:42] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009556: [04:00:42] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009556: [04:00:42] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009556: [04:00:42] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009556: [04:00:42] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009556: [04:00:42] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009556: [04:00:42] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009556: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009556: [04:00:42] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009556: [04:00:42] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 009556: [04:00:42] vk_core.cpp(2615) - Log - Timer chunk initialisation - 147.880 ms RDOC 009556: [04:00:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007372: [04:00:43] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007372: [04:00:43] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007372: [04:00:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [04:00:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [04:00:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5640 RDOC 005640: [04:00:43] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005640: [04:00:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005640: [04:00:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005640: [04:00:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005640: [04:00:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005640: [04:00:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005640: [04:00:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005640: [04:00:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005640: [04:00:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005640: [04:00:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005640: [04:00:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005640: [04:00:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005640: [04:00:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005640: [04:00:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005640: [04:00:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007372: [04:00:43] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5640] RDOC 005640: [04:00:44] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000016AC7CFCD50 RDOC 005640: [04:00:44] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 005640: [04:00:44] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005640: [04:00:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005640: [04:00:44] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005640: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005640: [04:00:44] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005803C0 RDOC 005640: [04:00:44] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000016AC7CFCD50 / 0x00000000005803C0 RDOC 007372: [04:00:44] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007372: [04:00:44] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 005640: [04:00:44] vk_core.cpp(1822) - Log - Starting capture RDOC 005640: [04:00:45] vk_core.cpp(1957) - Log - Finished capture, Frame 200 RDOC 005640: [04:00:45] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603776 bytes to 62132 (0.59 %) RDOC 005640: [04:00:45] vk_core.cpp(2361) - Log - Captured Vulkan frame with 10.112549 MB capture section in 0.253562 seconds RDOC 005640: [04:00:45] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005640: [04:00:45] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005640: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007372: [04:00:45] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 200) (75547 bytes) (time 1666234845) 7788 byte thumbnail RDOC 007372: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007372: [04:00:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007372: [04:00:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007372: [04:00:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007372: [04:00:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007372: [04:00:46] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007372: [04:00:46] vk_replay.cpp(4709) - Log - Created device. RDOC 007372: [04:00:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007372: [04:00:46] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 007372: [04:00:46] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 007372: [04:00:46] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 007372: [04:00:46] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 007372: [04:00:46] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007372: [04:00:46] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007372: [04:00:46] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007372: [04:00:46] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 007372: [04:00:46] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 007372: [04:00:46] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [04:00:46] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [04:00:46] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 007372: [04:00:46] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [04:00:46] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [04:00:46] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 007372: [04:00:46] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [04:00:46] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [04:00:46] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 007372: [04:00:46] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007372: [04:00:46] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 007372: [04:00:46] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007372: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007372: [04:00:46] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 007372: [04:00:46] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 007372: [04:00:46] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5398 RDOC 007372: [04:00:46] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5419 RDOC 007372: [04:00:46] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5432 RDOC 007372: [04:00:46] vk_core.cpp(2615) - Log - Timer chunk initialisation - 183.215 ms RDOC 007372: [04:00:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 000128: [04:00:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000128: [04:00:47] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000128: [04:00:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000128: [04:00:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000128: [04:00:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6032 RDOC 006032: [04:00:47] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 006032: [04:00:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006032: [04:00:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006032: [04:00:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006032: [04:00:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006032: [04:00:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006032: [04:00:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006032: [04:00:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006032: [04:00:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006032: [04:00:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006032: [04:00:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006032: [04:00:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006032: [04:00:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006032: [04:00:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006032: [04:00:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000128: [04:00:47] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [6032] RDOC 006032: [04:00:47] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001FBEA8FBCB0 RDOC 006032: [04:00:47] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 006032: [04:00:47] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 006032: [04:00:48] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 006032: [04:00:48] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006032: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006032: [04:00:48] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005903C0 RDOC 006032: [04:00:48] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001FBEA8FBCB0 / 0x00000000005903C0 RDOC 000128: [04:00:48] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006032: [04:00:48] vk_core.cpp(1822) - Log - Starting capture RDOC 000128: [04:00:48] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 006032: [04:00:48] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 006032: [04:00:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 164354 (0.44 %) RDOC 006032: [04:00:48] vk_core.cpp(2361) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.035275 seconds RDOC 006032: [04:00:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006032: [04:00:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006032: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 000128: [04:00:48] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (174104 bytes) (time 1666234848) 5116 byte thumbnail RDOC 000128: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 000128: [04:00:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000128: [04:00:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000128: [04:00:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000128: [04:00:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 000128: [04:00:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000128: [04:00:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000128: [04:00:49] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000128: [04:00:49] vk_replay.cpp(4709) - Log - Created device. RDOC 000128: [04:00:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000128: [04:00:49] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 000128: [04:00:49] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 000128: [04:00:49] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 000128: [04:00:49] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 000128: [04:00:49] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000128: [04:00:49] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000128: [04:00:49] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000128: [04:00:49] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 000128: [04:00:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 000128: [04:00:49] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000128: [04:00:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000128: [04:00:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 000128: [04:00:49] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000128: [04:00:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000128: [04:00:49] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 000128: [04:00:49] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000128: [04:00:49] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000128: [04:00:49] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 000128: [04:00:49] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000128: [04:00:49] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 000128: [04:00:49] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000128: [04:00:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000128: [04:00:49] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 000128: [04:00:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 000128: [04:00:49] vk_core.cpp(2615) - Log - Timer chunk initialisation - 177.060 ms RDOC 000128: [04:00:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009036: [04:00:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009036: [04:00:50] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009036: [04:00:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009036: [04:00:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009036: [04:00:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9500 RDOC 009500: [04:00:50] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009500: [04:00:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009500: [04:00:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009500: [04:00:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009500: [04:00:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009500: [04:00:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009500: [04:00:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009500: [04:00:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009500: [04:00:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009500: [04:00:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009500: [04:00:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009500: [04:00:50] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009500: [04:00:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009500: [04:00:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009500: [04:00:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009036: [04:00:50] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9500] RDOC 009500: [04:00:51] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001875D32C440 RDOC 009500: [04:00:51] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009500: [04:00:51] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009500: [04:00:51] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009500: [04:00:51] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009500: [04:00:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009500: [04:00:51] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004202C4 RDOC 009500: [04:00:51] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001875D32C440 / 0x00000000004202C4 RDOC 009036: [04:00:51] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009500: [04:00:51] vk_core.cpp(1822) - Log - Starting capture RDOC 009500: [04:00:51] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009500: [04:00:51] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517248 bytes to 20375 (0.58 %) RDOC 009500: [04:00:51] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.354309 MB capture section in 0.021862 seconds RDOC 009500: [04:00:51] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [04:00:51] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009036: [04:00:51] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009500: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009036: [04:00:51] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (30125 bytes) (time 1666234851) 5116 byte thumbnail RDOC 009036: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009036: [04:00:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009036: [04:00:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009036: [04:00:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009036: [04:00:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009036: [04:00:52] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009036: [04:00:52] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009036: [04:00:52] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009036: [04:00:52] vk_replay.cpp(4709) - Log - Created device. RDOC 009036: [04:00:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009036: [04:00:52] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009036: [04:00:52] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009036: [04:00:52] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009036: [04:00:52] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009036: [04:00:52] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009036: [04:00:52] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009036: [04:00:52] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009036: [04:00:52] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009036: [04:00:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009036: [04:00:52] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009036: [04:00:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009036: [04:00:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009036: [04:00:52] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009036: [04:00:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009036: [04:00:52] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009036: [04:00:52] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009036: [04:00:52] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009036: [04:00:52] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009036: [04:00:52] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009036: [04:00:52] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009036: [04:00:52] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009036: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009036: [04:00:52] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009036: [04:00:52] vk_core.cpp(2615) - Log - Timer chunk initialisation - 164.095 ms RDOC 009036: [04:00:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009656: [04:00:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009656: [04:00:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009656: [04:00:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009656: [04:00:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009656: [04:00:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3600 RDOC 003600: [04:00:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003600: [04:00:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [04:00:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [04:00:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003600: [04:00:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003600: [04:00:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003600: [04:00:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003600: [04:00:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003600: [04:00:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003600: [04:00:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003600: [04:00:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003600: [04:00:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003600: [04:00:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003600: [04:00:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003600: [04:00:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009656: [04:00:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3600] RDOC 003600: [04:00:54] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000020B6A871070 RDOC 003600: [04:00:54] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 003600: [04:00:54] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003600: [04:00:54] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003600: [04:00:54] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003600: [04:00:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003600: [04:00:54] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005B03C0 RDOC 003600: [04:00:54] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000020B6A871070 / 0x00000000005B03C0 RDOC 003600: [04:00:54] vk_core.cpp(1822) - Log - Starting capture RDOC 009656: [04:00:54] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 003600: [04:00:54] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 003600: [04:00:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441856 bytes to 40093 (0.74 %) RDOC 003600: [04:00:54] vk_core.cpp(2361) - Log - Captured Vulkan frame with 5.189758 MB capture section in 0.018633 seconds RDOC 003600: [04:00:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 003600: [04:00:54] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003600: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009656: [04:00:54] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (53071 bytes) (time 1666234854) 7826 byte thumbnail RDOC 009656: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009656: [04:00:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009656: [04:00:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009656: [04:00:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009656: [04:00:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009656: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009656: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009656: [04:00:55] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009656: [04:00:55] vk_replay.cpp(4709) - Log - Created device. RDOC 009656: [04:00:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009656: [04:00:55] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009656: [04:00:55] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009656: [04:00:55] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009656: [04:00:55] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009656: [04:00:55] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009656: [04:00:55] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009656: [04:00:55] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009656: [04:00:55] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009656: [04:00:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009656: [04:00:55] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009656: [04:00:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009656: [04:00:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009656: [04:00:55] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009656: [04:00:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009656: [04:00:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009656: [04:00:55] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009656: [04:00:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009656: [04:00:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009656: [04:00:55] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009656: [04:00:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009656: [04:00:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009656: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009656: [04:00:56] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009656: [04:00:56] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 009656: [04:00:56] vk_core.cpp(2615) - Log - Timer chunk initialisation - 158.383 ms RDOC 009656: [04:00:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009564: [04:00:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009564: [04:00:59] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009564: [04:00:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009564: [04:00:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009564: [04:00:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5900 RDOC 005900: [04:00:59] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 005900: [04:00:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [04:00:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [04:00:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005900: [04:00:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005900: [04:00:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005900: [04:00:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005900: [04:00:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005900: [04:00:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005900: [04:00:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005900: [04:00:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005900: [04:00:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005900: [04:00:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005900: [04:00:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005900: [04:00:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009564: [04:00:59] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [5900] RDOC 005900: [04:01:00] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001D5D9A248C0 RDOC 005900: [04:01:00] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 005900: [04:01:00] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005900: [04:01:00] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 005900: [04:01:00] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005900: [04:01:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005900: [04:01:00] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005C03C0 RDOC 005900: [04:01:00] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001D5D9A248C0 / 0x00000000005C03C0 RDOC 009564: [04:01:00] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005900: [04:01:00] vk_core.cpp(1822) - Log - Starting capture RDOC 005900: [04:01:00] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009564: [04:01:00] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 005900: [04:01:00] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4001984 bytes to 27225 (0.68 %) RDOC 005900: [04:01:00] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.816589 MB capture section in 0.016427 seconds RDOC 005900: [04:01:00] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005900: [04:01:00] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005900: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009564: [04:01:00] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (38366 bytes) (time 1666234860) 6656 byte thumbnail RDOC 009564: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009564: [04:01:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009564: [04:01:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009564: [04:01:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009564: [04:01:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009564: [04:01:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009564: [04:01:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009564: [04:01:01] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009564: [04:01:01] vk_replay.cpp(4709) - Log - Created device. RDOC 009564: [04:01:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009564: [04:01:01] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 009564: [04:01:01] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 009564: [04:01:01] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 009564: [04:01:01] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 009564: [04:01:01] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009564: [04:01:01] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009564: [04:01:01] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009564: [04:01:01] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 009564: [04:01:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 009564: [04:01:01] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009564: [04:01:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009564: [04:01:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 009564: [04:01:01] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009564: [04:01:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009564: [04:01:01] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 009564: [04:01:01] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009564: [04:01:01] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009564: [04:01:01] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 009564: [04:01:01] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009564: [04:01:01] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 009564: [04:01:01] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009564: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009564: [04:01:01] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 009564: [04:01:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 009564: [04:01:01] vk_core.cpp(2615) - Log - Timer chunk initialisation - 151.155 ms RDOC 009564: [04:01:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_shader_debug_zoo.cpp:3546 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3549 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3552 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3555 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3558 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3561 Log: Running tests on int16 arithmetic
RDOC 011036: [04:01:02] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011036: [04:01:02] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011036: [04:01:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [04:01:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [04:01:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9180 RDOC 009180: [04:01:02] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009180: [04:01:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009180: [04:01:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009180: [04:01:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009180: [04:01:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009180: [04:01:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009180: [04:01:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009180: [04:01:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009180: [04:01:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009180: [04:01:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009180: [04:01:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009180: [04:01:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009180: [04:01:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009180: [04:01:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009180: [04:01:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011036: [04:01:02] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9180] RDOC 009180: [04:01:03] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000211409ACF80 RDOC 009180: [04:01:03] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009180: [04:01:03] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009180: [04:01:03] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009180: [04:01:03] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009180: [04:01:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009180: [04:01:03] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005D03C0 RDOC 009180: [04:01:03] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000211409ACF80 / 0x00000000005D03C0 RDOC 009180: [04:01:04] vk_core.cpp(1822) - Log - Starting capture RDOC 011036: [04:01:04] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009180: [04:01:04] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009180: [04:01:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 347336 (0.79 %) RDOC 009180: [04:01:04] vk_core.cpp(2361) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.043013 seconds RDOC 009180: [04:01:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009180: [04:01:04] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009180: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011036: [04:01:04] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (353991 bytes) (time 1666234864) 2526 byte thumbnail RDOC 011036: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011036: [04:01:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011036: [04:01:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011036: [04:01:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011036: [04:01:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011036: [04:01:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011036: [04:01:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011036: [04:01:05] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011036: [04:01:05] vk_replay.cpp(4709) - Log - Created device. RDOC 011036: [04:01:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011036: [04:01:05] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011036: [04:01:05] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011036: [04:01:05] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011036: [04:01:05] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011036: [04:01:05] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011036: [04:01:05] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011036: [04:01:05] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011036: [04:01:05] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011036: [04:01:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011036: [04:01:05] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [04:01:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [04:01:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011036: [04:01:05] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [04:01:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [04:01:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011036: [04:01:05] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [04:01:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [04:01:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011036: [04:01:05] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [04:01:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011036: [04:01:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011036: [04:01:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011036: [04:01:05] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011036: [04:01:05] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::155 RDOC 011036: [04:01:06] vk_core.cpp(2615) - Log - Timer chunk initialisation - 630.188 ms RDOC 011036: [04:01:06] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:06] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:07] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:08] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:08] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:08] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:08] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:08] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:09] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:09] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:09] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:09] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:09] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:09] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:10] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:11] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:11] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:11] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:11] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:11] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:12] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:12] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:12] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:12] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:12] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:12] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:12] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:13] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:14] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:14] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:14] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:14] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:14] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:15] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:16] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:17] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:18] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:19] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:20] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:21] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:22] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:23] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:24] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:24] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:25] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:26] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:27] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:28] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:29] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(1806) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:30] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:31] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:32] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:33] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:34] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 120 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:35] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:36] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:37] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:38] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:39] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:40] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:41] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:42] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:43] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:44] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:45] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:46] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:47] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:48] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:49] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:50] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:51] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 816 total instances RDOC 011036: [04:01:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005216: [04:01:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005216: [04:01:53] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005216: [04:01:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005216: [04:01:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005216: [04:01:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9768 RDOC 009768: [04:01:53] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009768: [04:01:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009768: [04:01:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009768: [04:01:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009768: [04:01:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009768: [04:01:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009768: [04:01:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009768: [04:01:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009768: [04:01:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009768: [04:01:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009768: [04:01:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009768: [04:01:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009768: [04:01:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009768: [04:01:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009768: [04:01:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005216: [04:01:53] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9768] RDOC 009768: [04:01:54] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000002350B055820 RDOC 009768: [04:01:54] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009768: [04:01:54] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009768: [04:01:54] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009768: [04:01:54] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009768: [04:01:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009768: [04:01:54] vk_core.cpp(3782) - Log - RegisterSurface() window 0000000000270068 RDOC 009768: [04:01:54] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000002350B055820 / 0x0000000000270068 RDOC 005216: [04:01:54] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009768: [04:01:54] vk_core.cpp(1822) - Log - Starting capture RDOC 005216: [04:01:54] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009768: [04:01:54] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009768: [04:01:54] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446720 bytes to 34109 (0.63 %) RDOC 009768: [04:01:54] vk_core.cpp(2361) - Log - Captured Vulkan frame with 5.194397 MB capture section in 0.031978 seconds RDOC 009768: [04:01:54] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 009768: [04:01:54] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009768: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 005216: [04:01:54] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (45027 bytes) (time 1666234914) 6438 byte thumbnail RDOC 005216: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 005216: [04:01:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005216: [04:01:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005216: [04:01:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005216: [04:01:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005216: [04:01:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005216: [04:01:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005216: [04:01:55] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005216: [04:01:55] vk_replay.cpp(4709) - Log - Created device. RDOC 005216: [04:01:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005216: [04:01:55] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 005216: [04:01:55] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 005216: [04:01:55] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 005216: [04:01:55] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 005216: [04:01:55] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005216: [04:01:55] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005216: [04:01:55] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005216: [04:01:55] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 005216: [04:01:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 005216: [04:01:55] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005216: [04:01:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005216: [04:01:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 005216: [04:01:55] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005216: [04:01:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005216: [04:01:55] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 005216: [04:01:55] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005216: [04:01:55] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005216: [04:01:55] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 005216: [04:01:55] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005216: [04:01:55] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 005216: [04:01:55] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005216: [04:01:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005216: [04:01:55] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 005216: [04:01:55] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 005216: [04:01:56] vk_core.cpp(2615) - Log - Timer chunk initialisation - 169.969 ms RDOC 005216: [04:01:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 003772: [04:01:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 003772: [04:01:56] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 003772: [04:01:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003772: [04:01:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003772: [04:01:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11608 RDOC 011608: [04:01:56] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011608: [04:01:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [04:01:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [04:01:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011608: [04:01:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011608: [04:01:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011608: [04:01:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011608: [04:01:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011608: [04:01:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011608: [04:01:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011608: [04:01:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011608: [04:01:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011608: [04:01:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011608: [04:01:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011608: [04:01:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003772: [04:01:57] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11608] RDOC 011608: [04:01:57] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000162F3631BA0 RDOC 011608: [04:01:57] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 011608: [04:01:57] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011608: [04:01:57] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011608: [04:01:57] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011608: [04:01:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011608: [04:01:57] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000005F03C0 RDOC 011608: [04:01:57] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000162F3631BA0 / 0x00000000005F03C0 RDOC 011608: [04:01:58] vk_core.cpp(1822) - Log - Starting capture RDOC 011608: [04:01:58] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 003772: [04:01:58] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 011608: [04:01:58] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21546 (0.61 %) RDOC 011608: [04:01:58] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.016729 seconds RDOC 011608: [04:01:58] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011608: [04:01:58] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011608: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 003772: [04:01:58] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31296 bytes) (time 1666234918) 5116 byte thumbnail RDOC 003772: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 003772: [04:01:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003772: [04:01:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003772: [04:01:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003772: [04:01:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003772: [04:01:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003772: [04:01:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003772: [04:01:59] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003772: [04:01:59] vk_replay.cpp(4709) - Log - Created device. RDOC 003772: [04:01:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003772: [04:01:59] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 003772: [04:01:59] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 003772: [04:01:59] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 003772: [04:01:59] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 003772: [04:01:59] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003772: [04:01:59] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003772: [04:01:59] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003772: [04:01:59] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 003772: [04:01:59] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 003772: [04:01:59] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [04:01:59] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [04:01:59] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 003772: [04:01:59] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [04:01:59] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [04:01:59] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 003772: [04:01:59] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [04:01:59] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [04:01:59] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 003772: [04:01:59] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [04:01:59] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 003772: [04:01:59] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003772: [04:01:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003772: [04:01:59] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 003772: [04:01:59] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 003772: [04:01:59] vk_core.cpp(2615) - Log - Timer chunk initialisation - 154.714 ms RDOC 003772: [04:02:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007196: [04:02:03] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 007196: [04:02:03] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 007196: [04:02:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007196: [04:02:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007196: [04:02:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9884 RDOC 009884: [04:02:03] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009884: [04:02:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [04:02:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [04:02:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009884: [04:02:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009884: [04:02:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009884: [04:02:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009884: [04:02:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009884: [04:02:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009884: [04:02:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009884: [04:02:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009884: [04:02:03] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009884: [04:02:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009884: [04:02:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009884: [04:02:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007196: [04:02:03] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9884] RDOC 009884: [04:02:04] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001C093A51FD0 RDOC 009884: [04:02:04] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009884: [04:02:04] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009884: [04:02:04] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009884: [04:02:04] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009884: [04:02:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009884: [04:02:04] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006003C0 RDOC 009884: [04:02:04] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001C093A51FD0 / 0x00000000006003C0 RDOC 009884: [04:02:04] vk_core.cpp(1822) - Log - Starting capture RDOC 007196: [04:02:04] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009884: [04:02:04] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009884: [04:02:04] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078784 bytes to 163628 (0.44 %) RDOC 009884: [04:02:04] vk_core.cpp(2361) - Log - Captured Vulkan frame with 35.361084 MB capture section in 0.037710 seconds RDOC 009884: [04:02:04] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009884: [04:02:04] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009884: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007196: [04:02:04] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (173378 bytes) (time 1666234924) 5116 byte thumbnail RDOC 007196: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007196: [04:02:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007196: [04:02:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007196: [04:02:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007196: [04:02:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007196: [04:02:05] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007196: [04:02:05] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007196: [04:02:05] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007196: [04:02:05] vk_replay.cpp(4709) - Log - Created device. RDOC 007196: [04:02:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007196: [04:02:05] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 007196: [04:02:05] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 007196: [04:02:05] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 007196: [04:02:05] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 007196: [04:02:05] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007196: [04:02:05] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007196: [04:02:05] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007196: [04:02:05] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 007196: [04:02:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 007196: [04:02:05] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007196: [04:02:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007196: [04:02:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 007196: [04:02:05] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007196: [04:02:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007196: [04:02:05] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 007196: [04:02:05] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007196: [04:02:05] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007196: [04:02:05] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 007196: [04:02:05] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007196: [04:02:05] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 007196: [04:02:05] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007196: [04:02:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007196: [04:02:05] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 007196: [04:02:05] vk_core.cpp(2615) - Log - Timer chunk initialisation - 174.541 ms RDOC 007196: [04:02:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004640: [04:02:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004640: [04:02:06] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004640: [04:02:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004640: [04:02:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004640: [04:02:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9116 RDOC 009116: [04:02:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009116: [04:02:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009116: [04:02:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009116: [04:02:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009116: [04:02:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009116: [04:02:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009116: [04:02:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009116: [04:02:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009116: [04:02:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009116: [04:02:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009116: [04:02:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009116: [04:02:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009116: [04:02:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009116: [04:02:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009116: [04:02:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004640: [04:02:06] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9116] RDOC 009116: [04:02:07] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001E9CC10CA60 RDOC 009116: [04:02:07] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009116: [04:02:07] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009116: [04:02:07] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009116: [04:02:07] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009116: [04:02:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009116: [04:02:07] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000001A0318 RDOC 009116: [04:02:07] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001E9CC10CA60 / 0x00000000001A0318 RDOC 004640: [04:02:07] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009116: [04:02:07] vk_core.cpp(1822) - Log - Starting capture RDOC 009116: [04:02:07] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009116: [04:02:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 21794 (0.62 %) RDOC 009116: [04:02:07] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.016906 seconds RDOC 009116: [04:02:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009116: [04:02:07] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009116: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004640: [04:02:07] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31544 bytes) (time 1666234927) 5116 byte thumbnail RDOC 004640: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004640: [04:02:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004640: [04:02:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004640: [04:02:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004640: [04:02:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004640: [04:02:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004640: [04:02:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004640: [04:02:08] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004640: [04:02:08] vk_replay.cpp(4709) - Log - Created device. RDOC 004640: [04:02:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004640: [04:02:08] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 004640: [04:02:08] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 004640: [04:02:08] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 004640: [04:02:08] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 004640: [04:02:08] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004640: [04:02:08] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004640: [04:02:08] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004640: [04:02:08] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 004640: [04:02:08] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 004640: [04:02:08] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004640: [04:02:08] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004640: [04:02:08] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 004640: [04:02:08] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004640: [04:02:08] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004640: [04:02:08] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 004640: [04:02:08] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004640: [04:02:08] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004640: [04:02:08] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 004640: [04:02:08] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004640: [04:02:08] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 004640: [04:02:08] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004640: [04:02:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004640: [04:02:09] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 004640: [04:02:09] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 004640: [04:02:09] vk_core.cpp(2615) - Log - Timer chunk initialisation - 154.372 ms RDOC 004640: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004640: [04:02:09] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 3806 (0.11 %) RDOC 004640: [04:02:09] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004640: [04:02:09] vk_core.cpp(2615) - Log - Timer chunk initialisation - 7.027 ms RDOC 004640: [04:02:09] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 3806 (0.11 %) RDOC 004640: [04:02:09] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000437! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000437! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000438! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000438! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000439! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000439! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000440! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000440! RDOC 004640: [04:02:09] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::128 getting buffer data RDOC 004640: [04:02:09] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::128 getting texture data RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000441! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000443! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000445! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000445! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000447! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000447! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000448! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000448! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 004640: [04:02:09] vk_debug.cpp(1700) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 004640: [04:02:09] vk_debug.cpp(1676) - Error - Getting buffer data for unknown buffer/memory ResourceId::182! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::182! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 004640: [04:02:09] vk_debug.cpp(1711) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000598! RDOC 004640: [04:02:09] vk_replay.cpp(3272) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000598! RDOC 004640: [04:02:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005764: [04:02:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 005764: [04:02:09] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 005764: [04:02:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [04:02:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [04:02:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 984 RDOC 000984: [04:02:09] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 000984: [04:02:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000984: [04:02:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000984: [04:02:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000984: [04:02:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000984: [04:02:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000984: [04:02:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000984: [04:02:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000984: [04:02:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000984: [04:02:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000984: [04:02:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000984: [04:02:09] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000984: [04:02:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000984: [04:02:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000984: [04:02:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005764: [04:02:09] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [984] RDOC 000984: [04:02:10] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000019219A39FA0 RDOC 000984: [04:02:10] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 000984: [04:02:10] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000984: [04:02:10] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 000984: [04:02:10] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000984: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000984: [04:02:10] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006203C0 RDOC 000984: [04:02:10] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000019219A39FA0 / 0x00000000006203C0 RDOC 000984: [04:02:10] vk_core.cpp(1822) - Log - Starting capture RDOC 005764: [04:02:10] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 000984: [04:02:10] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 000984: [04:02:10] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 22081 (0.63 %) RDOC 000984: [04:02:10] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.015956 seconds RDOC 000984: [04:02:10] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 000984: [04:02:10] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000984: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 005764: [04:02:10] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (35833 bytes) (time 1666234930) 9075 byte thumbnail RDOC 005764: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 005764: [04:02:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005764: [04:02:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005764: [04:02:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005764: [04:02:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005764: [04:02:12] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005764: [04:02:12] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005764: [04:02:12] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005764: [04:02:12] vk_replay.cpp(4709) - Log - Created device. RDOC 005764: [04:02:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005764: [04:02:12] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 005764: [04:02:12] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 005764: [04:02:12] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 005764: [04:02:12] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 005764: [04:02:12] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005764: [04:02:12] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005764: [04:02:12] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005764: [04:02:12] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 005764: [04:02:12] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 005764: [04:02:12] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005764: [04:02:12] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005764: [04:02:12] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 005764: [04:02:12] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005764: [04:02:12] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005764: [04:02:12] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 005764: [04:02:12] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005764: [04:02:12] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005764: [04:02:12] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 005764: [04:02:12] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005764: [04:02:12] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 005764: [04:02:12] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005764: [04:02:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005764: [04:02:12] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 005764: [04:02:12] vk_core.cpp(2615) - Log - Timer chunk initialisation - 172.742 ms RDOC 005764: [04:02:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004400: [04:02:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 004400: [04:02:12] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 004400: [04:02:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004400: [04:02:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004400: [04:02:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11404 RDOC 011404: [04:02:12] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 011404: [04:02:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [04:02:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [04:02:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011404: [04:02:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011404: [04:02:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011404: [04:02:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011404: [04:02:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011404: [04:02:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011404: [04:02:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011404: [04:02:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011404: [04:02:12] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011404: [04:02:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011404: [04:02:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011404: [04:02:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004400: [04:02:12] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [11404] RDOC 011404: [04:02:13] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001E1CD2AFDF0 RDOC 011404: [04:02:13] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 011404: [04:02:13] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011404: [04:02:13] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 011404: [04:02:13] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011404: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011404: [04:02:13] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000004A00B8 RDOC 011404: [04:02:13] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001E1CD2AFDF0 / 0x00000000004A00B8 RDOC 011404: [04:02:14] vk_core.cpp(1822) - Log - Starting capture RDOC 011404: [04:02:14] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 004400: [04:02:14] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 011404: [04:02:14] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523968 bytes to 22951 (0.65 %) RDOC 011404: [04:02:14] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.360718 MB capture section in 0.016344 seconds RDOC 011404: [04:02:14] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011404: [04:02:14] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 011404: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 004400: [04:02:14] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (32701 bytes) (time 1666234934) 5116 byte thumbnail RDOC 004400: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 004400: [04:02:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004400: [04:02:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004400: [04:02:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004400: [04:02:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004400: [04:02:15] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004400: [04:02:15] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004400: [04:02:15] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004400: [04:02:15] vk_replay.cpp(4709) - Log - Created device. RDOC 004400: [04:02:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004400: [04:02:15] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 004400: [04:02:15] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 004400: [04:02:15] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 004400: [04:02:15] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 004400: [04:02:15] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004400: [04:02:15] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004400: [04:02:15] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004400: [04:02:15] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 004400: [04:02:15] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 004400: [04:02:15] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004400: [04:02:15] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004400: [04:02:15] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 004400: [04:02:15] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004400: [04:02:15] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004400: [04:02:15] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 004400: [04:02:15] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004400: [04:02:15] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004400: [04:02:15] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 004400: [04:02:15] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004400: [04:02:15] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 004400: [04:02:15] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004400: [04:02:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004400: [04:02:15] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 004400: [04:02:15] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 004400: [04:02:15] vk_core.cpp(2615) - Log - Timer chunk initialisation - 139.987 ms RDOC 004400: [04:02:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 000620: [04:02:15] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 000620: [04:02:15] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 000620: [04:02:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000620: [04:02:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000620: [04:02:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9304 RDOC 009304: [04:02:16] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 009304: [04:02:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [04:02:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [04:02:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009304: [04:02:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009304: [04:02:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009304: [04:02:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009304: [04:02:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009304: [04:02:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009304: [04:02:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009304: [04:02:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009304: [04:02:16] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009304: [04:02:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009304: [04:02:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009304: [04:02:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000620: [04:02:16] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [9304] RDOC 009304: [04:02:16] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001EA457AEF40 RDOC 009304: [04:02:16] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 009304: [04:02:16] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 009304: [04:02:16] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 009304: [04:02:16] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009304: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009304: [04:02:16] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006403C0 RDOC 009304: [04:02:16] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001EA457AEF40 / 0x00000000006403C0 RDOC 000620: [04:02:17] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 009304: [04:02:17] vk_core.cpp(1822) - Log - Starting capture RDOC 009304: [04:02:17] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 009304: [04:02:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529984 bytes to 26304 (0.75 %) RDOC 009304: [04:02:17] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.366455 MB capture section in 0.019604 seconds RDOC 009304: [04:02:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 009304: [04:02:17] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009304: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 000620: [04:02:17] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (36014 bytes) (time 1666234937) 5074 byte thumbnail RDOC 000620: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 000620: [04:02:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000620: [04:02:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000620: [04:02:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000620: [04:02:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 000620: [04:02:18] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000620: [04:02:18] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000620: [04:02:18] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000620: [04:02:18] vk_replay.cpp(4709) - Log - Created device. RDOC 000620: [04:02:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000620: [04:02:18] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 000620: [04:02:18] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 000620: [04:02:18] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 000620: [04:02:18] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 000620: [04:02:18] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000620: [04:02:18] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000620: [04:02:18] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000620: [04:02:18] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 000620: [04:02:18] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 000620: [04:02:18] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000620: [04:02:18] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000620: [04:02:18] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 000620: [04:02:18] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000620: [04:02:18] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000620: [04:02:18] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 000620: [04:02:18] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000620: [04:02:18] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000620: [04:02:18] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 000620: [04:02:18] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000620: [04:02:18] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 000620: [04:02:18] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000620: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000620: [04:02:18] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 000620: [04:02:18] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::159 RDOC 000620: [04:02:18] vk_core.cpp(2615) - Log - Timer chunk initialisation - 188.030 ms RDOC 000620: [04:02:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011796: [04:02:18] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011796: [04:02:18] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011796: [04:02:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011796: [04:02:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011796: [04:02:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10836 RDOC 010836: [04:02:19] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010836: [04:02:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010836: [04:02:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010836: [04:02:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010836: [04:02:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010836: [04:02:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010836: [04:02:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010836: [04:02:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010836: [04:02:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010836: [04:02:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010836: [04:02:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010836: [04:02:19] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010836: [04:02:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010836: [04:02:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010836: [04:02:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011796: [04:02:19] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10836] RDOC 010836: [04:02:19] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x0000025E7DF4CC30 RDOC 010836: [04:02:19] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 010836: [04:02:19] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010836: [04:02:19] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010836: [04:02:19] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010836: [04:02:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010836: [04:02:20] vk_core.cpp(3782) - Log - RegisterSurface() window 0000000000A80244 RDOC 010836: [04:02:20] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x0000025E7DF4CC30 / 0x0000000000A80244 RDOC 010836: [04:02:20] vk_core.cpp(1822) - Log - Starting capture RDOC 011796: [04:02:20] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 010836: [04:02:20] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 010836: [04:02:20] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21616 (0.61 %) RDOC 010836: [04:02:20] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.016234 seconds RDOC 010836: [04:02:20] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010836: [04:02:20] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010836: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011796: [04:02:20] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (31366 bytes) (time 1666234940) 5116 byte thumbnail RDOC 011796: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011796: [04:02:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011796: [04:02:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011796: [04:02:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011796: [04:02:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011796: [04:02:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011796: [04:02:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011796: [04:02:21] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011796: [04:02:21] vk_replay.cpp(4709) - Log - Created device. RDOC 011796: [04:02:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011796: [04:02:21] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011796: [04:02:21] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011796: [04:02:21] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011796: [04:02:21] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011796: [04:02:21] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011796: [04:02:21] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011796: [04:02:21] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011796: [04:02:21] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011796: [04:02:21] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011796: [04:02:21] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011796: [04:02:21] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011796: [04:02:21] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011796: [04:02:21] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011796: [04:02:21] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011796: [04:02:21] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011796: [04:02:21] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011796: [04:02:21] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011796: [04:02:21] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011796: [04:02:21] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011796: [04:02:21] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011796: [04:02:21] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011796: [04:02:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011796: [04:02:21] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011796: [04:02:21] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 011796: [04:02:21] vk_core.cpp(2615) - Log - Timer chunk initialisation - 146.628 ms RDOC 011796: [04:02:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011552: [04:02:22] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011552: [04:02:22] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011552: [04:02:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [04:02:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [04:02:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10740 RDOC 010740: [04:02:22] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010740: [04:02:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010740: [04:02:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010740: [04:02:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010740: [04:02:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010740: [04:02:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010740: [04:02:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010740: [04:02:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010740: [04:02:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010740: [04:02:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010740: [04:02:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010740: [04:02:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010740: [04:02:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010740: [04:02:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010740: [04:02:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011552: [04:02:22] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10740] RDOC 010740: [04:02:23] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x00000211239E2C70 RDOC 010740: [04:02:23] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 010740: [04:02:23] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 010740: [04:02:23] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010740: [04:02:23] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010740: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010740: [04:02:23] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000006603C0 RDOC 010740: [04:02:23] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x00000211239E2C70 / 0x00000000006603C0 RDOC 010740: [04:02:23] vk_core.cpp(1822) - Log - Starting capture RDOC 010740: [04:02:23] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 011552: [04:02:23] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 010740: [04:02:23] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542400 bytes to 36020 (1.02 %) RDOC 010740: [04:02:23] vk_core.cpp(2361) - Log - Captured Vulkan frame with 3.378296 MB capture section in 0.016079 seconds RDOC 010740: [04:02:23] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010740: [04:02:23] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010740: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011552: [04:02:23] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (45231 bytes) (time 1666234943) 4687 byte thumbnail RDOC 011552: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011552: [04:02:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011552: [04:02:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011552: [04:02:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011552: [04:02:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011552: [04:02:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011552: [04:02:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011552: [04:02:25] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011552: [04:02:25] vk_replay.cpp(4709) - Log - Created device. RDOC 011552: [04:02:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011552: [04:02:25] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011552: [04:02:25] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011552: [04:02:25] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011552: [04:02:25] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011552: [04:02:25] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011552: [04:02:25] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011552: [04:02:25] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011552: [04:02:25] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011552: [04:02:25] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011552: [04:02:25] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [04:02:25] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [04:02:25] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011552: [04:02:25] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [04:02:25] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [04:02:25] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011552: [04:02:25] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [04:02:25] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [04:02:25] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011552: [04:02:25] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [04:02:25] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011552: [04:02:25] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011552: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011552: [04:02:25] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011552: [04:02:25] vk_core.cpp(2615) - Log - Timer chunk initialisation - 200.379 ms RDOC 011552: [04:02:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009488: [04:02:25] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009488: [04:02:25] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009488: [04:02:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [04:02:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [04:02:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10948 RDOC 010948: [04:02:26] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 010948: [04:02:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [04:02:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [04:02:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010948: [04:02:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010948: [04:02:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010948: [04:02:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010948: [04:02:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010948: [04:02:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010948: [04:02:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010948: [04:02:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010948: [04:02:26] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010948: [04:02:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010948: [04:02:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010948: [04:02:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009488: [04:02:26] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [10948] RDOC 010948: [04:02:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010948: [04:02:26] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000021A84FCDD98 RDOC 010948: [04:02:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010948: [04:02:26] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 010948: [04:02:26] core.cpp(1977) - Log - Removing device frame capturer for 0x0000021A84FCDD98 RDOC 010948: [04:02:26] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x0000021A84FCDD98 RDOC 010948: [04:02:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010948: [04:02:26] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x0000021A84FCDD98 / 0x00000000004E00B8 RDOC 010948: [04:02:26] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010948: [04:02:26] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009488: [04:02:26] target_control.cpp( 870) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009488: [04:02:26] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 010948: [04:02:26] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010948: [04:02:26] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 010948: [04:02:26] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 200098 (1.22 %) RDOC 010948: [04:02:26] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.059187 seconds RDOC 010948: [04:02:26] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010948: [04:02:26] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010948: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009488: [04:02:26] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (206752 bytes) (time 1666234946) 2526 byte thumbnail RDOC 009488: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009488: [04:02:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009488: [04:02:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009488: [04:02:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009488: [04:02:27] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009488: [04:02:27] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009488: [04:02:27] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009488: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009488: [04:02:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009488: [04:02:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009488: [04:02:27] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009488: [04:02:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009488: [04:02:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009488: [04:02:27] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 118.750 ms RDOC 009488: [04:02:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.695 ms RDOC 009488: [04:02:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.837 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.803 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.448 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.876 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.592 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.679 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.208 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.222 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.469 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.775 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.502 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.926 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.953 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.176 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.907 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.705 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.079 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.239 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.866 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.810 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.112 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.524 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.691 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.342 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.382 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.917 ms RDOC 009488: [04:02:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.702 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.416 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.479 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.372 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.326 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.052 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.734 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.518 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.147 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.482 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.995 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.759 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.920 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.123 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.423 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.577 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.452 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.331 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.015 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.502 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.570 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.199 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.830 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.054 ms RDOC 009488: [04:02:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.276 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.253 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.527 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.764 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.688 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.214 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.570 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.654 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.705 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.593 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.423 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.591 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.474 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.436 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.174 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.535 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.237 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.033 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.897 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.115 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.104 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.274 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.049 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.372 ms RDOC 009488: [04:02:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.149 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.686 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.444 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.329 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.560 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.511 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.462 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.671 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.310 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.935 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.568 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.230 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.134 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.338 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.886 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.300 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.618 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.428 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.525 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.700 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.179 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.174 ms RDOC 009488: [04:02:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.827 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.602 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.425 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.286 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.732 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.964 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.209 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.710 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.211 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.971 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.892 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.423 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.232 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.965 ms RDOC 009488: [04:02:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.472 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.379 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.947 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.631 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.454 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.260 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.911 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.884 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.656 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.046 ms RDOC 009488: [04:02:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.439 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.320 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.492 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.129 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.109 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.512 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.952 ms RDOC 009488: [04:02:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.718 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.518 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.101 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.772 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.463 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.858 ms RDOC 009488: [04:02:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.071 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.954 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.650 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.327 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.168 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.131 ms RDOC 009488: [04:02:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.262 ms RDOC 009488: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.413 ms RDOC 009488: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.261 ms RDOC 009488: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.748 ms RDOC 009488: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.005 ms RDOC 009488: [04:02:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.557 ms RDOC 009488: [04:02:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.064 ms RDOC 009488: [04:02:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.696 ms RDOC 009488: [04:02:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.456 ms RDOC 009488: [04:02:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.342 ms RDOC 009488: [04:02:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.324 ms RDOC 009488: [04:02:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.322 ms RDOC 009488: [04:02:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.268 ms RDOC 009488: [04:02:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.922 ms RDOC 009488: [04:02:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.294 ms RDOC 009488: [04:02:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.145 ms RDOC 009488: [04:02:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.454 ms RDOC 009488: [04:02:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.558 ms RDOC 009488: [04:02:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.960 ms RDOC 009488: [04:02:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.950 ms RDOC 009488: [04:02:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.220 ms RDOC 009488: [04:02:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 233.675 ms RDOC 009488: [04:02:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.297 ms RDOC 009488: [04:02:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.762 ms RDOC 009488: [04:02:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 228.419 ms RDOC 009488: [04:02:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.066 ms RDOC 009488: [04:02:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.034 ms RDOC 009488: [04:02:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.466 ms RDOC 009488: [04:02:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 264.416 ms RDOC 009488: [04:02:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 265.252 ms RDOC 009488: [04:02:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.987 ms RDOC 009488: [04:02:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.060 ms RDOC 009488: [04:02:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.725 ms RDOC 009488: [04:02:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.563 ms RDOC 009488: [04:02:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.805 ms RDOC 009488: [04:02:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.194 ms RDOC 009488: [04:02:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.849 ms RDOC 009488: [04:02:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 289.012 ms RDOC 009488: [04:02:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.730 ms RDOC 009488: [04:02:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.875 ms RDOC 009488: [04:02:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.094 ms RDOC 009488: [04:02:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.928 ms RDOC 009488: [04:02:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.338 ms RDOC 009488: [04:02:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.179 ms RDOC 009488: [04:02:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.119 ms RDOC 009488: [04:02:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.826 ms RDOC 009488: [04:02:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.916 ms RDOC 009488: [04:02:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.553 ms RDOC 009488: [04:02:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 322.537 ms RDOC 009488: [04:02:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.419 ms RDOC 009488: [04:02:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.874 ms RDOC 009488: [04:02:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.109 ms RDOC 009488: [04:02:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.191 ms RDOC 009488: [04:02:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.739 ms RDOC 009488: [04:02:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.062 ms RDOC 009488: [04:02:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.189 ms RDOC 009488: [04:02:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.883 ms RDOC 009488: [04:02:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.194 ms RDOC 009488: [04:02:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.111 ms RDOC 009488: [04:02:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.469 ms RDOC 009488: [04:02:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 359.930 ms RDOC 009488: [04:02:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.162 ms RDOC 009488: [04:02:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 378.805 ms RDOC 009488: [04:02:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.239 ms RDOC 009488: [04:02:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.282 ms RDOC 009488: [04:02:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.704 ms RDOC 009488: [04:02:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 372.203 ms RDOC 009488: [04:02:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.549 ms RDOC 009488: [04:02:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.605 ms RDOC 009488: [04:02:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.910 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.244 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.780 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.024 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.384 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.406 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.253 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.033 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.450 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.878 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.062 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.890 ms RDOC 009488: [04:02:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.349 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.371 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.523 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.995 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.959 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.788 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.141 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.293 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.207 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.284 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.843 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.506 ms RDOC 009488: [04:02:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.576 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.789 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.029 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.391 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.249 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.580 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.259 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.969 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.729 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.906 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.297 ms RDOC 009488: [04:03:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.403 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.371 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.991 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.834 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.104 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.314 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.533 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.243 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.597 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.030 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.586 ms RDOC 009488: [04:03:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.202 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.941 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.122 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.353 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.874 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.346 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.547 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.033 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.476 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.553 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.367 ms RDOC 009488: [04:03:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.147 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.484 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.183 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.202 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.038 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.152 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.950 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.645 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.363 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.438 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.450 ms RDOC 009488: [04:03:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.948 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.506 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.145 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.725 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.604 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.061 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.127 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.829 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.744 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.858 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.991 ms RDOC 009488: [04:03:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.628 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.694 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 85.941 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.827 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.561 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.033 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.282 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.259 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.112 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.313 ms RDOC 009488: [04:03:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.240 ms RDOC 009488: [04:03:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010140: [04:03:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010140: [04:03:06] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010140: [04:03:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010140: [04:03:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010140: [04:03:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1300 RDOC 001300: [04:03:06] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 001300: [04:03:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [04:03:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [04:03:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001300: [04:03:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001300: [04:03:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001300: [04:03:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001300: [04:03:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001300: [04:03:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001300: [04:03:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001300: [04:03:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001300: [04:03:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001300: [04:03:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001300: [04:03:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001300: [04:03:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010140: [04:03:06] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [1300] RDOC 001300: [04:03:06] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001300: [04:03:06] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002096F8DF618 RDOC 001300: [04:03:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001300: [04:03:06] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 001300: [04:03:06] core.cpp(1977) - Log - Removing device frame capturer for 0x000002096F8DF618 RDOC 001300: [04:03:06] core.cpp(1961) - Log - Adding D3D11 device frame capturer for 0x000002096F8DF618 RDOC 001300: [04:03:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001300: [04:03:06] core.cpp(1995) - Log - Adding D3D11 frame capturer for 0x000002096F8DF618 / 0x00000000004802B4 RDOC 001300: [04:03:06] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001300: [04:03:06] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010140: [04:03:06] target_control.cpp( 870) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010140: [04:03:07] target_control.cpp( 870) - Log - Used API: D3D11 (Presenting & supported) RDOC 001300: [04:03:07] d3d11_device.cpp(1931) - Log - Starting capture RDOC 001300: [04:03:07] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 001300: [04:03:07] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 531424 (3.18 %) RDOC 001300: [04:03:07] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.205055 seconds RDOC 001300: [04:03:07] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001300: [04:03:07] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001300: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010140: [04:03:07] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (579289 bytes) (time 1666234987) 43031 byte thumbnail RDOC 010140: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010140: [04:03:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:03:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:03:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:03:08] d3d11_replay.cpp(4048) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010140: [04:03:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010140: [04:03:08] d3d11_replay.cpp(4372) - Log - Created device. RDOC 010140: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:03:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:03:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:03:08] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010140: [04:03:08] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010140: [04:03:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:03:08] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 391.931 ms RDOC 010140: [04:03:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:03:21] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 010140: [04:03:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:03:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:03:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:03:21] remote_server.cpp(1661) - Log - Capture open complete RDOC 010140: [04:03:21] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 010140: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:03:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:03:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:03:22] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 010140: [04:03:22] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 010140: [04:03:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:03:38] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 010140: [04:03:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:03:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:03:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:03:38] remote_server.cpp(1661) - Log - Capture open complete RDOC 010140: [04:03:38] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 010140: [04:03:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010140: [04:03:38] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010140: [04:03:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010140: [04:03:38] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010140: [04:03:38] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010140: [04:03:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010140: [04:03:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010140: [04:03:38] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010140: [04:03:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010140: [04:03:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010140: [04:03:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010140: [04:03:39] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 010140: [04:03:39] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 010140: [04:03:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010140: [04:03:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:03:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:03:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:03:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:03:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:03:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:03:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:03:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010140: [04:03:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:03:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:03:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010140: [04:04:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010140: [04:04:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010140: [04:04:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010140: [04:04:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010140: [04:04:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010140: [04:04:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010140: [04:04:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010140: [04:04:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010140: [04:04:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010140: [04:04:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010140: [04:04:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010140: [04:04:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010140: [04:04:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010140: [04:04:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:04:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010140: [04:04:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010140: [04:04:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010140: [04:04:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010140: [04:04:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010140: [04:04:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010140: [04:04:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010140: [04:04:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010140: [04:04:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010140: [04:04:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010140: [04:04:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010140: [04:04:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010140: [04:04:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010140: [04:04:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010140: [04:04:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:04:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010140: [04:04:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010140: [04:04:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010140: [04:04:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010140: [04:04:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010140: [04:04:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010140: [04:04:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010140: [04:04:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:04:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010140: [04:04:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010140: [04:04:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:04:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:04:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:04:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:04:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010140: [04:04:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:04:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:04:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:04:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010140: [04:05:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010140: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010140: [04:05:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010140: [04:05:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010140: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010140: [04:05:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010140: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010140: [04:05:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010140: [04:05:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010140: [04:05:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010140: [04:05:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010140: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010140: [04:05:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010140: [04:05:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010140: [04:05:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010140: [04:05:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010140: [04:05:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010140: [04:05:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010140: [04:05:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010140: [04:05:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010140: [04:05:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010140: [04:05:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010140: [04:05:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010140: [04:05:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010140: [04:05:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010140: [04:05:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010140: [04:05:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010140: [04:05:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010140: [04:05:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010140: [04:05:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010140: [04:05:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010140: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010140: [04:05:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010140: [04:05:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010140: [04:05:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010140: [04:05:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010140: [04:05:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010140: [04:05:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010140: [04:05:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010140: [04:05:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010388: [04:05:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 010388: [04:05:38] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 010388: [04:05:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010388: [04:05:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010388: [04:05:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [04:05:38] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 007052: [04:05:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [04:05:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [04:05:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [04:05:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [04:05:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [04:05:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [04:05:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007052: [04:05:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007052: [04:05:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007052: [04:05:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [04:05:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007052: [04:05:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [04:05:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [04:05:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010388: [04:05:38] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [04:05:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007052: [04:05:38] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001D2B2F1F460 RDOC 007052: [04:05:38] core.cpp(1977) - Log - Removing device frame capturer for 0x000001D2B2F1F460 RDOC 007052: [04:05:38] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 007052: [04:05:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 007052: [04:05:38] core.cpp(1961) - Log - Adding D3D12 device frame capturer for 0x000001D2B2F1F460 RDOC 010388: [04:05:39] target_control.cpp( 870) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007052: [04:05:39] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007052: [04:05:39] core.cpp(1995) - Log - Adding D3D12 frame capturer for 0x000001D2B2F1F460 / 0x00000000006A03C0 RDOC 010388: [04:05:40] target_control.cpp( 870) - Log - Used API: D3D12 (Presenting & supported) RDOC 007052: [04:05:40] d3d12_device.cpp(2278) - Log - Starting capture RDOC 007052: [04:05:40] d3d12_device.cpp(2408) - Log - Finished capture, Frame 5 RDOC 007052: [04:05:40] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18242432 bytes to 435643 (2.39 %) RDOC 007052: [04:05:40] d3d12_device.cpp(2692) - Log - Captured D3D12 frame with 17.397339 MB capture section in 0.543306 seconds RDOC 007052: [04:05:40] rdcfile.cpp(1259) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007052: [04:05:40] rdcfile.cpp(1259) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007052: [04:05:40] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007052: [04:05:40] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007052: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010388: [04:05:40] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (3022866 bytes) (time 1666235140) 43031 byte thumbnail RDOC 010388: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010388: [04:05:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:05:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:05:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:05:41] d3d12_replay.cpp(4344) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010388: [04:05:41] d3d12_replay.cpp(4357) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010388: [04:05:41] d3d12_replay.cpp(4374) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010388: [04:05:41] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010388: [04:05:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010388: [04:05:41] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010388: [04:05:41] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010388: [04:05:41] d3d12_replay.cpp(4542) - Log - Created device. RDOC 010388: [04:05:41] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:05:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:05:42] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010388: [04:05:43] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 1182.188 ms RDOC 010388: [04:06:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:06:06] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 010388: [04:06:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:06:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:06:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:06:08] remote_server.cpp(1661) - Log - Capture open complete RDOC 010388: [04:06:08] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 010388: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:06:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:06:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:06:08] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 010388: [04:06:08] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 010388: [04:06:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:06:32] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 010388: [04:06:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:06:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:06:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:06:34] remote_server.cpp(1661) - Log - Capture open complete RDOC 010388: [04:06:34] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 010388: [04:06:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010388: [04:06:34] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010388: [04:06:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010388: [04:06:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010388: [04:06:34] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010388: [04:06:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010388: [04:06:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010388: [04:06:34] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 010388: [04:06:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 010388: [04:06:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010388: [04:06:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010388: [04:06:34] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 010388: [04:06:34] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 010388: [04:07:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010388: [04:07:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010388: [04:07:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010388: [04:07:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010388: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010388: [04:07:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010388: [04:07:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010388: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010388: [04:07:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010388: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010388: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010388: [04:07:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010388: [04:07:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010388: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010388: [04:07:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010388: [04:07:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010388: [04:07:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010388: [04:07:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010388: [04:07:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010388: [04:07:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010388: [04:07:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010388: [04:07:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:07:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010388: [04:07:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010388: [04:07:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010388: [04:07:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010388: [04:07:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010388: [04:07:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010388: [04:07:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010388: [04:07:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010388: [04:07:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010388: [04:07:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010388: [04:07:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010388: [04:07:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010388: [04:07:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010388: [04:07:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010388: [04:07:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010388: [04:07:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010388: [04:07:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010388: [04:07:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010388: [04:07:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010388: [04:07:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010388: [04:07:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:07:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:07:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:07:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:07:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:07:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:07:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:07:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:07:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:07:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010388: [04:08:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010388: [04:08:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010388: [04:08:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010388: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010388: [04:08:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010388: [04:08:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010388: [04:08:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010388: [04:08:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010388: [04:08:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:08:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010388: [04:08:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010388: [04:08:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010388: [04:08:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010388: [04:08:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010388: [04:08:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010388: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010388: [04:08:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010388: [04:08:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010388: [04:08:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010388: [04:08:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010388: [04:08:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010388: [04:08:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010388: [04:08:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010388: [04:08:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010388: [04:08:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010388: [04:08:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010388: [04:08:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010388: [04:08:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010388: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010388: [04:08:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010388: [04:08:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010388: [04:08:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010388: [04:08:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010388: [04:08:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010388: [04:08:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010388: [04:08:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010388: [04:08:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 010388: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010388: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010388: [04:08:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010388: [04:08:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010388: [04:08:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010388: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 010388: [04:08:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 010388: [04:08:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 010388: [04:08:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010388: [04:08:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59
RDOC 001124: [04:08:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 001124: [04:08:44] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 001124: [04:08:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001124: [04:08:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001124: [04:08:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3280 RDOC 003280: [04:08:44] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 003280: [04:08:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003280: [04:08:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003280: [04:08:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003280: [04:08:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003280: [04:08:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003280: [04:08:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003280: [04:08:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003280: [04:08:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003280: [04:08:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003280: [04:08:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003280: [04:08:44] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003280: [04:08:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003280: [04:08:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003280: [04:08:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001124: [04:08:44] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [3280] RDOC 003280: [04:08:44] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 003280: [04:08:45] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003280: [04:08:45] gl_driver.cpp(1216) - Log - Created new sharegroup 000001D4C8779680 RDOC 003280: [04:08:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003280: [04:08:45] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 003280: [04:08:45] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 003280: [04:08:45] gl_driver.cpp(1115) - Log - Deleting shader group 000001D4C8779680 RDOC 003280: [04:08:45] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003280: [04:08:45] gl_driver.cpp(1216) - Log - Created new sharegroup 000001D4C8779880 RDOC 003280: [04:08:45] core.cpp(1961) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003280: [04:08:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003280: [04:08:45] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 003280: [04:08:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59) RDOC 003280: [04:08:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001124: [04:08:45] target_control.cpp( 870) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003280: [04:08:45] core.cpp(1995) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000A003AA RDOC 001124: [04:08:45] target_control.cpp( 870) - Log - Used API: OpenGL (Presenting & supported) RDOC 003280: [04:08:45] gl_driver.cpp(2222) - Log - Starting capture RDOC 003280: [04:08:47] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 003280: [04:08:48] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13782464 bytes to 391765 (2.84 %) RDOC 003280: [04:08:48] gl_driver.cpp(2442) - Log - Captured GL frame with 13.143982 MB capture section in 2.521675 seconds RDOC 003280: [04:08:48] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4632 bytes to 4632 (100.00 %) RDOC 003280: [04:08:48] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003280: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001124: [04:08:48] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (427700 bytes) (time 1666235328) 31088 byte thumbnail RDOC 001124: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001124: [04:08:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:08:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:08:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:08:49] gl_replay.cpp(3834) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 516.59 RDOC 001124: [04:08:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001124: [04:08:49] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 001124: [04:08:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001124: [04:08:49] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001124: [04:08:49] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001124: [04:08:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001124: [04:08:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001124: [04:08:49] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 001124: [04:08:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 001124: [04:08:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001124: [04:08:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001124: [04:08:49] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 001124: [04:08:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:08:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3002.318 ms RDOC 001124: [04:08:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:08:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001124: [04:09:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001124: [04:09:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001124: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:04] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 001124: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:10] remote_server.cpp(1661) - Log - Capture open complete RDOC 001124: [04:09:10] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 001124: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:10] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 001124: [04:09:10] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 001124: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:26] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 001124: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:27] remote_server.cpp(1661) - Log - Capture open complete RDOC 001124: [04:09:27] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 001124: [04:09:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001124: [04:09:27] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 001124: [04:09:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001124: [04:09:27] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001124: [04:09:27] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001124: [04:09:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001124: [04:09:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001124: [04:09:27] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 001124: [04:09:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001124: [04:09:27] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 001124: [04:09:27] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 001124: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001124: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001124: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 001124: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001124: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 001124: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001124: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 001124: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001124: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 001124: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 001124: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 001124: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 001124: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 001124: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 001124: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 001124: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 001124: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 001124: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001124: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 001124: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:09:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:09:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:09:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 001124: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 001124: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 001124: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 001124: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 001124: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 001124: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 001124: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 001124: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 001124: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001124: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 001124: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 001124: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 001124: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 001124: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 001124: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 001124: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 001124: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 001124: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 001124: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 001124: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 001124: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 001124: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 001124: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 001124: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 001124: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 001124: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 001124: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 001124: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 001124: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 001124: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 001124: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 001124: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 001124: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 001124: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 001124: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 001124: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 001124: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 001124: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 001124: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 001124: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 001124: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 001124: [04:10:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 001124: [04:10:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 001124: [04:10:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 001124: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 001124: [04:10:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 001124: [04:10:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 001124: [04:10:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 001124: [04:10:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 001124: [04:10:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 001124: [04:10:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 001124: [04:10:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 001124: [04:10:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 001124: [04:10:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 001124: [04:10:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 001124: [04:10:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 001124: [04:10:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 001124: [04:10:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 001124: [04:10:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 001124: [04:10:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:10:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:10:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:10:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:10:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:10:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:10:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 001124: [04:10:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:10:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:10:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 001124: [04:11:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 001124: [04:11:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 001124: [04:11:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 001124: [04:11:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 001124: [04:11:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 001124: [04:11:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 001124: [04:11:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 001124: [04:11:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 001124: [04:11:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 001124: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 001124: [04:11:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001124: [04:11:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001124: [04:11:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001124: [04:11:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 001124: [04:11:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 001124: [04:11:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 001124: [04:11:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001124: [04:11:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 011468: [04:11:05] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011468: [04:11:05] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011468: [04:11:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011468: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 011468: [04:11:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011468: [04:11:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011468: [04:11:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011468: [04:11:06] d3d11_replay.cpp(4372) - Log - Created device. RDOC 011468: [04:11:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011468: [04:11:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011468: [04:11:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011468: [04:11:06] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011468: [04:11:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011468: [04:11:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011468: [04:11:06] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 514.980 ms RDOC 011468: [04:11:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 16.175 ms RDOC 011468: [04:11:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011468: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 011468: [04:11:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011468: [04:11:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011468: [04:11:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011468: [04:11:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011468: [04:11:07] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011468: [04:11:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011468: [04:11:07] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011468: [04:11:07] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011468: [04:11:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011468: [04:11:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011468: [04:11:07] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011468: [04:11:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011468: [04:11:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011468: [04:11:07] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011468: [04:11:07] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 011468: [04:11:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011468: [04:11:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 120.314 ms RDOC 011468: [04:11:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011468: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 011468: [04:11:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011468: [04:11:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011468: [04:11:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011468: [04:11:08] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011468: [04:11:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011468: [04:11:08] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011468: [04:11:08] d3d12_replay.cpp(4542) - Log - Created device. RDOC 011468: [04:11:08] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011468: [04:11:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011468: [04:11:08] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011468: [04:11:08] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011468: [04:11:08] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011468: [04:11:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011468: [04:11:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011468: [04:11:10] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 2187.313 ms RDOC 011468: [04:11:22] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 011468: [04:11:22] d3d12_postvs.cpp( 522) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 011468: [04:11:25] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 011468: [04:11:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 011468: [04:11:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 009264: [04:11:33] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 009264: [04:11:33] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 009264: [04:11:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009264: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:34] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:34] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:34] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 485.563 ms RDOC 009264: [04:11:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:34] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:34] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:34] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 204.363 ms RDOC 009264: [04:11:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:35] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:35] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:35] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 200.087 ms RDOC 009264: [04:11:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:35] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:35] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:35] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 195.289 ms RDOC 009264: [04:11:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:35] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:35] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:35] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 198.394 ms RDOC 009264: [04:11:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:36] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:36] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:36] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 194.040 ms RDOC 009264: [04:11:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:36] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:36] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:36] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 209.854 ms RDOC 009264: [04:11:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:36] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:36] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:37] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 207.825 ms RDOC 009264: [04:11:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:37] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:37] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:37] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 203.672 ms RDOC 009264: [04:11:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:37] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:37] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:37] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 194.852 ms RDOC 009264: [04:11:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:37] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:37] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:38] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 195.177 ms RDOC 009264: [04:11:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:38] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:38] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:38] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 198.577 ms RDOC 009264: [04:11:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:38] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:38] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:38] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 190.799 ms RDOC 009264: [04:11:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:38] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:38] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:39] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 194.909 ms RDOC 009264: [04:11:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:39] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:39] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:39] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 189.691 ms RDOC 009264: [04:11:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:39] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:39] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:39] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 191.324 ms RDOC 009264: [04:11:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:39] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:39] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:40] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 194.582 ms RDOC 009264: [04:11:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:40] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:40] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:40] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 190.937 ms RDOC 009264: [04:11:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:40] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:40] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:40] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 195.973 ms RDOC 009264: [04:11:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009264: [04:11:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:40] d3d11_replay.cpp(4372) - Log - Created device. RDOC 009264: [04:11:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 009264: [04:11:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 009264: [04:11:40] d3d11_replay.cpp( 214) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009264: [04:11:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009264: [04:11:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:41] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 202.849 ms RDOC 009264: [04:11:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:41] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:41] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:41] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 009264: [04:11:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009264: [04:11:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:41] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.902 ms RDOC 009264: [04:11:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:41] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:41] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:41] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:41] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:42] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.604 ms RDOC 009264: [04:11:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:42] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:42] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:42] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.612 ms RDOC 009264: [04:11:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:42] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:42] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:42] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.379 ms RDOC 009264: [04:11:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:42] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:42] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:42] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.223 ms RDOC 009264: [04:11:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:42] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:42] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:42] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:42] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:43] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.585 ms RDOC 009264: [04:11:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:43] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:43] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:43] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.820 ms RDOC 009264: [04:11:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:43] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:43] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:43] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.768 ms RDOC 009264: [04:11:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:43] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:43] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:43] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.728 ms RDOC 009264: [04:11:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:43] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:43] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:43] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:43] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:44] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.350 ms RDOC 009264: [04:11:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:44] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:44] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 25.365 ms RDOC 009264: [04:11:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:44] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:44] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.511 ms RDOC 009264: [04:11:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:44] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:44] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.687 ms RDOC 009264: [04:11:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:44] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:44] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:44] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:45] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.476 ms RDOC 009264: [04:11:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:45] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:45] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.307 ms RDOC 009264: [04:11:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:45] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:45] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.334 ms RDOC 009264: [04:11:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:45] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:45] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.949 ms RDOC 009264: [04:11:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:45] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:45] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:45] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:46] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 26.901 ms RDOC 009264: [04:11:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:46] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:46] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:46] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:46] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.627 ms RDOC 009264: [04:11:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009264: [04:11:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009264: [04:11:46] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009264: [04:11:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009264: [04:11:46] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009264: [04:11:46] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009264: [04:11:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009264: [04:11:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009264: [04:11:46] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 009264: [04:11:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009264: [04:11:46] gl_replay.cpp( 323) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.777 ms RDOC 009264: [04:11:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009264: [04:11:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:46] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:46] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:47] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:47] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:47] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:47] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:47] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:48] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 1782.016 ms RDOC 009264: [04:11:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:48] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:49] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:49] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:49] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:49] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:49] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:49] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:49] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 933.882 ms RDOC 009264: [04:11:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:50] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:50] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:50] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:50] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:50] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:50] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:50] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:50] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:51] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 929.999 ms RDOC 009264: [04:11:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:51] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:51] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:51] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:51] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:51] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:51] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:51] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:52] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 929.223 ms RDOC 009264: [04:11:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:52] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:52] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:52] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:52] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:52] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:52] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:52] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:52] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:53] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 962.482 ms RDOC 009264: [04:11:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:53] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:53] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:53] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:53] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:53] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:54] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:54] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:54] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:54] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 924.285 ms RDOC 009264: [04:11:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:54] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:54] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:54] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:55] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:55] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:55] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:55] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:55] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:55] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 906.510 ms RDOC 009264: [04:11:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:56] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:56] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:56] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:56] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:56] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:56] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:56] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:56] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:56] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 909.513 ms RDOC 009264: [04:11:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:57] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:57] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:57] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:57] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:57] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:57] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:57] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:57] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:58] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 934.428 ms RDOC 009264: [04:11:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:58] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:58] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:58] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:58] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:58] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:11:59] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 920.000 ms RDOC 009264: [04:11:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:11:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:11:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:11:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:11:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:11:59] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:11:59] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:11:59] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:11:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:11:59] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:11:59] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:11:59] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:11:59] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:11:59] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:00] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 920.757 ms RDOC 009264: [04:12:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:00] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:00] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:00] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:00] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:00] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:00] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:01] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:01] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:01] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 914.018 ms RDOC 009264: [04:12:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:01] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:01] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:01] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:02] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:02] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:02] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:02] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:02] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:02] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 947.297 ms RDOC 009264: [04:12:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:03] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:03] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:03] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:03] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:03] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:03] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:03] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:03] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:04] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 962.998 ms RDOC 009264: [04:12:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:04] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:04] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:04] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:04] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:04] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:04] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:04] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:04] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:05] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 884.741 ms RDOC 009264: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:05] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:05] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:05] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:05] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:05] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:05] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:05] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:05] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:06] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 912.917 ms RDOC 009264: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:06] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:06] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:06] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:06] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:06] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:06] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:06] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:06] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:07] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 940.049 ms RDOC 009264: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:07] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:07] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:07] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:07] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:07] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:08] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:08] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:08] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:08] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 921.216 ms RDOC 009264: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:08] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:08] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:08] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:09] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:09] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:09] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 979.916 ms RDOC 009264: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009264: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009264: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009264: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009264: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009264: [04:12:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009264: [04:12:10] d3d12_replay.cpp(4460) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009264: [04:12:10] d3d12_replay.cpp(4542) - Log - Created device. RDOC 009264: [04:12:10] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 009264: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009264: [04:12:10] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009264: [04:12:10] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009264: [04:12:10] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009264: [04:12:10] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009264: [04:12:10] d3d12_device_wrap.cpp(1458) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009264: [04:12:11] d3d12_device.cpp(4060) - Log - Timer chunk initialisation - 920.700 ms RDOC 009264: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:708 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011260: [04:12:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) loaded in replay application RDOC 011260: [04:12:11] core.cpp( 508) - Warning - Couldn't open socket for target control RDOC 011260: [04:12:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011260: [04:12:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011260: [04:12:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 352 RDOC 000352: [04:12:11] core.cpp( 497) - Log - RenderDoc v1.23 Windows 64-bit Release (101dbda8c34888bf2051c3c257da3a1702705ef9) capturing application RDOC 000352: [04:12:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000352: [04:12:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000352: [04:12:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000352: [04:12:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000352: [04:12:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000352: [04:12:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000352: [04:12:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000352: [04:12:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000352: [04:12:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000352: [04:12:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000352: [04:12:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000352: [04:12:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000352: [04:12:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000352: [04:12:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011260: [04:12:11] target_control.cpp( 618) - Log - Got remote handshake: demos_x64 [352] RDOC 000352: [04:12:12] core.cpp(1961) - Log - Adding Vulkan device frame capturer for 0x000001AA5DEF3190 RDOC 000352: [04:12:12] vk_device_funcs.cpp( 859) - Log - Initialised capture layer in Vulkan instance. RDOC 000352: [04:12:12] vk_device_funcs.cpp(1475) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 000352: [04:12:12] app_api.cpp( 355) - Log - Initialising RenderDoc API version 1.5.0 for requested version 10000 RDOC 000352: [04:12:12] vk_device_funcs.cpp(3943) - Log - Created capture device from physical device 0 RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000352: [04:12:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000352: [04:12:12] vk_core.cpp(3782) - Log - RegisterSurface() window 00000000009A03B8 RDOC 000352: [04:12:12] core.cpp(1995) - Log - Adding Vulkan frame capturer for 0x000001AA5DEF3190 / 0x00000000009A03B8 RDOC 011260: [04:12:12] target_control.cpp( 870) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011260: [04:12:17] target_control.cpp( 870) - Log - Used API: Vulkan (Presenting & supported) RDOC 000352: [04:12:17] vk_core.cpp(1822) - Log - Starting capture RDOC 000352: [04:12:17] vk_core.cpp(1957) - Log - Finished capture, Frame 5 RDOC 000352: [04:12:17] rdcfile.cpp(1259) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14272384 bytes to 378241 (2.65 %) RDOC 000352: [04:12:17] vk_core.cpp(2361) - Log - Captured Vulkan frame with 13.611206 MB capture section in 0.193160 seconds RDOC 000352: [04:12:17] rdcfile.cpp(1259) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 000352: [04:12:17] core.cpp(1875) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011260: [04:12:17] target_control.cpp( 817) - Log - Got a new capture: 0 (frame 5) (429253 bytes) (time 1666235537) 45921 byte thumbnail RDOC 011260: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011260: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:12:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011260: [04:12:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011260: [04:12:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011260: [04:12:19] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011260: [04:12:19] vk_replay.cpp(4709) - Log - Created device. RDOC 011260: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:12:19] vk_device_funcs.cpp(1187) - Log - Replay has physical device 0 available: RDOC 011260: [04:12:19] vk_device_funcs.cpp(1190) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1198) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1367) - Log - Found capture physical device 0: RDOC 011260: [04:12:19] vk_device_funcs.cpp(1370) - Log - - NVIDIA GeForce GTX 970 (ver 516.59 patch 0x0) - 10de:13c2 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1377) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (516.59) - CTS 1.3.1.0 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1381) - Log - Mapping during replay to best-match physical device 0 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1644) - Log - Creating replay device from physical device 0 RDOC 011260: [04:12:19] vk_device_funcs.cpp(1774) - Log - Enabling VK_KHR_driver_properties RDOC 011260: [04:12:19] vk_device_funcs.cpp(1782) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011260: [04:12:19] vk_device_funcs.cpp(1794) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011260: [04:12:19] vk_device_funcs.cpp(1805) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011260: [04:12:19] vk_device_funcs.cpp(1820) - Log - Enabling VK_KHR_buffer_device_address RDOC 011260: [04:12:19] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 0: RDOC 011260: [04:12:19] vk_device_funcs.cpp(1879) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011260: [04:12:19] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011260: [04:12:19] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 0: RDOC 011260: [04:12:19] vk_device_funcs.cpp(2026) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011260: [04:12:19] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011260: [04:12:19] vk_device_funcs.cpp(1877) - Log - Capture describes queue family 1: RDOC 011260: [04:12:19] vk_device_funcs.cpp(1879) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011260: [04:12:19] vk_device_funcs.cpp(1884) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011260: [04:12:19] vk_device_funcs.cpp(2024) - Log - Remapping to queue family 1: RDOC 011260: [04:12:19] vk_device_funcs.cpp(2026) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011260: [04:12:19] vk_device_funcs.cpp(2031) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 29: VK_KHR_present_id (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 30: VK_KHR_present_wait (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 31: VK_KHR_push_descriptor (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 32: VK_KHR_relaxed_block_layout (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 33: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 34: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 35: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 36: VK_KHR_shader_atomic_int64 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 37: VK_KHR_shader_clock (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 38: VK_KHR_shader_draw_parameters (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 39: VK_KHR_shader_float16_int8 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 40: VK_KHR_shader_float_controls (4) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 41: VK_KHR_shader_integer_dot_product (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 42: VK_KHR_shader_non_semantic_info (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 43: VK_KHR_shader_subgroup_extended_types (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 44: VK_KHR_shader_terminate_invocation (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 45: VK_KHR_spirv_1_4 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 46: VK_KHR_storage_buffer_storage_class (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 47: VK_KHR_swapchain (70) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 48: VK_KHR_swapchain_mutable_format (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 49: VK_KHR_synchronization2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 50: VK_KHR_timeline_semaphore (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 51: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 52: VK_KHR_variable_pointers (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 53: VK_KHR_vulkan_memory_model (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 54: VK_KHR_win32_keyed_mutex (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 55: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 56: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 57: VK_EXT_4444_formats (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 58: VK_EXT_blend_operation_advanced (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 59: VK_EXT_border_color_swizzle (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 60: VK_EXT_buffer_device_address (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 61: VK_EXT_calibrated_timestamps (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 62: VK_EXT_color_write_enable (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 63: VK_EXT_conditional_rendering (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 64: VK_EXT_conservative_rasterization (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 65: VK_EXT_custom_border_color (12) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 66: VK_EXT_depth_clip_control (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 67: VK_EXT_depth_clip_enable (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 68: VK_EXT_depth_range_unrestricted (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 69: VK_EXT_descriptor_indexing (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 70: VK_EXT_discard_rectangles (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 71: VK_EXT_extended_dynamic_state (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 72: VK_EXT_extended_dynamic_state2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 73: VK_EXT_external_memory_host (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 74: VK_EXT_fragment_shader_interlock (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 75: VK_EXT_full_screen_exclusive (4) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 76: VK_EXT_hdr_metadata (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 77: VK_EXT_host_query_reset (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 78: VK_EXT_image_robustness (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 79: VK_EXT_image_view_min_lod (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 80: VK_EXT_index_type_uint8 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 81: VK_EXT_inline_uniform_block (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 82: VK_EXT_line_rasterization (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 83: VK_EXT_load_store_op_none (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 84: VK_EXT_memory_budget (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 85: VK_EXT_memory_priority (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 86: VK_EXT_multi_draw (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 87: VK_EXT_pci_bus_info (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 88: VK_EXT_pipeline_creation_cache_control (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 89: VK_EXT_pipeline_creation_feedback (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 90: VK_EXT_post_depth_coverage (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 91: VK_EXT_primitive_topology_list_restart (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 92: VK_EXT_private_data (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 93: VK_EXT_provoking_vertex (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 94: VK_EXT_queue_family_foreign (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 95: VK_EXT_robustness2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 96: VK_EXT_sample_locations (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 97: VK_EXT_sampler_filter_minmax (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 98: VK_EXT_scalar_block_layout (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 99: VK_EXT_separate_stencil_usage (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 100: VK_EXT_shader_atomic_float (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 101: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 102: VK_EXT_shader_image_atomic_int64 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 103: VK_EXT_shader_subgroup_ballot (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 104: VK_EXT_shader_subgroup_vote (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 105: VK_EXT_shader_viewport_index_layer (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 106: VK_EXT_subgroup_size_control (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 107: VK_EXT_texel_buffer_alignment (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 108: VK_EXT_tooling_info (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 109: VK_EXT_transform_feedback (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 110: VK_EXT_vertex_attribute_divisor (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 111: VK_EXT_vertex_input_dynamic_state (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 112: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 113: VK_EXT_ycbcr_image_arrays (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 114: VK_NV_coverage_reduction_mode (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 115: VK_NV_dedicated_allocation (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 116: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 117: VK_NV_device_diagnostic_checkpoints (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 118: VK_NV_device_diagnostics_config (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 119: VK_NV_device_generated_commands (3) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 120: VK_NV_external_memory (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 121: VK_NV_external_memory_win32 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 122: VK_NV_fill_rectangle (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 123: VK_NV_fragment_coverage_to_color (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 124: VK_NV_framebuffer_mixed_samples (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 125: VK_NV_geometry_shader_passthrough (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 126: VK_NV_inherited_viewport_scissor (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 127: VK_NV_linear_color_attachment (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 128: VK_NV_sample_mask_override_coverage (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 129: VK_NV_shader_sm_builtins (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 130: VK_NV_shader_subgroup_partitioned (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 131: VK_NV_viewport_array2 (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 132: VK_NV_viewport_swizzle (1) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 133: VK_NV_win32_keyed_mutex (2) RDOC 011260: [04:12:19] vk_device_funcs.cpp(3156) - Log - Dev Ext 134: VK_NVX_multiview_per_view_attributes (1) RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011260: [04:12:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011260: [04:12:19] vk_debug.cpp(3038) - Log - nVidia GPU detected - no counters available RDOC 011260: [04:12:19] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::184 RDOC 011260: [04:12:19] vk_core.cpp(2615) - Log - Timer chunk initialisation - 475.920 ms RDOC 011260: [04:13:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011260: [04:13:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011260: [04:13:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011260: [04:13:06] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011260: [04:13:06] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011260: [04:13:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011260: [04:13:10] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011260: [04:13:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011260: [04:13:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011260: [04:13:15] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011260: [04:13:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011260: [04:13:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011260: [04:13:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011260: [04:13:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011260: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:13:17] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 011260: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:13:18] remote_server.cpp(1661) - Log - Capture open complete RDOC 011260: [04:13:18] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 011260: [04:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:13:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:13:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:13:18] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 011260: [04:13:18] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 011260: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:15:01] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 011260: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:15:01] remote_server.cpp(1661) - Log - Capture open complete RDOC 011260: [04:15:01] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 011260: [04:15:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011260: [04:15:01] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011260: [04:15:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59 RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011260: [04:15:01] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011260: [04:15:01] gl_common.cpp( 88) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011260: [04:15:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011260: [04:15:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011260: [04:15:01] gl_replay.cpp(3881) - Log - Created OpenGL replay device. RDOC 011260: [04:15:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 516.59) RDOC 011260: [04:15:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011260: [04:15:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011260: [04:15:02] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 011260: [04:15:02] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 011260: [04:16:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011260: [04:16:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011260: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 011260: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 011260: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 011260: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 011260: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:16:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:16:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 011260: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:16:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 011260: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 011260: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 011260: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 011260: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 011260: [04:17:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 011260: [04:17:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 011260: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 011260: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 011260: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 011260: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011260: [04:17:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011260: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 011260: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 011260: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 011260: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 011260: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 011260: [04:17:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 011260: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 011260: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 011260: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:17:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011260: [04:17:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011260: [04:17:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:34] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:34] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:35] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:35] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011260: [04:17:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:36] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:36] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:37] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:37] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011260: [04:17:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:38] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:38] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011260: [04:17:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:39] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:39] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:17:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:40] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:40] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011260: [04:17:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:41] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:41] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:42] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:42] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011260: [04:17:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:43] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:43] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011260: [04:17:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011260: [04:17:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:44] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:44] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:45] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:45] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011260: [04:17:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011260: [04:17:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:46] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:46] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:47] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:47] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 011260: [04:17:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:48] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:48] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011260: [04:17:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:49] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:49] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011260: [04:17:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:50] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:50] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011260: [04:17:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:51] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:51] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011260: [04:17:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:52] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:52] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011260: [04:17:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:53] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:53] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011260: [04:17:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:17:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:54] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:54] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:17:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:55] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:55] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:56] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:56] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011260: [04:17:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:57] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:57] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011260: [04:17:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:58] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:58] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011260: [04:17:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:17:59] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:17:59] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:17:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:17:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:17:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:17:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:17:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:17:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 011260: [04:18:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:00] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:00] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:01] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:01] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011260: [04:18:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:02] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:02] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011260: [04:18:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:03] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:03] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 011260: [04:18:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:04] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:04] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 011260: [04:18:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:05] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:05] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011260: [04:18:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:06] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:06] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011260: [04:18:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:07] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:07] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011260: [04:18:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 011260: [04:18:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:08] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:08] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:09] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:09] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 011260: [04:18:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:10] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:10] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 011260: [04:18:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:11] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:11] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011260: [04:18:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011260: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:12] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:12] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:13] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:13] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011260: [04:18:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:14] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:14] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:15] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:15] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 011260: [04:18:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:16] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:16] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 011260: [04:18:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:17] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:17] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:18] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:18] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011260: [04:18:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011260: [04:18:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:19] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:19] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:20] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:20] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:21] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:21] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011260: [04:18:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011260: [04:18:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:22] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:22] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:23] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:23] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:24] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:24] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011260: [04:18:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011260: [04:18:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:25] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:25] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:26] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:26] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:27] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:27] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011260: [04:18:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011260: [04:18:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:28] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:28] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:29] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:29] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 011260: [04:18:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:30] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:30] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011260: [04:18:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:31] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:31] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011260: [04:18:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:32] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:32] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011260: [04:18:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 011260: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 011260: [04:18:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011260: [04:18:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011260: [04:18:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011260: [04:18:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.1659 RDOC 011260: [04:18:33] d3d11_device.cpp(2604) - Log - Ignoring return code E_INVALIDARG RDOC 011260: [04:18:33] d3d11_shader_cache.cpp( 339) - Error - Couldn't create compute shader for RENDERDOC_TileMinMaxCS E_INVALIDARG RDOC 011260: [04:18:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011260: [04:18:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer